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Edith Cowan University

Educational Methods

Journal

Digital game-based learning

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Full-Text Articles in Education

Commercially Available Digital Game Technology In The Classroom: Improving Automaticity In Mental-Maths In Primary-Aged Students., John O'Rourke, Susan Main, Susan M. Hill Jan 2017

Commercially Available Digital Game Technology In The Classroom: Improving Automaticity In Mental-Maths In Primary-Aged Students., John O'Rourke, Susan Main, Susan M. Hill

Australian Journal of Teacher Education

In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year four/five classrooms to develop student automaticity of mathematical calculations. The automaticity of mathematical calculations was compared for those students using the HGC and those being taught using traditional teaching methods. Over a school term, students (n=236) who used the HGCs and Dr Kawashima’s Brain Training showed significant improvement in both the speed and accuracy of their mathematical calculations. Data collected in interviews during the intervention period from students, staff and parents were analysed to provide further information on the implementation and …