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Full-Text Articles in Education
Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers
Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers
Wendi M. Kappers, PhD
It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.
What's In A Name? New Vision For Abo, Laura Runge
What's In A Name? New Vision For Abo, Laura Runge
ABO: Interactive Journal for Women in the Arts, 1640-1830
Introduction to the new vision statements for the journal.
Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers
Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers
Publications
It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.
Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers
Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers
Publications
It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.
How Mobile Learning Initiatives Can Empower Women, Helen Crompton
How Mobile Learning Initiatives Can Empower Women, Helen Crompton
Teaching & Learning Faculty Publications
The Sustainable Development Goal 5 provides a call to action to promote gender equality and to empower women. This article responds to that call by providing insight into how mobile learning initiatives have been used to support that aim. A critical analysis is conducted of studies in the past decade to review what strategies have been effective in empowering women. The analysis revealed that initiatives were targeted towards three areas: Education, health, and financial empowerment.
Findings show that in certain topics women should play an active role to further the empowerment process. This article also aligns with Objective 4 of …