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Full-Text Articles in Education

Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers Nov 2017

Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers

Wendi M. Kappers, PhD

It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.


What's In A Name? New Vision For Abo, Laura Runge Oct 2017

What's In A Name? New Vision For Abo, Laura Runge

ABO: Interactive Journal for Women in the Arts, 1640-1830

Introduction to the new vision statements for the journal.


Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers Jan 2017

Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers

Publications

It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.


Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers Jan 2017

Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers

Publications

It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.


How Mobile Learning Initiatives Can Empower Women, Helen Crompton Jan 2017

How Mobile Learning Initiatives Can Empower Women, Helen Crompton

Teaching & Learning Faculty Publications

The Sustainable Development Goal 5 provides a call to action to promote gender equality and to empower women. This article responds to that call by providing insight into how mobile learning initiatives have been used to support that aim. A critical analysis is conducted of studies in the past decade to review what strategies have been effective in empowering women. The analysis revealed that initiatives were targeted towards three areas: Education, health, and financial empowerment.

Findings show that in certain topics women should play an active role to further the empowerment process. This article also aligns with Objective 4 of …