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Full-Text Articles in Education
The Best Of All Worlds: Combining The Flipped Classroom, Game-Based Learning, And Learning Communities In A Large Technology Integration Course., Larysa N. Nadolny, Benjamin W. Gleason
The Best Of All Worlds: Combining The Flipped Classroom, Game-Based Learning, And Learning Communities In A Large Technology Integration Course., Larysa N. Nadolny, Benjamin W. Gleason
Education Conference Presentations, Posters and Proceedings
This paper presents the use of a combination of pedagogical strategies in teaching a large undergraduate technology integration course. Course revisions include a motivating game-based learning structure, practitioner-focused design, and the flipped classroom model. Students perceived each course change positively with suggestions for refinement.
Impact Of Lecture Video Acceleration In A Flipped Introductory Engineering Course, Benjamin P. Jacobson, Michael C. Dorneich, Leslie A. Potter
Impact Of Lecture Video Acceleration In A Flipped Introductory Engineering Course, Benjamin P. Jacobson, Michael C. Dorneich, Leslie A. Potter
Industrial and Manufacturing Systems Engineering Publications
As demand for engineers grows, emphasis is increasingly placed on introductory engineering courses to engage, educate, and retain students. Team-Based Learning (TBL) is a pedagogy that shifts instruction from a lecture-based paradigm to a structured learning sequence that includes individual preparation outside of class followed by active, in-class problemsolving exercises completed by student teams. As part of the individual preparation, students may watch recorded videos of lectures, often at an accelerated speed. While the acceleration of videos has the potential to increase students’ learning efficiency, the impact on comprehension is unclear. Two studies were conducted to understand students’ viewing habits ...