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Full-Text Articles in Religious Education

Dvd Study Guide For "God’S Glory, Neighbor’S Good: The Story Of Pietism", Mark Safstrom Jan 2017

Dvd Study Guide For "God’S Glory, Neighbor’S Good: The Story Of Pietism", Mark Safstrom

Scandinavian Studies: Faculty Scholarship & Creative Works

This study guide was written by Mark Safstrom and Michelle Clifton-Soderstrom to accompany the documentary film, "God’s Glory, Neighbor’s Good: The Story of Pietism" (2017). Pietisten Inc. is the publisher and Vision Video is the distributor for this DVD. This study guide is intended as a resource for teachers and pastors to facilitate post-viewing discussion of a 75-minute overview of the history of Pietism. This episode is divided into three main chapters, which have brief summaries. The questions for these chapters have been further divided into smaller sections, to allow flexibility for viewing in shorter installments and allow greater time …


Silliness And Stillness: A History Of Covenant Point Bible Camp In Michigan's Upper Peninsula, Mark Safstrom Jan 2017

Silliness And Stillness: A History Of Covenant Point Bible Camp In Michigan's Upper Peninsula, Mark Safstrom

Scandinavian Studies: Faculty Scholarship & Creative Works

"Silliness and Stillness" tells the history of Covenant Point Bible Camp, located in the Upper Peninsula of Michigan. Founded in 1926, it has primarily served the congregations of the Swedish Mission Covenant (now Evangelical Covenant Church), and represents the broader revival movements that produced that denomination in the nineteenth century. The story of this camp is also part of the history of the Christian camping movement that developed throughout the twentieth century in the United States and Canada. In addition to being an anniversary book for the particular community that calls the camp "home," it also presents the theological background …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …