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Instructional Media Design

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Full-Text Articles in Education

Opentbl Sun-Setting: Questions, Concerns And Support, Kajal Madeka, Holly Bender Mar 2018

Opentbl Sun-Setting: Questions, Concerns And Support, Kajal Madeka, Holly Bender

ThinkSpace User Guides

Effective May 12 2018, OpenTBL will no longer be available for use. This FAQ style document addresses questions, concerns and next steps as known at this time (March 2018) to help faculty plan for the imminent closure. Please address any questions to ksmadeka@iastate.edu or comment on this post.


“Creating A Virtual Retail Store Using The Sims4™ Programs In A Visual Merchandising Course”, April Elisha Stanley, Corissa Hite, Jennifer Wood Jan 2018

“Creating A Virtual Retail Store Using The Sims4™ Programs In A Visual Merchandising Course”, April Elisha Stanley, Corissa Hite, Jennifer Wood

International Textile and Apparel Association (ITAA) Annual Conference Proceedings

SnapFashun, a plugin software used in conjunction with Adobe Illustrator (SnapFashun, 2017), was previously used in a visual merchandising course to create a final project: a digital retail store. Due to technological problems and student frustrations, an alternative was chosen: The Sims4™ programs. The expectation was the change in technology would permit students to focus on applications of visual merchandising concepts and result in a more engaged, creative final project. YouTube videos and online guides aided in learning the software for The Sims4™ programs. The outcome was a digital retail store that permitted increased engagement, greater creativity, and the application ...


Perceived Distance And Instructional Design In Online Agriculture And Life Science Courses, Yahya S. Alotibi Jan 2018

Perceived Distance And Instructional Design In Online Agriculture And Life Science Courses, Yahya S. Alotibi

Graduate Theses and Dissertations

ABSTRACT

The purpose of this study was to describe relationships between factors that influence perceived transactional distance (course structure, course interaction, and learner autonomy) and instructional design aspects that help to reduce transactional distance from the learner's perspective. Using Transactional Distance Theory. Specifically, the study sought to identify the extent to which learners felt they were distant from their online course and describe relationships between online students’ perceived distance and factors of transactional distance (course structure, interactions, and learner autonomy).

An online survey was disseminated to 271 students who enrolled in online courses in the College of Agriculture and ...


Digital Citizenship With Social Media: Participatory Practices Of Teaching And Learning In Secondary Education, Benjamin W. Gleason, Sam Von Gillern Jan 2018

Digital Citizenship With Social Media: Participatory Practices Of Teaching And Learning In Secondary Education, Benjamin W. Gleason, Sam Von Gillern

Education Publications

This article explores how social media use in formal and informal learning spaces can support the development of digital citizenship for secondary school students. As students increasingly spend large amounts of time online (e.g., an average of six hours of screen time per day, excluding school and homework), it is critical that they are developing skills enabling them to find, evaluate, and share information responsibly, engage in constructive conversation with others from diverse backgrounds, and to ensure their online participation is safe, ethical, and legal. And, yet, in spite of the importance of students learning these skills, opportunities for ...


Teaching Structural Analysis With A Mobile Augmented Reality Application, Suhan Yao Jan 2018

Teaching Structural Analysis With A Mobile Augmented Reality Application, Suhan Yao

Graduate Theses and Dissertations

Structural analysis is a core course taught in every undergraduate civil engineering program and most architectural and construction engineering programs. Despite the critical role of this subject matter in engineering education, students usually have difficulty in grasping the abstract concepts, visualizing the deformed shape of simple structures, and relating basic structural members to more complex structural systems such as buildings and bridges. To help students to visualize the structural behaviors as well as linking structural representations with physical structures, a mobile augmented reality (AR) application, iStructAR, was developed. Through the application, a real campus building is superimposed with a virtual ...


Collaborative Efforts To Promote It Accessibility In Higher Education In The State Of Iowa, Zayira Jordan, Carolyn Dorr, Kirk Corey, Todd Weissenberger Oct 2017

Collaborative Efforts To Promote It Accessibility In Higher Education In The State Of Iowa, Zayira Jordan, Carolyn Dorr, Kirk Corey, Todd Weissenberger

Disability Awareness Summit

No abstract provided.


Getting Started With Thinkspace, Kajal Madeka Oct 2017

Getting Started With Thinkspace, Kajal Madeka

ThinkSpace User Guides

A complete primer for ThinkSpace introducing its main features and how-tos/ Includes:

  • Creating your First Space
  • Creating your First Case using the Case Builder
  • Phases and Phase Types
  • Inviting Students
  • Case Logistics
  • Activating you Case


Eliminating Writer’S Block: Flipped Classroom Meets Thinkspace, Janet Johnson, Maren Wolff, Samantha Pritchard, Holly Bender, Kajal Madeka Oct 2017

Eliminating Writer’S Block: Flipped Classroom Meets Thinkspace, Janet Johnson, Maren Wolff, Samantha Pritchard, Holly Bender, Kajal Madeka

ThinkSpace and Open TBL Presentations

This video interview elaborates the methodology that was presented at a Poster session at the Food & Nutrition Conference and Expo at Chicago, Oct 21 - 24, 2017.

Background: Students find writing the personal statement to be a challenging and anxiety-producing aspect of the internship application. We previously implemented Flipped Classroom and small group learning approaches into the Foundations of Dietetics course. While these strategies facilitated peer feedback on personal statements, students lacked a structured system for providing comments and were limited with in-class time to provide feedback.

Methods: Using ThinkSpace, a web-based active learning tool, students completed guided reflections in class ...


Augmented Tutoring, Santosh Mathan, Stephen D. Whitlow, Michael C. Dorneich, Patricia M. Ververs Aug 2017

Augmented Tutoring, Santosh Mathan, Stephen D. Whitlow, Michael C. Dorneich, Patricia M. Ververs

Industrial and Manufacturing Systems Engineering Patents

An augmented tutoring system is provided that includes a simulation device, at least one sensor and a controller. The simulation device is adapted to provide a simulation that has an objective to accomplish by a student, wherein to achieve the objective a plurality of tasks must be correctly completed. The at least one sensor is adapted to monitor a cognitive state of the student while engaged with the simulation. The controller is adapted to process cognitive state information from the at least one sensor and to process student progress information relating to the completion of each of the tasks. The ...


Improving Student Learning And Retention In Both On- And Off-Campus Learning Environments Through Quiz Delivery, Eric Testroet May 2017

Improving Student Learning And Retention In Both On- And Off-Campus Learning Environments Through Quiz Delivery, Eric Testroet

CIRTL Reports

In a study published in 2009 in the Journal of Biochemistry and Molecular Biology Education by Addison et. al., student response devices (clickers) were used in an introductory biochemistry course to deliver in-class subject matter questions to which students responded anonymously. The results of the student answers were then shown to the class and feedback was given. The investigators of this study used the clickers approximately 4 to 5 times per 50 minute class period. The results indicated that, while there were no significant differences in mean scores between sections of the class using clickers and sections of the class ...


Biology Education Through Video Games: How Meta!Blast Works, Jack Potter Apr 2017

Biology Education Through Video Games: How Meta!Blast Works, Jack Potter

Symposium on Undergraduate Research and Creative Expression

Metablast (stylized Meta!Blast) is a three dimensional exploration game that functions as an educational tool appropriate for high school and collegiate students. The premise of the game is simple: the player shrinks down to microscopic size and explores plants on a minuscule scale. The size of the player varies with each level, allowing the user to walk around the surface of a leaf, explore the interior of the nucleus, and do everything in between. The game runs on the Unity game engine, relying heavily on custom C# scripts for core functionality. One of the central components of the game ...


Evaluate Naturally And Quickly With Just-In-Time Program Evaluation, Nancy K. Franz, John F. Munsell, Tiffany N. Brown, Holly K. Chittum Feb 2017

Evaluate Naturally And Quickly With Just-In-Time Program Evaluation, Nancy K. Franz, John F. Munsell, Tiffany N. Brown, Holly K. Chittum

Education Publications

A just-in-time evaluation approach can help Extension professionals expand their program evaluation readiness, interest, and competence. A pilot test of this efficient approach helped organizers of a forest farming conference determine important information about the event's processes and content to be better positioned for future work. The conference evaluation team and conference participants enjoyed this approach that integrated evaluation methods and evaluative thinking into all the conference activities. This approach to evaluation is especially appropriate for gathering real-time data for determining the value of educational processes taking place while making evaluation more visible and easier to accomplish.


