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Full-Text Articles in Education

Transdisciplinary Tools, Joshua Gigantino, Laura Huisinga, Eric Andren Nov 2014

Transdisciplinary Tools, Joshua Gigantino, Laura Huisinga, Eric Andren

Alliance for the Arts in Research Universities Conference Proceedings

This session investigates what might be required of a truly transdisciplinary tool, whether digital, analog or a hybrid device. A look into existing specific solutions is examined, including the tool Skan which targets the enhancement of sequencing, memory, & saccadic eye movement through gameplay informed by research on dyslexia, oculormotor tracking skills, & pre-academic reading skills. The audience is invited to engage in a discussion of the function and form of this and other potential tools such as Maya, Blender scripting, and Mathematica.


Evaluation Of A Health Education Program About Traumatic Brain Injury, Jane Mertz Garcia, Debra M. Sellers, Amy E. Hilgendorf, Debra L. Burnett Sep 2014

Evaluation Of A Health Education Program About Traumatic Brain Injury, Jane Mertz Garcia, Debra M. Sellers, Amy E. Hilgendorf, Debra L. Burnett

Debra M. Sellers

Objective: Our aim was to evaluate a health education programme (TBIoptions: Promoting Knowledge) designed to increase public awareness and understanding about traumatic brain injury (TBI) through in-person (classroom) and computer-based (electronic) learning environments. Design: We used a pre-post survey design with randomization of participants to classroom (N = 22) or electronic (N = 22) delivery of the programme, in classroom and computer laboratory settings on the campus of Kansas State University, Manhattan, KS. Method: Forty-four participants rated areas of knowledge about TBI prior to and after the programme experience. They also rated health programme quality and instructional strategies (e.g. video vignettes ...


Conference Program, Lauren Fretz Thompson Jan 2014

Conference Program, Lauren Fretz Thompson

Alliance for the Arts in Research Universities Conference Proceedings

The a2ru Emerging Creatives Student Conference served students of all disciplines with an interest in crossing creative boundaries and actualizing collaborative projects. As a convocation of students from a2ru partner universities across the country, the conference focused on providing the inspiration and tools needed to help this group of emerging creatives develop, execute, and sustain new interdisciplinary collaborative endeavors. The conference was extraordinarily successful.


A Proposed Model For Designing Children's Health-Focused Serious Games, Whitley R. Kemble Jan 2014

A Proposed Model For Designing Children's Health-Focused Serious Games, Whitley R. Kemble

Graduate Theses and Dissertations

Rising incidence of chronic health problems among children demands greater consideration of children as primary users of health learning materials. Current formats of this information may not be suitable format for their needs. Video games present a more viable option for understanding complex health concepts underlying such conditions. Serious games in particular may fill this need, however there are few resources specific to the design of health-focused serious games. Learning, gameplay, and usability are all important components of serious gaming. A thorough analysis of 12 models used in each of these disciplines guided development of a new 15-point model, which ...