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Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce
Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce
All Oral Histories
Dr. Margaret McGuinness was born in 1953, in Providence, Rhode Island. She went to an all-girls Catholic high school called St. Mary’s Academy Bayview in Providence where she graduated in 1971. McGuinness went on to major in American Studies and Civilization as an undergraduate at Boston University graduating with a B.A in 1975. She continued her work at Boston University where McGuinness earned a master’s of theological studies (M.T.S) focusing on Biblical and Historical Studies in 1979. She would move to New York to work on her dissertation at Union Theological Seminary finishing with her Ph.D. in 1985 concentrating on …
Interview Of Richard Kestler, F.S.C., M.A., Richard Kestler Fsc, Alexandria Moraschi
Interview Of Richard Kestler, F.S.C., M.A., Richard Kestler Fsc, Alexandria Moraschi
All Oral Histories
Brother Richard Kestler, FSC. was born John Kestler on January 8, 1942 to John and Alice Kestler. He grew up in the Oxford Circle section of Philadelphia, Pennsylvania. Brother Richard attended elementary school at his parish of St. Martin of Tours and went on to La Salle College High School, graduating in 1960. By this time, he made the decision to join the Christian Brothers and began this process for about a year before attending La Salle College. He graduated in 1965 with a Bachelor’s in Mathematics and gained a Master’s in Theology soon after. Brother Richard also has Master’s …
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …