Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- Games (2)
- Innovation (2)
- Inquiry (2)
- Learning (2)
- Pedagogy (2)
-
- Problem-solving (2)
- STEM (2)
- Science (2)
- Collaborative learning (1)
- Composition (1)
- Critical thinking (1)
- Engineering (1)
- Entrepreneur (1)
- IMSA (1)
- Illinois Mathematics and Science Academy (1)
- Illinois mathematics and science academy (1)
- Imsa (1)
- Instructional design (1)
- Math (1)
- Math education (1)
- Mathematics (1)
- NCSSSMST (1)
- National institute (1)
- Ncsssmst (1)
- Real science (1)
- Review Essays (1)
- Rhetoric (1)
- Role-playing games (1)
- STEM education (1)
- STEM network (1)
- Publication
Articles 1 - 5 of 5
Full-Text Articles in Education
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
Carly Finseth
This presentation describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.
Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth
Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth
Carly Finseth
No abstract provided.
Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth
Carly Finseth
If there’s one thing that writing instructors are known for it’s innovation. Compositionists, because of our connection between academia and industry, the humanistic and the technical, the creative and the practical, are often some of the first to explore and adopt new technologies. In this review essay, I introduce how games and digital technologies can help our students “make” new thing. Understanding how games can link with literary practices, multimodal composition, creativity, problem solving, critical thinking, and more can help researchers in rhetoric and composition make important contributions to our field: Make games with the knowledge of what actually works …
Blessed Unrest: The Power Of Unreasonable People To Change The World, Stephanie Pace Marshall
Blessed Unrest: The Power Of Unreasonable People To Change The World, Stephanie Pace Marshall
Stephanie Pace Marshall, Ph.D.
In her keynote address at the 2008 NCSSSMST Professional Conference, Dr. Stephanie Pace Marshall addresses what work can be done with the collective resources of its Consortium members which beg to be shared and connected--and also explores what the source of "...our Blessed Unrest that will give us the courage to become unreasonable advocates for our children and for STEM transformation?"
Stem Talent: Moving Beyond Traditional Boundaries, Stephanie Pace Marshall
Stem Talent: Moving Beyond Traditional Boundaries, Stephanie Pace Marshall
Stephanie Pace Marshall, Ph.D.
The future well-being, prosperity and sustainability of our nation, the global community and our planet resides in igniting and nurturing decidedly different STEM minds that can advance both the new STEM frontier and the human future.