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Full-Text Articles in Education

Curriculum For An Introductory Computer Science Course: Identifying Recommendations From Academia And Industry, Simon G. Sultana, Philip A. Reed Oct 2017

Curriculum For An Introductory Computer Science Course: Identifying Recommendations From Academia And Industry, Simon G. Sultana, Philip A. Reed

STEMPS Faculty Publications

The purpose of this study was to define the course content for a university introductory computer science course based on regional needs. Delphi methodology was used to identify the competencies, programming languages, and assessments that academic and industry experts felt most important. Four rounds of surveys were conducted to rate the items in the straw models, to determine the entries deemed most important, and to understand their relative importance according to each group. The groups were then asked to rank the items in each category and attempt to reach consensus as determined by Kendall's coefficient of concordance. The academic ...


The Effect Of Device When Using Smartphones And Computers To Answer Multiple-Choice And Open-Response Questions In Distance Education, Thomas Royce Wilson Apr 2017

The Effect Of Device When Using Smartphones And Computers To Answer Multiple-Choice And Open-Response Questions In Distance Education, Thomas Royce Wilson

Teaching & Learning Theses & Dissertations

Traditionally in higher education, online courses have been designed for computer users. However, the advent of mobile learning (m-learning) and the proliferation of smartphones have created two challenges for online students and instructional designers. First, instruction designed for a larger computer screen often loses its effectiveness when displayed on a smaller smartphone screen. Second, requiring students to write remains a hallmark of higher education, but miniature keyboards might restrict how thoroughly smartphone users respond to open- response test questions. The present study addressed both challenges by featuring m-learning’s greatest strength (multimedia) and by investigating its greatest weakness (text input ...


Defining The Competencies, Programming Languages, And Assessments For An Introductory Computer Science Course, Simon Sultana Jul 2016

Defining The Competencies, Programming Languages, And Assessments For An Introductory Computer Science Course, Simon Sultana

STEMPS Theses & Dissertations

The purpose of this study was to define the competencies, programming languages, and assessments for an introductory computer science course at a small private liberal arts university. Three research questions were addressed that involved identifying the competencies, programming languages, and assessments that academic and industry experts in California’s Central Valley felt most important and appropriate for an introduction to computer science course.

The Delphi methodology was used to collect data from the two groups of experts with various backgrounds related to computing. The goal was to find consensus among the individual groups to best define aspects that would best ...


Design And Comparison Of Immersive Interactive Learning And Instructional Techniques For 3d Virtual Laboratories, Shuo Ren, Frederic D. Mckenzie, Sushil K. Chaturvedi, Ramamurthy Prabhakaran, Jaewan Yoon, Petros J. Katsioloudis, Hector Garcia Jan 2015

Design And Comparison Of Immersive Interactive Learning And Instructional Techniques For 3d Virtual Laboratories, Shuo Ren, Frederic D. Mckenzie, Sushil K. Chaturvedi, Ramamurthy Prabhakaran, Jaewan Yoon, Petros J. Katsioloudis, Hector Garcia

Computational Modeling and Simulation Engineering Faculty Publications

This work presents the design, development, and testing of 3D virtual laboratories for practice, specifically in undergraduate mechanical engineering laboratories. The 3D virtual laboratories, implemented under two virtual environments3DTV and Computer Automated Virtual Environment (CAVE)serve as pre-lab sessions performed before the actual physical laboratory experiment. The current study compares the influence of two instructional methods (conventional lecture-based and inquiry-based) under two virtual environments, and the results are compared with the pre-lab sessions using a traditional paper-based lab manual. Subsequently, the evaluation is done by conducting performance and quantitative assessments from students pre-and post-laboratory performances. The research results demonstrate that ...