Setting Up A Writing Case With Carry Forward, Kajal Madeka Jan 2017

Setting Up A Writing Case With Carry Forward, Kajal Madeka

ThinkSpace User Guides

This tutorial walks you through the set up of a case for Writing. It includes:

1. How to build a case by using a template

2. How to edit phases in content editor

3. How to set up Carry Forward (See attached document for more details on this step and to copy the code for carry forward)

4. How to add a student file upload Phase

5. How to set up Teams

6. How to set up Peer Review

7. How to use the Commenting tool


Investigating The Language Learning Potential Of Data-Driven Teaching Materials On Source Use For College Students In A Writing Course, Huong Thi Tram Le Jan 2017

Investigating The Language Learning Potential Of Data-Driven Teaching Materials On Source Use For College Students In A Writing Course, Huong Thi Tram Le

CIRTL Reports

This report documents the results of the investigation into the language learning potential of data-driven teaching materials on source use for undergraduates in a college-level writing course at a large land-grant Midwestern university. The investigation is a part of a large project which comprises three major stages: linguistic analyses on source use of 149 documented essays written by college students, development of data-driven materials on source use, and evaluation of the materials. The data-driven teaching materials consist of a corpus-based web tool and a computer-delivered online lesson on source use. The corpus-based web tool provides examples of citing sentences in ...


A Game-Based Design Studio: An Exploration Of An Interior Design Studio Environment For Implementing Game-Based Learning, Zina Alaswad Jan 2017

A Game-Based Design Studio: An Exploration Of An Interior Design Studio Environment For Implementing Game-Based Learning, Zina Alaswad

Graduate Theses and Dissertations

The design studio is an active, participatory, and experimental learning environment. Since the 19th century, the studio has been a place for learning through doing with a community of peers seeking knowledge, skills, and a space for unleashing creativity. The advancement in teaching and learning has shown to address a variety of instructional issues in a variety of fields using digital technology and innovative pedagogies. The design studio, despite its many affordances, has been criticized over the past decade for multiple reasons. This three-article dissertation focuses on using the game-based learning (GBL) pedagogy to address three instructional issues in interior ...


Modes Of Feedback In Esl Writing: Implications Of Shifting From Text To Screencast, Kelly J. Cunningham Jan 2017

Modes Of Feedback In Esl Writing: Implications Of Shifting From Text To Screencast, Kelly J. Cunningham

Graduate Theses and Dissertations

For second language writing (SLW) instructors, decisions regarding technology-mediated feedback are particularly complex as they must also navigate student language proficiency, which may vary across different areas such as reading or listening. Yet technology-mediated feedback remains an underexplored realm in SLW especially with regard to how modes of technology affect feedback and how students interact with and understand it. With the expanding pervasiveness of video and increased access to screencasting (screen recording), SLW instructors have ever-growing access to video modes for feedback, yet little research to inform their choices. Further, with video potentially requiring substantial investment from institutions through hosting ...


Peer Evaluation How-To, Kajal Madeka Jan 2017

Peer Evaluation How-To, Kajal Madeka

ThinkSpace User Guides

This is a detailed step-by-step how to on creating a Balance Points (aka Michaelsen Method) Peer Evaluation in ThinkSpace. You can click on the Flow chart on page one to select your starting point.


Mining Creativity: Video Game Creativity Learning Effects, Jorge Alberto Blanco-Herrera Jan 2017

Mining Creativity: Video Game Creativity Learning Effects, Jorge Alberto Blanco-Herrera

Graduate Theses and Dissertations

Most psychological studies concerning the learning effects of video games have focused on action video games. These popular games emphasize quick-paced combat, narratives, player agency, and problem solving. Although many studies have focused on aggression or visual-spatial cognition effects from the quick-paced combat, the problem-solving aspects have been largely ignored. The present study seeks to expand the existing literature on video game effects by focusing on a rarely-tested outcome: creative production.

As a game with few rules and a high amount of player freedom, Minecraft exemplifies a game that fosters players’ abilities for creative expression. This experimental study compares the ...


Augmented Reality Reading Support In Higher Education: Exploring Effects On Perceived Motivation And Confidence In Comprehension For Struggling Readers In Higher Education, Laura Anne Huisinga Jan 2017

Augmented Reality Reading Support In Higher Education: Exploring Effects On Perceived Motivation And Confidence In Comprehension For Struggling Readers In Higher Education, Laura Anne Huisinga

Graduate Theses and Dissertations

Technology has shown promise to aid struggling readers in higher education, particularly through new and emerging technologies. Augmented reality (AR) has been used successfully in the classroom to motivate and engage struggling learners, yet little research exists on how augmented print might help struggling readers. This study explores this gap, specifically art/design students in higher education and their perceived motivation to read, as well as their engagement with, and comprehension of an augmented design theory text. This study employed an exploratory, mixed methods design. Analysis of the findings indicates most students, including self-identified struggling and typical readers, would use ...


