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Science and Mathematics Education

Multiplication

Brigham Young University

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Learning Within A Computer-Assisted Instructional Environment: Effects On Multiplication Math Fact Mastery And Self-Efficacy In Elementary-Age Students, Loraine Jones Hanson Nov 2012

Learning Within A Computer-Assisted Instructional Environment: Effects On Multiplication Math Fact Mastery And Self-Efficacy In Elementary-Age Students, Loraine Jones Hanson

Theses and Dissertations

The primary purpose of this study was to evaluate the effect of basic multiplication mastery (0-12) and self-efficacy outcomes for elementary age students attempting to master multiplication facts in a Computer-Assisted Instructional (CAI) environment. Timez Attack (TA), a modern Internet based 3-D multiplication video game, was the computer program used in this study. Four third- and four fourth-grade classes of students at a public charter school received either 12 20-minute Teacher-Led Instructional (TLI), or TA multiplication practice sessions. Pre- and post Math Attitude Survey (MAS), timed multiplication tests, observations, and informal interviews were used to assess and compare TA and …