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Full-Text Articles in Business

Emosonet: An Emotion-Aware Social Network For Emotional Wellbeing, Zerrin Yumak-Kasap, Yu Chen, Pearl Pu May 2012

Emosonet: An Emotion-Aware Social Network For Emotional Wellbeing, Zerrin Yumak-Kasap, Yu Chen, Pearl Pu

Faculty Publications, Information Systems & Technology

This paper presents our initial ideas towards developing an emotion-aware social network for the purpose of increasing emotional wellbeing. The framework will use sensors and behavior analysis methods in order to infer users’ stress level automatically with minimal user effort and use audio, animation and vibro-tactile feedback for enhanced engagement. Additionally, we will explore the role of social support, social influence and gamification for sustained behavior change.


The Gamification Of Innovation, Steffen Roth, Dirk Schneckenberg, Chia-Wen Tsai Jan 2012

The Gamification Of Innovation, Steffen Roth, Dirk Schneckenberg, Chia-Wen Tsai

Dr. Steffen Roth

This special issue on the “Gamification of Innovation” will focus on the collection and reflection of the games played in the Olymp(ic)s of creativity and innovation management. We particularly welcome contributions opening up and entering the tension zone of gamification and innovation to explore the ways in which games shape and reshape the forms and functions of communication in order to stimulate creativity. In addition, inputs, which link gamification to aspects of ideation, design thinking, social media, and computer communication, will also receive full consideration.