Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- History (6)
- Augmented reality (4)
- Feminism (4)
- Game (3)
- Mobile (3)
-
- Art (2)
- Gender studies (2)
- Mobile games (2)
- Place-based (2)
- Situated documentary (2)
- ACT UP (1)
- AIDS (1)
- ARG (1)
- Activism (1)
- Advertisement (1)
- Affair of the Diamond Necklace (1)
- Afghanistan (1)
- Agnès Varda (1)
- Air Force (1)
- Annette Messager (1)
- Arizona State University (1)
- Army (1)
- Art Historical Canon (1)
- Artistic Canon (1)
- Artistic Creation (1)
- Asian (1)
- Asian American (1)
- Asian fetishization (1)
- Augmented reality games (1)
- Aviators (1)
- Publication
-
- Articles (5)
- Audre Lorde Writing Prize (2)
- All Oral Histories (1)
- Art and Art History Honors Projects (1)
- Faculty Articles (1)
-
- Faculty/Staff Personal Papers (1)
- Gender & Queer Studies Research Papers (1)
- German Studies Faculty Publications (1)
- Masters Theses & Specialist Projects (1)
- Open Educational Resources (1)
- Pell Scholars and Senior Theses (1)
- Presentations and other scholarship (1)
- Publications and Research (1)
- Student Publications (1)
- Student Scholar Symposium Abstracts and Posters (1)
Articles 1 - 20 of 20
Full-Text Articles in Women's History
Military Women In World Cinema: A 20th Century History And Filmography, Introduction, Deborah A. Deacon, Stacy Fowler
Military Women In World Cinema: A 20th Century History And Filmography, Introduction, Deborah A. Deacon, Stacy Fowler
Faculty Articles
From British soldier Flora Sandes to the fame World War II Night Witches of the Soviet Air Force, women across the globe stepped up to defend their countries during every major and minor conflict of the twentieth century, and filmmakers have long attempted to capture their stories.
This book analyzes real and fictional military women's portrayals in world cinema, including movies from Israel, the United Kingdom, Italy, China, France, the Soviet Union, and others. It includes theatrical releases, direct-to-video productions, and made-for-television films.
Chapters, organized by decade, address topics including the women's sexuality, maternal and marital status, leadership skills, actual …
“Yellow Fever” + Pornhub Statistics: A Sociological Sickness, Patricia Plachno
“Yellow Fever” + Pornhub Statistics: A Sociological Sickness, Patricia Plachno
Audre Lorde Writing Prize
This essay was written to explore the complexities behind "Yellow Fever," or the fetishization of Asian women. In further understanding the origins of "Yellow Fever", shining a light on historical stereotypes and microaggressions assist in problematizing this phenomenon. Pornhub's yearly statistics provide a tangible outline of the sheer volume of participants in racial fetishization.
Bibliography, Kristi Branham
Bibliography, Kristi Branham
Faculty/Staff Personal Papers
Bibliography of publications by Kristi Branham.