A Process For Evaluating The Gender And Professionalism Of Web Design Elements, Jacklin Stonewall, Michael Dorneich Sep 2016

A Process For Evaluating The Gender And Professionalism Of Web Design Elements, Jacklin Stonewall, Michael Dorneich

Industrial and Manufacturing Systems Engineering Conference Proceedings and Posters

This work lays the foundation for creating gender neutral web design guidelines by determining the following: the gendering of web design element examples (including whether some examples are distinctly masculine or feminine), the perceived professionalism of design elements, and whether there is an interaction between gender and professionalism. Designing for a particular gender is common in both product and web design, but in many situations is exclusionary. In the study, participants rated a series of graphical element examples in six categories: Font, Color, Image, Shape, Texture and Mixed Elements. Participants rated each element on their femininity, masculinity and professionalism. Some ...


Review Of: Transcribing Silence: Culture, Relationships, And Communication By Kristine L. Muñoz, Left Coast Press, 2014, Carla A. Mcnelly Feb 2016

Review Of: Transcribing Silence: Culture, Relationships, And Communication By Kristine L. Muñoz, Left Coast Press, 2014, Carla A. Mcnelly

Education Publications

In the 15th book in the series Writing Lives, Ethnographic Narratives, edited by Arthur P. Bochner and Carolyn Ellis, Kristine L. Muñoz challenges us to look to the silent moments of our ethnographic transcriptions for additional meaning. Transcribing Silence: Culture, Relationships, and Communication leads us through an approach to our scholarly ethnographic work by sharing her own silent academic and personal experiences, whereby the reader escapes the tyranny of the local into the specificity of the personal.


Identity Theft Education: Comparison Of Text-Based And Game-Based Learning, Susan Helser Jan 2016

Identity Theft Education: Comparison Of Text-Based And Game-Based Learning, Susan Helser

Graduate Theses and Dissertations

Identity theft continues to grow. It drains a host of valuable resources from Society. Trust is affected. Identity theft can upend an individual’s life and well-being. In the business sector financial losses consume profit and jeopardize the stability of industry. New and complementary approaches to combat the crime are needed.

This research examines two educational methods, one text-based and the other game-based, designed to present information about identity theft. For this purpose I developed Fight Identity Theft (FIT) software. In addition to collecting demographic information, pre- and post-survey responses and feedback data, FIT provides two educational modules. The program ...


Development Of Technological Pedagogical Content Knowledge (Tpack) In Prek-6 Teacher Preparation Programs, Wei Wang Jan 2016

Development Of Technological Pedagogical Content Knowledge (Tpack) In Prek-6 Teacher Preparation Programs, Wei Wang

Graduate Theses and Dissertations

This dissertation investigates whether preservice teachers majoring in elementary education, in the context of a teacher preparation program at a higher education institution, develop technological pedagogical content knowledge (TPACK) with the goal of having the capacity to successfully integrate technology while planning instruction and teaching in PreK-6 classrooms. The dissertation is presented in a non-traditional format including an introduction, three manuscripts prepared for journal publication, and a concluding chapter.

The three journal articles tapped into the essential components surrounding the dissertation’s focus of preK-6 preservice teachers’ TPACK development during their teacher preparation program. The first article provided an extensive ...


A Study Of How Culture, Collaboration, And Advocacy Influence Data-Driven Decision Making At Community Colleges, Marvin Leo Dejear Jan 2016

A Study Of How Culture, Collaboration, And Advocacy Influence Data-Driven Decision Making At Community Colleges, Marvin Leo Dejear

Graduate Theses and Dissertations

Data-driven decision making (DDDM), or the use of data to inform educational practices, has become an emerging field of interest over the past decade for educational leaders and researchers (Mandinach and Gummer, 2013). With increased pressure for accountability and improved outcomes by educational institutions, agencies from the federal to the local level have adjusted policies accordingly. National discussions about education reform are replete with calls for more transparency, stronger accountability, improved outcomes, and a more efficient use of public resources (Achieving the Dream, 2012). Advancements in technology have given educators improved access to data, making it easier to retrieve and ...


