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Articles 1 - 3 of 3
Full-Text Articles in Education
Understanding Teacher Users Of A Digital Library Service: A Clustering Approach, Beijie Xu
Understanding Teacher Users Of A Digital Library Service: A Clustering Approach, Beijie Xu
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
This research examined teachers' online behaviors while using a digital library service—the Instructional Architect (IA)—through three consecutive studies. In the first two studies, a statistical model called latent class analysis (LCA) was applied to cluster different groups of IA teachers according to their diverse online behaviors. The third study further examined relationships between teachers' demographic characteristics and their usage patterns. Several user clusters emerged from the LCA results of Study I. These clusters were named isolated islanders, lukewarm teachers, goal-oriented brokers, window shoppers, key brokers, beneficiaries, classroom practitioners, and dedicated sticky users. …
Critical Issues In Middle And Secondary Mathematics Placement: A Case Study, Morgan E. Summers
Critical Issues In Middle And Secondary Mathematics Placement: A Case Study, Morgan E. Summers
Undergraduate Honors Capstone Projects
This qualitative research project focuses on the issues facing middle and secondary mathematics placement through an extensive literature review as well as a case study of a local school district. As students move from elementary school to middle and secondary schools, they are placed into classes that appear to be based on ability. One of the driving questions of this project is how is this ability level determined? Through an in-‐depth look at one school district, it is found that a primary source of information is both norm-‐referenced and criterion-‐referenced assessments given to students in fifth and eighth grades. In …
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …