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Full-Text Articles in Education
The Mean Business Of Second Life: Teaching Entrepreneurship, Technology And E-Commerce In Immersive Environments, Brian E. Mennecke, Lesya M. Hassall, Janea Triplett
The Mean Business Of Second Life: Teaching Entrepreneurship, Technology And E-Commerce In Immersive Environments, Brian E. Mennecke, Lesya M. Hassall, Janea Triplett
Supply Chain Management Publications
Second Life is a three-dimensional multi-user virtual environment with a vibrant economy, where avatars (virtual representations of users) can engage in innovative and unique business and collaborative activities. The immersive nature of this application creates ample authentic opportunities for teaching entrepreneurship, technology and ecommerce.
This article describes a Masters of Business Administration elective course, in which Second Life was utilized to teach strategic and managerial issues related to ecommerce. The collected data indicate that the students in this course experienced a steep learning curve with regards to the complicated interface of Second Life, its complex social canvas and non-traditional framing ...
Bringing Concepts Of Electronic Commerce Into The Classroom Environment, Miyoung Jeong, Ann Marie Fiore
Bringing Concepts Of Electronic Commerce Into The Classroom Environment, Miyoung Jeong, Ann Marie Fiore
Apparel, Events and Hospitality Management Conference Proceedings and Presentations
To prepare students for positions in apparel and hospitality industries, students are required to understand basic concepts and characteristics of electronic commerce, trends, strategies, and competitive advantages.