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Articles 1 - 30 of 32
Full-Text Articles in Education
Place-Based Design Education: A Pedagogy For Classroom And Community-Based Civic Participation [Book Chapter], J. Mathews, Jeremiah I. Holden
Place-Based Design Education: A Pedagogy For Classroom And Community-Based Civic Participation [Book Chapter], J. Mathews, Jeremiah I. Holden
Remi Holden
No abstract provided.
Games, Ethics, And Engagement: Potential Consequences Of Game Design And Gameplay [Book Chapter], S. Sibenthal Adams, Jeremiah I. Holden
Games, Ethics, And Engagement: Potential Consequences Of Game Design And Gameplay [Book Chapter], S. Sibenthal Adams, Jeremiah I. Holden
Remi Holden
No abstract provided.
Exploring Faculty Decision-Making Processes For Using Instructional Technology In The Classroom: Implications For Policy And Practice, Matthew T. Hora, Jeremiah I. Holden
Exploring Faculty Decision-Making Processes For Using Instructional Technology In The Classroom: Implications For Policy And Practice, Matthew T. Hora, Jeremiah I. Holden
Remi Holden
Given the primacy of instructional technology in today’s college classroom, it is important to understand how faculty use these tools, especially how they adapt specific tools to meet the unique needs of particular faculty or instructional situations. Instructional designers and policymakers face the challenge of introducing innovations into established patterns of tool use and educational practice. As a result, when interventions are designed and implemented without a working understanding of existing practices and workplace conditions, incompatibilities between the demands of the innovation and the constraints of the local setting may result. Instructional designers need robust accounts of local practice, which …
How Can Teachers Use Video Games To Teach Their Students Mathematics?, Jeremiah I. Holden, C. Williams
How Can Teachers Use Video Games To Teach Their Students Mathematics?, Jeremiah I. Holden, C. Williams
Remi Holden
Imagine a veteran mathematics educator eager to refine her practice. Alternatively, what of the first-year teacher confident in her ability to adapt new technologies to communicate, problem-solve, and share information. How might either identify what makes video games and gameplay effective in a mathematics classroom? What are the advantages of game-based learning in contrast to more traditional instructional strategies, and can pitfalls be avoided, successes recognized, and challenges mitigated? We recommend:
- Investigating online resources and communities, including GameDesk's Educade , Common Sense Media's Graphite , MinecraftEdu , and Playful Learning to find teacher-recommended games;
- Playing game demos, envisioning how students' …
Playful Possibilities For Assessment: Fluffy Ducks And The Queen’S Gambit, Jeremiah I. Holden
Playful Possibilities For Assessment: Fluffy Ducks And The Queen’S Gambit, Jeremiah I. Holden
Remi Kalir
Is it possible for anyone to regard assessment as “fun”? Is it possible that we have hamstrung ourselves into boredom and resistance to assessing student learning by forgetting our love of play? How might the delightful aspects of games transform our approaches to assessment? Here, SEHS Lecturer Remi Holden (winner of the inaugural Bruce and Lillian Wright Online Teaching Award) explores these questions as he describes how “playful teaching and learning” has become central to the work of the Educational Technology Master of Arts Program.
Priorities And Pathways For Civic Caucusing: The Michigan Student Caucus, Jeremiah I. Holden, Jeff Stanzler, Michael Fahy, Jeff Kupperman
Priorities And Pathways For Civic Caucusing: The Michigan Student Caucus, Jeremiah I. Holden, Jeff Stanzler, Michael Fahy, Jeff Kupperman
Remi Holden
No abstract provided.
Gameful Learning As A Way Of Being, Jeremiah I. Holden, Jeff Kupperman, Aviva Dorfman, Tim Saunders, Amanda Pratt, Pagan Mackay
Gameful Learning As A Way Of Being, Jeremiah I. Holden, Jeff Kupperman, Aviva Dorfman, Tim Saunders, Amanda Pratt, Pagan Mackay
Remi Holden
As a variation on game-based learning, we propose the concept of 'gameful learning' as a framework that encourages improvisation, playfulness, and social interaction, and which takes into account the unique contingencies of individual people and specific content. We describe gameful learning in terms of three elements: attitude, identity, and ignorance. Three cases of gameful learning are examined across diverse learning environments: a fourth grade science class studying matter, a secondary world history class studying the Middle Ages, and an educational technology graduate programme. Cross-case analysis reveals how gameful learning elements relate to attitudes of agency and social necessity, becoming a …
Exploring The Role Of Instructional Technology In Course Planning And Classroom Teaching: Implications For Pedagogical Reform, Matthew T. Hora, Jeremiah I. Holden
Exploring The Role Of Instructional Technology In Course Planning And Classroom Teaching: Implications For Pedagogical Reform, Matthew T. Hora, Jeremiah I. Holden
Remi Holden
Instructional technology plays a key role in many teaching reform efforts at the postsecondary level, yet evidence suggests that faculty adopt these technology-based innovations in a slow and inconsistent fashion. A key to improving these efforts is to understand local practice and use these insights to design more locally attuned interventions. This exploratory study draws on systems-of-practice theory from distributed cognition research to provide a framework for producing comprehensive accounts of technology use. This account includes three components: (a) awareness of the local resource base for instructional technology, (b) decision-making processes regarding tool use, and (c) actual classroom use of …
Training Educational Managers To Use Information Systems: A Three Phase Approach [Conference Proceeding Chapter], Connie Fulmer, F. Frank
Training Educational Managers To Use Information Systems: A Three Phase Approach [Conference Proceeding Chapter], Connie Fulmer, F. Frank
Connie L. Fulmer
No abstract provided.
This Is How We Video It: Creating, Finding, And Implementing Videos In F2f, Online, And Hybrid Classes, Kim Read
Kim Read
Integrate Webex Recorded Meetings With Video Sharing Development, Zhi-Xue Xu
Integrate Webex Recorded Meetings With Video Sharing Development, Zhi-Xue Xu
Zhi-Xue Xu
WebEx has provided powerful online meeting and video conference. Many important meetings have been held by WebEx. We should record these important meetings in time on WebEx. WebEx meetings can be recorded to the streaming video files that will be stored in the WebEx Server and back play them repeatedly if you want. The WebEx recorded meeting files with ARF format can be converted to WMV, SWF and MP4 format video files by WebEx Network Recording Player. The more different video formats, AVI, FLV, MOV, and MPEG4 also can be converted by third parties video convert software. The format WMV …
Open Badges - Openness Symposium, Chris Haskell
Cognitive Activity Support Tools: Design Of The Visual Interface, Paul Parsons
Cognitive Activity Support Tools: Design Of The Visual Interface, Paul Parsons
Paul Parsons
This dissertation is broadly concerned with interactive computational tools that support the performance of complex cognitive activities, examples of which are analytical reasoning, decision making, problem solving, sense making, forecasting, and learning. Examples of tools that support such activities are visualization-based tools in the areas of: education, information visualization, personal information management, statistics, and health informatics. Such tools enable access to information and data and, through interaction, enable a human-information discourse. In a more specific sense, this dissertation is concerned with the design of the visual interface of these tools. This dissertation presents a large and comprehensive theoretical framework to …
Administration’S Perception About The Feasibility Of Elearning Practices At The University Of Guyana, Kerwin A. Livingstone
Administration’S Perception About The Feasibility Of Elearning Practices At The University Of Guyana, Kerwin A. Livingstone
Kerwin A. Livingstone
Since the genesis of technology, some decades ago, the use of information and communication technologies in educational practices has been steadily increasing. In educational institutions, some form of elearning has been adopted. All over the world, in both developed and developing countries, many universities have embraced this alternative and exciting form of education delivery to enhance the pedagogical practices of their institutions, in order to cater for student learning diversity, and to bridge the geographical gap, making education accessible to all. Since elearning seems to be the catalyst to promote revolutionary instructional practices, the University of Guyana, still largely adopting …
