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Full-Text Articles in Education

Student Created Websites: Demonstration Of Information Literacy Skills, Sarah Beckman, Cheryl Sorge, Tabitha Bane Dec 2014

Student Created Websites: Demonstration Of Information Literacy Skills, Sarah Beckman, Cheryl Sorge, Tabitha Bane

Sarah J. Beckman

Senior students are held accountable for learning outcomes in a junior level informatics course. Design skills were applied in the creation of websites used for classroom presentations on select leadership topics. These websites were used as educational tools in the practice setting. Two websites will be featured.


Millinnals Educated And Empowered With Technology, Sarah Beckman, Cheryl Sorge, Tabitha Bane Dec 2014

Millinnals Educated And Empowered With Technology, Sarah Beckman, Cheryl Sorge, Tabitha Bane

Sarah J. Beckman

How do faculty meet the “net generation” learning needs? The challenge of engaging students was accomplished in this senior leadership course using a variety of strategies. Course requirements included a classroom presentation, multimedia applications, and a quality improvement project completed in a 90 hour practicum. Student-developed websites will be featured and evaluated for design, flow, evidence-based information, credibility, currency, and relevancy to practice. Learning outcomes will be assessed using undergraduate curriculum foundations. Participants will be invited to share strategies that were successful for them in engaging the net generation in meaningful coursework.


Millinnals Educated And Empowered With Technology, Sarah Beckman, Cheryl Sorge, Tabitha Bane Dec 2014

Millinnals Educated And Empowered With Technology, Sarah Beckman, Cheryl Sorge, Tabitha Bane

Cheryl L Bruick-Sorge

How do faculty meet the “net generation” learning needs? The challenge of engaging students was accomplished in this senior leadership course using a variety of strategies. Course requirements included a classroom presentation, multimedia applications, and a quality improvement project completed in a 90 hour practicum. Student-developed websites will be featured and evaluated for design, flow, evidence-based information, credibility, currency, and relevancy to practice. Learning outcomes will be assessed using undergraduate curriculum foundations. Participants will be invited to share strategies that were successful for them in engaging the net generation in meaningful coursework.


Student Created Websites: Demonstration Of Information Literacy Skills, Sarah Beckman, Cheryl Sorge, Tabitha Bane Dec 2014

Student Created Websites: Demonstration Of Information Literacy Skills, Sarah Beckman, Cheryl Sorge, Tabitha Bane

Cheryl L Bruick-Sorge

Senior students are held accountable for learning outcomes in a junior level informatics course. Design skills were applied in the creation of websites used for classroom presentations on select leadership topics. These websites were used as educational tools in the practice setting. Two websites will be featured.


How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This presentation describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


Inventing The New Classroom, Jennifer Mart-Rice, Debra Denslaw, Susan Boland, Jesse Bowman Jul 2014

Inventing The New Classroom, Jennifer Mart-Rice, Debra Denslaw, Susan Boland, Jesse Bowman

Jennifer Mart-Rice

No abstract provided.


Facing The Interface: Evolving Practices For User-Centered Teaching And Learning, Ronda Wery, Kate Crane, Carly Finseth, Ana Krahmer Jun 2014

Facing The Interface: Evolving Practices For User-Centered Teaching And Learning, Ronda Wery, Kate Crane, Carly Finseth, Ana Krahmer

Carly Finseth

Facing the Interface: Evolving Practices for User-Centered Teaching and Learning: Interface is communication, functioning as the bridge between messenger, message, and audience. However, those who manage the interface also manage communication, creating a power imbalance within learning environments. Recognizing and interrogating power dynamics within a course interface and distributing power among interface designers, teachers, and students can enhance the communication situation to support a more participatory writing classroom. This panel considers how classroom spaces and technologies serve as interfaces that mediate classroom communication between instructors and students by examining interfaces for online class discussions, modes for syllabi delivery, interactivity of …


Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth Jan 2014

Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth

Carly Finseth

No abstract provided.


Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth Dec 2013

Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth

Carly Finseth

If there’s one thing that writing instructors are known for it’s innovation. Compositionists, because of our connection between academia and industry, the humanistic and the technical, the creative and the practical, are often some of the first to explore and adopt new technologies. In this review essay, I introduce how games and digital technologies can help our students “make” new thing. Understanding how games can link with literary practices, multimodal composition, creativity, problem solving, critical thinking, and more can help researchers in rhetoric and composition make important contributions to our field: Make games with the knowledge of what actually works …