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Full-Text Articles in Education
Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan
Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan
Frameless
VXR technology has seen significant growth in recent years across all commercial industries and is poised to continue that trend. The graphic design industry is embracing XR as a new medium, and XR skills are in high demand within the field. Institutions of higher education must adopt XR—and particularly AR—into the graphic design curriculum to keep pace with the industry. Several barriers are slowing this curricular adoption but can be overcome. Advances in AR technology have created an opportunity for its use as both a pedagogical tool and a creative medium. Integrating AR with traditional graphic design elements and principles …
How Bright Should It Be: Diffuse White In Optical See-Through Augmented Reality, Lili Zhang, Michael J. Murdoch
How Bright Should It Be: Diffuse White In Optical See-Through Augmented Reality, Lili Zhang, Michael J. Murdoch
Frameless
Augmented reality (AR) realism has been one of the most important aspects of more immersive experiences. Realistic render-ing requires the virtual images to have the correct tone and light intensity compared to the real background for seamless and visually compelling results. In this project, we focus on how bright a 3D rendered white diffusive cube should be on different background con-ditions including the background luminance levels, spatial variance, and luminance con-trast. An interactive psychophysical experi-ment was used to assess the correct lumi-nance level of the cube providing observers the ability to change the cube material reflec-tance and rotation.