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Digital Game-Based Learning: Teacher Training, Perceptions, Benefits, And Barriers, Aspen Easterling
Digital Game-Based Learning: Teacher Training, Perceptions, Benefits, And Barriers, Aspen Easterling
Culminating Projects in Education Administration and Leadership
The purpose of this quantitative study was to determine current teacher training practices, both preservice teacher preparation programs and school district professional development, aligned to digital game-based learning (DGBL). The study surveyed Northern Minnesota teachers in grades P-12 to determine their perceptions related to the benefits of DGBL and the barriers they face to the implementation of DGBL. Respondents (N = 345) rated trainings, resources, and supports which they felt would encourage their use of digital games to deliver educational content and facilitate learning.
The results of the study revealed the majority of respondents perceived numerous benefits to DGBL including: …