Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Education

Can We Walk In Our Patients’ Shoes? Immersive Virtual Reality As An Empathy Training Tool For Medical Students, Riham Alieldin, Raffaella Borasi, Anne Nofziger, Karen Deangelis, Sarah Peyre Apr 2022

Can We Walk In Our Patients’ Shoes? Immersive Virtual Reality As An Empathy Training Tool For Medical Students, Riham Alieldin, Raffaella Borasi, Anne Nofziger, Karen Deangelis, Sarah Peyre

Frameless

Empathy is arguably the “backbone” of the patient-physician relationship. It has been shown to have numerous positive clinical outcomes especially in a patient-centered careservice. Nevertheless, studies have shown a disintegration of empathy and compassion in physicians during medical school and residency training due to the lack of standardization of empathy training in medical education.


Embodying The Patient Experience: The Application Of Virtual Reality (Vr) In The Healthcare Classroom, Jenna Sadue, Linda Riek Apr 2022

Embodying The Patient Experience: The Application Of Virtual Reality (Vr) In The Healthcare Classroom, Jenna Sadue, Linda Riek

Frameless

Nazareth College is known for its personalized education, a focus on social justice, and the support of students as they pursue their life’s work.


Describing The Experiences Of Students With Adhd Learning Science Content With Emerging Technologies, Rebecca Hite, Gina Childers, Gail Jones, Elysa Corin, Mariana Pereyra Oct 2021

Describing The Experiences Of Students With Adhd Learning Science Content With Emerging Technologies, Rebecca Hite, Gina Childers, Gail Jones, Elysa Corin, Mariana Pereyra

Journal of Science Education for Students with Disabilities

Emerging technologies, such as virtual reality, haptics, and 3-dimensionality, provide novel opportunities to allow students to investigate scientific phenomena by fostering perceptions of virtual presence, the feeling of being sensorially immersed and authentically interacting within a computer-generated virtual learning environment (VLE). Neurotypical learners are largely represented in VLE research on science learning, with fewer with neurodivergent learners, such as students with ADHD. This descriptive case study sought to address the dearth in the literature on neurodivergent students’ experiences, with emerging technologies, for learning science. Specifically, the case describes the extent to which neurodivergent learners experience the affordances of VLEs for …


Eye Tracking In Virtual Reality For Educational Technology Research, Jorge Bacca-Acosta, Julian Tejada Jul 2021

Eye Tracking In Virtual Reality For Educational Technology Research, Jorge Bacca-Acosta, Julian Tejada

Frameless

No abstract provided.


Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu Jul 2021

Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu

Frameless

Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.