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Ready Coder One: Action Research Exploring The Effects Of Collaborative Game Design-Based Learning On Gifted Fourth Graders' 21st Century Skills And Science Content Knowledge, Mary Kathleen O'Grady-Jones
Ready Coder One: Action Research Exploring The Effects Of Collaborative Game Design-Based Learning On Gifted Fourth Graders' 21st Century Skills And Science Content Knowledge, Mary Kathleen O'Grady-Jones
Theses and Dissertations
The purpose of this action research was to describe the impact of digital game building on fourth grade gifted and talented (GT) students’ growth in problem-solving, creativity, collaboration, and science content knowledge. Traditionally, gifted education has focused on acceleration of content, disconnected enrichment activities, and thinking skills practiced in isolation of real-world problems. Increasingly, there is a call to involve students in real world experiences through projects that explore real issues using technology in ways that could transform the field. The ability to create rather than consume technology has gained attention linking creativity and collaboration to using coding languages.
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