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Full-Text Articles in Religious Education

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


The Old Boys Club: Podcast Transcripts, Codi Yhap Jan 2021

The Old Boys Club: Podcast Transcripts, Codi Yhap

Charles Rice Post-Graduate Research Fellowship

My name is Codi Yhap and I’ll be your host/audio tour guide for the next few weeks as we dive into the history of the Young Men’s Christian Association. Join me as we explore the organization’s transformation from Bible study group to one of the oldest and most recognized non-profit organizations. Welcome to The Old Boys Club. Episodes include: The Old Boys Club, Eclipsing Confederacies, His House Upon a Rock, The Body of Christ, and The “Girl Problem.”


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce Apr 2019

Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce

All Oral Histories

Dr. Margaret McGuinness was born in 1953, in Providence, Rhode Island. She went to an all-girls Catholic high school called St. Mary’s Academy Bayview in Providence where she graduated in 1971. McGuinness went on to major in American Studies and Civilization as an undergraduate at Boston University graduating with a B.A in 1975. She continued her work at Boston University where McGuinness earned a master’s of theological studies (M.T.S) focusing on Biblical and Historical Studies in 1979. She would move to New York to work on her dissertation at Union Theological Seminary finishing with her Ph.D. in 1985 concentrating on …


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


History Of The Graduate Theology Program, St. Mary's University, 1959-1994, John G. Leies Sm Jan 1994

History Of The Graduate Theology Program, St. Mary's University, 1959-1994, John G. Leies Sm

Documents

No abstract provided.


Oral Roberts University 25th Silver Anniversary, Holy Spirit Research Center Oru Library Sep 1990

Oral Roberts University 25th Silver Anniversary, Holy Spirit Research Center Oru Library

ORU Archival Collection

This is a 65 page, full color publication celebrating the 25th Anniversary of Oral Roberts University. The publication contains valuable information on ORU's history including photos from every year at ORU, quotes from various ORU faculty and staff, and a list of ORU Board of Regents members.


Quest For The Whole Man Address By President Oral Roberts (1965), Oral Roberts Sep 1965

Quest For The Whole Man Address By President Oral Roberts (1965), Oral Roberts

Chapel AV & Transcripts

An address by President Oral Roberts to the First Class at ORU on September 7, 1965.


The Doctor Corvin Story, Oral Roberts Jan 1965

The Doctor Corvin Story, Oral Roberts

ORU Archival Collection

Oral Roberts tells the story of Dr. R. O. Corvin, his life-long friend and partner in creating Oral Roberts University. Despite their friendship, Dr. Corvin left ORU in 1968 after a falling out over the direction of the University.

From the HSRC-Vertical Files.


Graduate School Of Theology Brochure (1965), Holy Spirit Research Center Oru Library Jan 1965

Graduate School Of Theology Brochure (1965), Holy Spirit Research Center Oru Library

ORU Archival Collection

The ORU graduate school of theology was the first college within the university. This is a informational brochure from before the school opened in 1965. It outlines the administration of the school, the curriculum design, purpose of the theological school, entrance requirements and a statement of faith.


Oral Roberts University: Information For Perspective Students (1965), Holy Spirit Research Center Oru Library Jan 1965

Oral Roberts University: Information For Perspective Students (1965), Holy Spirit Research Center Oru Library

ORU Archival Collection

Published in the months before Oral Roberts University opened in September of 1965, this brochure for perspective students offers an early look at the plans, curriculum design, and campus layout for ORU. The opening page records these words:

"This bulletin is prepared to provide information for the student who is considering a college career and for others who are interested in the program of the University. Course offerings are listed, and except for the minor in Christian Education and in Geography, a major may be pursued in all other departments. If after reading the bulletin you still have questions, please …