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Curriculum and Instruction

City University of New York (CUNY)

Information literacy

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Full-Text Articles in Education

Getting To Work: Information Literacy Instruction, Career Courses, And Digitally Proficient Students, Alexandra Hamlett Jun 2021

Getting To Work: Information Literacy Instruction, Career Courses, And Digitally Proficient Students, Alexandra Hamlett

Publications and Research

This article discusses how following graduation, students often enter the job market unprepared to find, evaluate, and use information in the digital environment effectively. Essentially, there is a disparity between the skills students attain in college coursework, including information literacy (IL) skills, and those required in the workplace, which impacts graduates’ success as new members of the labour market. The article highlights how collaboration between a librarian and an instructor of a career centered course influenced instructional design for IL instruction in their courses. Librarians and instructors will benefit from practical examples from Guttman Community College’s innovative IL Program and …


Aligning The Curriculums For College Success: High School And College Library Collaborations, Carl R. Andrews, Dickens Saint Hilaire Mar 2019

Aligning The Curriculums For College Success: High School And College Library Collaborations, Carl R. Andrews, Dickens Saint Hilaire

Publications and Research

In today’s highly competitive global economy, City University of New York (CUNY) graduates need strong critical thinking skills. More New York City students than ever before are applying to college and enrolling into CUNY schools. This is especially the case with high schools throughout the Bronx, a good portion of these schools are feeder schools for Bronx Community College (BCC). Unfortunately, many of the students who matriculate into BCC come un-prepared for college level work, where information literacy skills are essential. A strong body of published scholarly literature discusses the importance of information literacy instruction at the high school level, …


Spectators Or Patriots? Citizens In The Information Age, Amrita Dhawan Feb 2016

Spectators Or Patriots? Citizens In The Information Age, Amrita Dhawan

Publications and Research

In theory, a strong democracy rests on robust citizen participation. The practice in most democracies is quite different. This gap presents a challenge, which can be narrowed by augmenting civic education to bring it up to date with the current information environment and thus give citizens the opportunity to participate. Robert Dahl’s work on democracy provides a model that looks at this problem structurally. He writes about the ideals and the actual institutions necessary for a democracy and if we situate his model in the modern information environment we get a better idea of how to improve civic education. Successful …


Moving Students To The Center Through Collaborative Documents In The Classroom, Maura A. Smale, Stephen Francoeur Jan 2016

Moving Students To The Center Through Collaborative Documents In The Classroom, Maura A. Smale, Stephen Francoeur

Publications and Research

Collaborative document creation allows groups of people to create and edit text in a shared space, and educators across all subject areas have embraced these tools in their classes. Library instructors are no exception—the authors have used collaborative documents with students in multiple instructional settings. We believe that collaborative documents can embody critical pedagogy in the library classroom. Creating and editing collaborative documents can acknowledge students’ prior experiences with research and the library and de-center the library instructor as the sole research expert in the room.


Play A Game, Make A Game: Getting Creative With Professional Development For Library Instruction, Maura A. Smale May 2015

Play A Game, Make A Game: Getting Creative With Professional Development For Library Instruction, Maura A. Smale

Publications and Research

Using games in the library classroom is an active learning strategy that can increase student engagement. However, not all librarians are equally familiar and comfortable with bringing game-based learning to the library. Game On for Information Literacy is a brainstorming card game to help librarians create games for information literacy and library instruction. Inspired by other successful brainstorming card games, this game was developed, playtested, and iterated over several years in workshops, graduate-level MLIS courses, and professional development programs. Game materials are all available to download, use, remix, and share.


An Examination Of Embedded Librarian Ideas And Practices: A Critical Bibliography., Carl R. Andrews Jul 2014

An Examination Of Embedded Librarian Ideas And Practices: A Critical Bibliography., Carl R. Andrews

Publications and Research

Although this annotated bibliography is primarily targeted to library science professionals in an academic setting, the literature examined can very easily support secondary and college level general education teaching initiatives. The majority of the literature examined in the list comes from journal articles. The author focused primarily on actual case studies that take place in an undergraduate academic setting. Attention was paid to community colleges and schools where there are students in need of remediation. The author was also interested in seeking out literature that addressed the needs of student academic success after an embedded program was implemented. Non-traditional embedded …


Bridging The Gap Through Collaboration:, Rebecca Arliss, Carlos Arguelles, Rodolfo Hernandez May 2012

Bridging The Gap Through Collaboration:, Rebecca Arliss, Carlos Arguelles, Rodolfo Hernandez

Publications and Research

No abstract provided.


Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale Jan 2012

Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale

Publications and Research

Much current research in the field of games-based learning demonstrates that games can be successfully incorporated into educational contexts to increase student engage-ment, motivation, and learning. Academic librarians are also using games as an innova-tive instructional strategy to strengthen students’ research skills and their understanding of information literacy concepts. This article discusses the development and implemen-tation of Quality Counts, a classroom information literacy game designed to teach un-dergraduate students how to evaluate Internet sources. After a brief overview of the game’s development and rules, the article describes the process of playing Quality Counts in several classes and presents the results …


Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale Jan 2011

Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale

Publications and Research

Games-based learning is an innovative pedagogical strategy employed at all levels of education, and much research in education, psychology, and other disciplines supports its effectiveness in engaging and motivating students, as well as increasing student learning. Many libraries have incorporated games into their collections and program-ming. College and university libraries have begun to use games for information literacy and library instruction. Academic librarians use commercially-produced games, create their own games, and employ game principles and mechanics to enhance their tradi-tional instructional offerings. While there may be impediments to implementing games-based learning for information literacy, the promising benefits of this approach …


Using Blackboard To Create Library Research Skills Assessment, Maura A. Smale, Mariana Regalado Jan 2009

Using Blackboard To Create Library Research Skills Assessment, Maura A. Smale, Mariana Regalado

Publications and Research

Like other college and university departments, academic libraries are increasingly expected to assess their services and facilities. This article describes an initial step in the development of a comprehensive assessment program for library instruction in the Brooklyn College Library. A pre- and post-quiz were developed based on the curriculum for a required library session in an introductory English composition course. The quizzes were designed to establish a baseline for student knowledge of information literacy as well as measure the effect of library instruction on student learning. We also sought to evaluate the suitability of the Blackboard learning management system for …