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Full-Text Articles in Education

Using Computer Games To Motivate At-Risk Students To Studious Learners, Dawn M. White Mar 2016

Using Computer Games To Motivate At-Risk Students To Studious Learners, Dawn M. White

National Youth Advocacy and Resilience Conference

Motivation is the key factor in the academic success of students. Tapping into students’ interests keeps them engaged in learning. One major interest in all students is computer games. Learn about the numerous and free education games available on the Internet and how to use them to transform at–risk students into studious learners. Target Audience: elementary, middle and high school teachers, school counselors, & parents


The Kaleidoscope Program: Early Intervention Program For Students With Behavior Challenges, Tianqian Wang, Heidi Renee Cornell, Jeffrey A. Anderson Mar 2016

The Kaleidoscope Program: Early Intervention Program For Students With Behavior Challenges, Tianqian Wang, Heidi Renee Cornell, Jeffrey A. Anderson

National Youth Advocacy and Resilience Conference

The Kaleidoscope program is an early intervention program for students at-risk for school failure because of behavioral challenges. This presentation will highlight findings from a mixed method study exploring how the program functions, the types of services and supports it provides, and broad program outcomes. Implications are important for school professionals designing programs to address the needs of at-risk students.