Developing Interactive Learning For Environmental Issues, Meriesa C. Elliott Jan 2016

Developing Interactive Learning For Environmental Issues, Meriesa C. Elliott

Graduate Theses and Dissertations

The environment is being negatively affected by the behavior of human beings. Climate change, while a natural occurrence, is happening at an unnatural pace, sped up by human actions. Even with these things in mind, it seems an impossible task to get people to move toward positive environmental impacts. While many people are aware of environmental issues, they don’t fully understand what actions are contributing to the problems, what alternative options they have, or how they can help alleviate the problem. With that in mind, I examine how effective interactive design can be at creating a learning environment by ...


Challenges Of Accrediting Distance Education Allied Health Programs With Clinical Components, Auburne Kay Deming Hutchins Jan 2016

Challenges Of Accrediting Distance Education Allied Health Programs With Clinical Components, Auburne Kay Deming Hutchins

Graduate Theses and Dissertations

This qualitative study examined the challenges of assessing allied health education programs with clinical components offered in a distance education (DE) format from the perspective of the educational accreditor. As technology continues to expand our virtual horizons of educational opportunity, so does the ability to offer programs of higher education in ways that before may have never been imagined possible. The mark of a high quality education in healthcare is that the student graduates from an accredited program. It is the responsibility of the accrediting body to ensure that these programs meet all of the necessary standards, regardless of the ...


A Teacher Development Program On Call Materials Evaluation: Teachers' Knowledge And Attitudes Toward Technology, Corry Caromawati Jan 2016

A Teacher Development Program On Call Materials Evaluation: Teachers' Knowledge And Attitudes Toward Technology, Corry Caromawati

Graduate Theses and Dissertations

Teacher Development Programs (TDPs) in Computer-Assisted Language Learning (CALL) aim to develop teachers' knowledge as well as positive attitudes toward technology. Previous studies (Liu & Kelinsasser, 2015; Tai, 2015, 2013; Rienities, Brouwer, & Lygo-Baker, 2013; Wong & Benson, 2006; Chao, 2006; Hegelheimer, 2006; Yildirim, 2000) show that teachers develop their CALL technical pedagogical knowledge through participation in CALL TDPs. In addition to the development of their knowledge, teachers also increase their positive attitudes toward technology after CALL TDPs as revealed in previous studies such as Tai (2013); Kessler (2007); Hegelheimer (2006); Meskill, Anthony, Hilliker-VanStrander, Tseng, and You (2006), and Yildirim (2000). Regarding teachers' CALL knowledge, it is believed that ...


Digital Badge Adoption: Earner's Perceived Educational Value, Sandra Jean Schwarz Jan 2016

Digital Badge Adoption: Earner's Perceived Educational Value, Sandra Jean Schwarz

Graduate Theses and Dissertations

Digital badges are simple tools that have the potential to change the current system of credentialing, creating methods to recognize diverse learning pathways and offer opportunities for both learners and the institutions or entities that offer them. The digital badge movement is still very new, yet is growing as a method to document and communicate what an individual knows or can do. Digital badges highlight skills of the earner, who then displays the badge for someone to view, and can validate anything from mastering a skill to completion of a certain course or documenting the acquirement of a special professional ...


Investigating Relationships Between Educational Technology Use And Other Instructional Elements Using "Big Data" In Higher Education, Karly Good Jan 2015

Investigating Relationships Between Educational Technology Use And Other Instructional Elements Using "Big Data" In Higher Education, Karly Good

Graduate Theses and Dissertations

The use of educational technology in higher education has been growing over the past few years. The focus of this research study is to understand the relationships between college students’ reactions to instruction and those courses that use educational technology, together with other important instructional elements, to facilitate learning. The research took place at a small liberal arts university in the Midwestern United States between August 2012 and December 2014. The research uses Student Ratings of Instruction and Courses from the IDEA Center, otherwise known as student evaluations of teaching. A total of 34,480 survey responses were analyzed for ...


Understanding The Use Of Tablet Devices In The Classroom When Teaching A Group Of Learners Diagnosed With Autism, Andrea Lynn Halabi Jan 2015

Understanding The Use Of Tablet Devices In The Classroom When Teaching A Group Of Learners Diagnosed With Autism, Andrea Lynn Halabi

Graduate Theses and Dissertations

The increasing number of individuals diagnosed with autism, the shift in educational paradigms, and technology advances that allow affordability and accessibility were the motivation behind this study. Learners with autism have the potential to develop social and emotional skills as well as increasing motivation for learning while using technology, in particular tablet devices (i.e., iPads) as instructional tools. The purpose of this case study was to better understand the use of technology (in particular, tablet devices) to teach mathematics to a group of learners diagnosed with autism. Two research questions guided this study: (1) How do the motivational principles ...