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Old Dominion University

Online learning

STEMPS Theses & Dissertations

2016

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Full-Text Articles in Education

Motivation And Learning In An Online Collaborative Project Using Gamification, Michele L. Hudiburg Apr 2016

Motivation And Learning In An Online Collaborative Project Using Gamification, Michele L. Hudiburg

STEMPS Theses & Dissertations

In 2012, there were 2.9 million students enrolled in graduate degrees and 22% were taking strictly online courses (Kena et al., 2014). Many students are not motivated to participate in collaborative learning experiences in online courses (Dirkx & Smith, 2004). Gamification, the inclusion of game elements in non-game contexts, has been shown to have a positive impact on motivation (Deterding, 2012; Kapp, 2012). Prior work has focused on structural gamification including elements such as points, levels, and badges as extrinsic motivators to traditional course activities. The current study explored content gamification including narrative, role-play, interactivity, and feedback in an online …


Effects Of Learner-To-Learner Interactions On Social Presence, Achievement And Satisfaction, Susan Elizabeth Allred Oyarzun Apr 2016

Effects Of Learner-To-Learner Interactions On Social Presence, Achievement And Satisfaction, Susan Elizabeth Allred Oyarzun

STEMPS Theses & Dissertations

The relationships between learner-to-learner interactions, achievement, social presence, and satisfaction in online learning have varying degrees of strength according to the research. More evidence is needed to identify clarify relationships among these variables and to identify best practices for designing learner-to-learner interactions to increase achievement, level of social presence, and learner satisfaction. This non-experimental, comparative study investigated the strategies used for learner-to-learner interactions effects on achievement, social presence, and satisfaction. Surveys measuring social presence and interaction quality were administered to instructors and students enrolled in 17 undergraduate asynchronous online courses. The surveys for instructors and students were the same, except …