Teaching Faculty's Perception About Implementing Elearning Practices At The University Of Guyana, Kerwin A. Livingstone
Teaching Faculty's Perception About Implementing Elearning Practices At The University Of Guyana, Kerwin A. Livingstone
Kerwin A. Livingstone
In this modern era, the traditional approach to learning and teaching, which may engage students, does not lend itself to diversity. Since this approach is viewed as a barrier to significant learning experiences, teachers, educators, and other stakeholders have been calling for improved pedagogical practices in educational institutions. Since the dawn of technology, the continued use of information and communication technologies (ICTs) has created the path for elearning. Elearning facilitates the learning-teaching process with an array of channels and technologies, and has the potential to revolutionise instructional practices in educational institutions in both developed and developing countries, including the University …
Session J: Assessment In Interactive Learning Environments, Michael Timms, Jason Lodge
Session J: Assessment In Interactive Learning Environments, Michael Timms, Jason Lodge
Dr Michael J Timms
There is an increasing interest in using digital technologies to create interactive learning environments (ILEs) that both teach and assess student skills that are hard or impossible to assess using ‘static’ items such as traditional, multiple-choice questions. These interactive learning environments try to do two things simultaneously: firstly, to monitor the learning of the student in real time, providing feedback to help the student progress through the learning task; and secondly, to use the information gathered during the learning to make judgements about where the student is in learning of the topic. Essentially, ILEs draw upon the same source of …
Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek
Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek
Martin Masek
A socio-emotional approach to consider human-computer interaction (HCI) has emerged as a discipline responding to much neglected aspect of interaction design: the social nature and emotions of users. Teaching a socio-emotional design in practice can be challenging due to the newness and multidisciplinary nature. This paper reports a trial of a collaborative socio-emotional design project shared by two faculties and three design disciplines–interface design, software design, and 3D design. Success and challenges encountered during the project are presented to share our experience of teaching and managing a multidisciplinary collaboration project.
Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson
Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson
Martin Masek
The management of multidisciplinary student teams is a challenge. In this paper we describe our experience in running a shared assessment across several units. Four multidisciplinary teams were formed, and success was mixed, with one team splitting into two along discipline lines and all experiencing communication issues. The main management challenges that arose were based around difficulty in communication and the understanding of the other disciplines requirements. We outline the process we used to construct the shared assessment, and provide some insight in how the student groups dealt with issues that arose.
The Cure For Early Grades Assessment Difficulties? Take A Tablet, Maurice Walker
The Cure For Early Grades Assessment Difficulties? Take A Tablet, Maurice Walker
Maurice Walker
Maurice Walker reports on an innovative approach to assessment using tablets to monitor educational development in the early years of schooling.
Video Creation Tools For Language Learning: Lessons Learned, Vickie Marre Karasic, Anu Vedantham
Video Creation Tools For Language Learning: Lessons Learned, Vickie Marre Karasic, Anu Vedantham
Vickie M Karasic
Video creation tools—from Skype to PowerPoint to iMovie—have become increasingly popular conduits for foreign language teaching and learning. In flipped-classroom and blended-learning models, video enables faculty to move routine language concepts (i.e., grammar and vocabulary) outside the classroom, leaving more in-class time for live engagement with teacher and classmates. This chapter discusses lessons learned and new data collected at the University of Pennsylvania Libraries’ Weigle Information Commons on video’s effectiveness in various language learning contexts. Data collected includes reflections on several years of course observations, interviews with language faculty members, and a campus-wide survey to gauge student perspectives on video’s …
University Of Oregon Libraries Shape The Student Academic Experience, Helen Y. Chu
University Of Oregon Libraries Shape The Student Academic Experience, Helen Y. Chu
Helen Y. Chu
No abstract provided.
Webex From An Instructor's Perspective, Jennifer Mart-Rice, Terri Iacobucci, Jaesook Gilbert
Webex From An Instructor's Perspective, Jennifer Mart-Rice, Terri Iacobucci, Jaesook Gilbert
Jennifer Mart-Rice
No abstract provided.
Developing A Library Widget For The Campus Lms, Eric A. Kowalik
Developing A Library Widget For The Campus Lms, Eric A. Kowalik
Eric A. Kowalik
In the Summer of 2014 the Raynor Memorial Libraries was given the opportunity to add a library widget to all course homepages in Desire2Learn, Marquette's Learning Management System (LMS).
The widget, developed with HTML, CSS and jQuery, allows students to search the library catalog and link to various library services such as ILL and E-Reserves directly from within a course site.
Recently, Google Analytics has been added to the widget allowing the libraries to analyze usage and student searches by course. Come learn about the development and implementation of this widget.
Like what you see? The code is open source …
Meeting Patrons At The Point Of Need: Envisioning A Just-In-Time Repository For Oregon Libraries, Kim Read, Lori Wamsley
Meeting Patrons At The Point Of Need: Envisioning A Just-In-Time Repository For Oregon Libraries, Kim Read, Lori Wamsley
Kim Read
Mixed Media Visualization Effect On Student Perceptions And Learning Outcomes, James Birt
Mixed Media Visualization Effect On Student Perceptions And Learning Outcomes, James Birt
James Birt
This paper presents a methodology and pilot study rationale to examine the effect of mixed media visualization on learning outcomes in three dimensional (3D) modeling. The context for this study is a university first year undergraduate interactive media and design course. Meta analytic studies in the use of visualizations show positive improvements in learning outcomes among low and high spatial learners. But often these studies are focused on single media and virtual representations.Many multimedia learning studies do not take into consideration important factors that could influence the appropriate selection of media. This exploratory study aims to address this through the …
Effect Of Mixed Media Visualization On Learner Perceptions And Outcomes, James Birt, Dirk Hovorka
Effect Of Mixed Media Visualization On Learner Perceptions And Outcomes, James Birt, Dirk Hovorka
James Birt
This pilot study examines the effect of mixed media visualization on learner perceptions and outcomes in 3D spatial modeling. The context for this study is a university first year undergraduate interactive media and design course. Meta analytic studies in the use of visualizations show positive improvements in learning outcomes among low and high spatial learners. But often these studies are focused on single media and virtual representations. Many multimedia learning studies do not take into consideration important factors that could influence the appropriateselection of media. This exploratory study aims to address this from a learner’s perspective through the evaluation of …
The Impact Of Web 2.0 In Education And Its Potential For Language Learning And Teaching (Republication), Kerwin A. Livingstone
The Impact Of Web 2.0 In Education And Its Potential For Language Learning And Teaching (Republication), Kerwin A. Livingstone
Kerwin A. Livingstone
This article, first published in LENGCOM 6 (2015), has been republished in ITDL 12(4) 2015.
Online Tutorials: Design, Development, And Pedagogy, Kim Read
Online Tutorials: Design, Development, And Pedagogy, Kim Read
Kim Read
No abstract provided.
The Brief & Expansive History (And Future) Of The Mooc: Why Two Divergent Models Share The Same Name, Rolin Moe
The Brief & Expansive History (And Future) Of The Mooc: Why Two Divergent Models Share The Same Name, Rolin Moe
Rolin Moe
Within popular media, the massive open online course (MOOC) is presented as a novel idea created by maverick professors and further developed with a goal to further democratize education on bases of quality and cost. The perception of this sequence of events as modular history has perpetuated a difficulty in developing MOOC-related research and critique within the fields of distance and online education. At the center of this struggle is the MOOC acronym: its initial development was in 2008, and its use today happens in opposition to the theoretical and pedagogical elements of the 2008 MOOC. This paper endeavors to …
Critical Success Factors In M-Learning: A Socio- Technical Perspective, Vlad Krotov