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Full-Text Articles in Education

Collaborative Design Projects: Evaluating Students' Online Discussions, S. Lambert Nov 2010

Collaborative Design Projects: Evaluating Students' Online Discussions, S. Lambert

Sarah Lambert

This paper reports on the author’s work to evaluate student online discussion, a learning tool used in a face-to-face graphic design subject centred around a collaborative design project. A modified teaching and learning model with new online resources was trialled with approx 45 undergraduate design students in session 1 of 2003. The 4 students in each project team were allocated a specific role based on contemporary design studio practice. An online discussion space was set up for each project team. A number of evaluation techniques were used including a content analysis of online discussion postings on which this paper focuses. …


Empowerment And Protection: Complementary Strategies For Digital And Media Literacy In The United States, Renee Hobbs Sep 2010

Empowerment And Protection: Complementary Strategies For Digital And Media Literacy In The United States, Renee Hobbs

Renee Hobbs

Billions of dollars are being spent in the United States to make sure that children and young people have computers, data projectors and access to the Internet in elementary and secondary schools. There is robust experimentation now ongoing as teachers explore how to use technology primarily as a means to accomplish traditional content learning outcomes. Digital and media literacy education offers an alternative model that emphasizes a set of practical competencies or life skills that are necessary for full participation in a highly-mediated society. Digital and media literacy competencies are not only needed to strengthen people’s capacity to use information …


A Web 2.0/Web3d Hybrid Platform For Engaging Students In E-Learning Environments, Penny De Byl, Janet Taylor Sep 2010

A Web 2.0/Web3d Hybrid Platform For Engaging Students In E-Learning Environments, Penny De Byl, Janet Taylor

Penny de Byl

This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of being in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web 2.0/Web3D hybrid that has wider usability than previous alternatives. This combined with the AliveX3D Scene Editor allows learning experiences, which are controlled by the learner, appear authentic and facilitate collaboration conversations to be developed simultaneously. This immersion enables learners to negotiate meaning based on …


Author Rights: Knowing Is More Than Half The Battle, Heather Leary, Preston Parker Dec 2009

Author Rights: Knowing Is More Than Half The Battle, Heather Leary, Preston Parker

Heather Leary, Ph.D.

No abstract provided.


Help Me, I’M Drowning! Implementing Libraryh3lp At Utc, Caitlin Shanley, Virginia Cairns Dec 2009

Help Me, I’M Drowning! Implementing Libraryh3lp At Utc, Caitlin Shanley, Virginia Cairns

Caitlin Shanley

No abstract provided.


Engaged Learning, Sandie Waters, Susan Cox Dec 2009

Engaged Learning, Sandie Waters, Susan Cox

Sandie H Waters

Video about 21st century learners (version 2.0)


Ect Internship: Building Connections And Establishing Relationships, Heather Leary Dec 2009

Ect Internship: Building Connections And Establishing Relationships, Heather Leary

Heather Leary, Ph.D.

No abstract provided.