Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 3 of 3

Full-Text Articles in Education

What Would My Avatar Do? Gaming, Pathology, And Risky Decision Making, Kira Bailey, Robert West, Judson Kuffel Sep 2013

What Would My Avatar Do? Gaming, Pathology, And Risky Decision Making, Kira Bailey, Robert West, Judson Kuffel

Faculty Publications

Recent work has revealed a relationship between pathological video game use and increased impulsivity among children and adolescents. A few studies have also demonstrated increased risk-taking outside of the video game environment following game play, but this work has largely focused on one genre of video games (i.e., racing). Motivated by these findings, the aim of the current study was to examine the relationship between pathological and non-pathological video game use, impulsivity, and risky decision making. The current study also investigated the relationship between experience with two of the most popular genres of video games [i.e., first-person shooter (FPS) and …


Comparing Sixth Grade Students' Creativity In Word Play To Spatial Construction With Integrated Academic Content Eliciting A Distal Or Proximal Perspective, Ksenia S. Zhbanova Jan 2013

Comparing Sixth Grade Students' Creativity In Word Play To Spatial Construction With Integrated Academic Content Eliciting A Distal Or Proximal Perspective, Ksenia S. Zhbanova

Dissertations and Theses @ UNI

Pressing global problems require solutions from innovative ideas that depend upon educating a new generation to think creatively. The current study aimed at assisting 24 sixth grade students in a summer program develop their creativity skills in two different areas while integrating academic content. Student performance was examined for transfer of skills across domains and for support of Construal Level Theory, which holds that addressing topics distant in space, time, probability or experience leads to abstract thought supporting greater creativity.

The study was a counterbalanced, repeated measures, two-experimental condition study with students divided into two groups of 12 each. In …


Comparing Second Grade Students' Creative And Content Knowledge Performance On Figural Transformation Activities Introduced In A Standard Or Enhanced Manner With Nutrition Content Knowledge Taught Through Factual Or Fantasy Reading, Angela Naomi Webb Jan 2013

Comparing Second Grade Students' Creative And Content Knowledge Performance On Figural Transformation Activities Introduced In A Standard Or Enhanced Manner With Nutrition Content Knowledge Taught Through Factual Or Fantasy Reading, Angela Naomi Webb

Dissertations and Theses @ UNI

Creativity and problem solving are skills students need for success in the 21st century. With the increasing pressures of achieving higher student scores in emphasized content areas, teachers' instruction in science, social studies, music and art has been reduced to provide additional time for teaching reading and mathematics.These lost instructional areas often allowed students to express themselves creatively. Therefore, educators need to find a way to incorporate creativity into content areas like reading and mathematics.

This 16 week repeated measures study examined second grade students' academic and creative performance on figural transformation drawings during an extended reading-science-creativity integrated unit. A …