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Full-Text Articles in Education

Integrating Ethnic Studies In Social Studies Curriculum, Alyssa Denise Hernández Dec 2017

Integrating Ethnic Studies In Social Studies Curriculum, Alyssa Denise Hernández

Capstone Projects and Master's Theses

Traditional social studies curriculum in the K-12 system focuses on United States history through a Eurocentric lens. The issue with focusing on a black-and-white version of history impacts people of color from ethnic backgrounds that are not equally represented in the curriculum. The research conducted for this project specifically focuses on the impact of this subject matter on individuals in a predominantly Latino community. Through surveys and interviews, the researcher presents feedback on the experiences of these individuals and provides possible solutions on how schools can improve social studies curriculum at the high school level to be more culturally relevant ...


New Design Principles For Mobile History Games, Owen Gottlieb Jun 2017

New Design Principles For Mobile History Games, Owen Gottlieb

Presentations and other scholarship

This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC ...


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to ...


A Breath Of Fresh History: A Reformation Of History Education And What Students Should Learn In The Modern American Classroom, Spencer T. Cottman Apr 2017

A Breath Of Fresh History: A Reformation Of History Education And What Students Should Learn In The Modern American Classroom, Spencer T. Cottman

Senior Honors Theses

This Senior Honors Thesis examines some of the issues and problems surrounding the way History and Social Studies are taught within the American education system and suggests alternatives.


Out Of Chaos: Reflections Of A University President And His Contemporaries On Vietnam-Era Unrest In Mankato And Its Relevance Today, James F. Nickerson Jan 2017

Out Of Chaos: Reflections Of A University President And His Contemporaries On Vietnam-Era Unrest In Mankato And Its Relevance Today, James F. Nickerson

MSU Authors Collection

Out of Chaos: Reflections of a University President and his Contemporaries on Vietnam-era Unrest in Mankato and its Relevance Today is a collection of personal reminiscences that provide a glimpse into what Mankato was like during the 1960s and 1970s. The book was created by Dr. James F. Nickerson, former Mankato State College president, with input from a variety of graduates, faculty, administrators and citizens who were witnesses to these local events. It is by piecing these stories together that the reader gets an understanding of this dynamic time period and how one person can make a difference in the ...


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality ...