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Evaluating The Effectiveness Of The Good Behavior Game With General Education High School Students Utilizing A Changing Criterion Component, Rachel Ritter Mitchell
The purpose of this study was to evaluate the effectiveness of the interdependent group contingency procedure known as the Good Behavior Game (GBG) with upper-level (i.e., 10th, 11th, and 12th grade) general education high school students utilizing a changing criterion design. The effectiveness of the GBG has been investigated with a variety of behaviors across many developmental levels; however, limited research has been done at the high school level. To date, only a few studies have examined the effectiveness of the GBG with a general education high school population, one with a single 9th grade classroom (Kleinman & Saigh, 2011 ...