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Articles 1 - 4 of 4
Full-Text Articles in Education
Effective Practices Of Project Lead The Way Partnership Teams, Cody J. Reutzel
Effective Practices Of Project Lead The Way Partnership Teams, Cody J. Reutzel
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The purpose of this study was to gather information from Project Lead The Way (PLTW) partnership team experts. This project follows the methodology of a modified Delphi study. A review of literature in the areas of curriculum development, pre-college engineering, and the Delphi research technique provided the background for the structure utilized. Top programs from across the country were questioned to identify and come to a consensus on top components essential to developing and utilizing a successful PLTW partnership team. The components were categorized into two lists: effective practices utilized to make a program successful and effective practices employed by …
Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton
Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton
Instructional Technology and Learning Sciences Faculty Publications
The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations. Despite apparent similarities between the two fields, there has been no formal effort to explore the connections between them. This conceptual paper examines the basic tenants of PBL with an eye toward making prescriptive recommendations for the design and use of problem-based educational games. Examples within existing educational games are …
Creating Pedagogical Agents As Social Models In An Online Learning Environment Mathgirls, Yanghee Kim, B. Xu, A. Sharif
Creating Pedagogical Agents As Social Models In An Online Learning Environment Mathgirls, Yanghee Kim, B. Xu, A. Sharif
Yanghee Kim
This paper introduces the learning environment MathGirls for high school girls learning fundamentals of algebra. Grounded in social cognitive theories of learning, MathGirls utilizes pedagogical agents to create a girl-friendly virtual learning environment. The design constituents of pedagogical agents are reviewed. These constituents are likely to influence building agent/learner relations. The agent design and system architecture of the MathGirls environment are developed to integrate some of the design constituents. Empirical findings from MathGirls deployment in classrooms support the efficacy of the presence of pedagogical agents in shaping affective and cognitive characteristics of the learner. The paper concludes with the discussions …
Unleashing The Usefulness Of Educational Resources Through Mining Of Educational Metadata, Anne R. Diekama, Jennifer A. Bailey, Blythe A. Bennett, Holly Devaul
Unleashing The Usefulness Of Educational Resources Through Mining Of Educational Metadata, Anne R. Diekama, Jennifer A. Bailey, Blythe A. Bennett, Holly Devaul
Instructional Technology and Learning Sciences Faculty Publications
While there is a strong movement to develop new educational resources to bring students to the competencies represented by educational content standards, it is recognized that there are vast repositories of educational resources already developed that are suitable to address those competencies. However, these resources need to be indexed by national and state standards to make them accessible for teachers who are increasingly required to teach to certain educational standards (Diekema and Chen, 2005). In the early 1980s, a perceived a crisis in the American education system encouraged the creation of national standards by professional subject-area organizations such as the …