Her Voice On Air: How Irish Radio Made Strides For Women's Rights, Emilie R. Hines
Her Voice On Air: How Irish Radio Made Strides For Women's Rights, Emilie R. Hines
Pell Scholars and Senior Theses
Radio is the voice of the people; this is no less true in Ireland, a nation that prefers talk radio and phone-ins. These formats were popular from 1970-2000, formative years for the feminist movement. Scholarship suggests a correlation between radio and women’s issues in Ireland but does not answer what elements create this. Here, I analyze 10 archival radio clips from Ireland’s national public service broadcaster, RTÉ, looking at how women’s issues are framed. After analyzing these clips, I found that Irish identity embedded in the shows allows for the discussion of controversial ideas. Radio promotes an inclusive environment, by …
Jewish Time Jump: New York, Owen Gottlieb
Jewish Time Jump: New York, Owen Gottlieb
Articles
Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …
Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce
Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce
All Oral Histories
Dr. Margaret McGuinness was born in 1953, in Providence, Rhode Island. She went to an all-girls Catholic high school called St. Mary’s Academy Bayview in Providence where she graduated in 1971. McGuinness went on to major in American Studies and Civilization as an undergraduate at Boston University graduating with a B.A in 1975. She continued her work at Boston University where McGuinness earned a master’s of theological studies (M.T.S) focusing on Biblical and Historical Studies in 1979. She would move to New York to work on her dissertation at Union Theological Seminary finishing with her Ph.D. in 1985 concentrating on …
Yugoslav Revolutionary Legacy: Female Soldiers And Activists In Nation-Building And Cultural Memory, 1941-1989, Maja Antonić
Yugoslav Revolutionary Legacy: Female Soldiers And Activists In Nation-Building And Cultural Memory, 1941-1989, Maja Antonić
Masters Theses & Specialist Projects
While women are often excluded and/or portrayed as victims in the historical scholarship on war, this research builds on recent scholarship that shows women as active agents in warfare. I focus on Yugoslavia’s WWII Partizankas, female soldiers and activists, who held visible positions in the war effort, public consciousness and, later memory. Using gender as a category of analysis, my thesis explores Partizankas’ legacy and their contributions in the National Liberation Movement (NLM) in WWII (1941- 1945) and post-war nation building. I argue that the organizational framework of the Anti-Fascist Women’s Front (AWF) under the guidance of the Communist Party …
Building Brand Kurdistan: Helly Luv, The Gender Of Nationhood, And The War On Terror, Nicholas S. Glastonbury
Building Brand Kurdistan: Helly Luv, The Gender Of Nationhood, And The War On Terror, Nicholas S. Glastonbury
Publications and Research
In the early 2000s, the Kurdistan Regional Government hired a US-based firm to begin a public relations campaign called “The Other Iraq.” Since that time, it has worked with a number of PR and lobbying firms to build a cultural, political, and financial apparatus that I refer to as Brand Kurdistan. This apparatus aims to prove to Western audiencesthat the Kurds are a liberal exception in an illiberal Middle East, and to build prospects of KRG’s eventual national independence. This article explores the connections between Brand Kurdistan and the gendering of Kurdish nationalism, focusing particularly on Kurdish pop diva Helly …
How To Be The Perfect Asian Wife!, Sophia Hill
How To Be The Perfect Asian Wife!, Sophia Hill
Art and Art History Honors Projects
“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
New Design Principles For Mobile History Games, Owen Gottlieb
New Design Principles For Mobile History Games, Owen Gottlieb
Presentations and other scholarship
This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
From Weak Woman To New Woman And Back: The Long Struggle To Legitimize Women Athletes In The U.S., Rashaun Debord
From Weak Woman To New Woman And Back: The Long Struggle To Legitimize Women Athletes In The U.S., Rashaun Debord
Audre Lorde Writing Prize
This paper details the complicated history of women in sport by looking at the changing popular image of women athletes from the late 19th century to today.
Who Really Said What? Mobile Historical Situated Documentary As Liminal Learning Space, Owen Gottlieb
Who Really Said What? Mobile Historical Situated Documentary As Liminal Learning Space, Owen Gottlieb
Articles
This article explores the complexities and affordances of historical representation that arose in the process of designing a mobile augmented reality video game for teaching history. The process suggests opportunities to push the historical documentary form in new ways. Specifically, the article addresses the shifting liminal space between historical fiction narrative, and historical interactive documentary narrative. What happens when primary sources, available for examination are placed inside of a historically inspired narrative, one that hews closely to the events, but creates drama through dialogues between player and historical figure? In this relatively new field of interactive historical situated documentary, how …
French Women In Art: Reclaiming The Body Through Creation/Les Femmes Artistes Françaises : La Réclamation Du Corps À Travers La Création, Liatris Hethcoat
French Women In Art: Reclaiming The Body Through Creation/Les Femmes Artistes Françaises : La Réclamation Du Corps À Travers La Création, Liatris Hethcoat
Student Scholar Symposium Abstracts and Posters
The research I have conducted for my French Major Senior Thesis is a culmination of my passion for and studies of both French language and culture and the history and practice of Visual Arts. I have examined, across the history of art, the representation of women, and concluded that until the 20th century, these representations have been tools employed by the makers of history and those at the top of the patriarchal system, used to control women’s images and thus women themselves. I survey these representations, which are largely created by men—until the 20th century. I discuss pre-historical …
This Female Fights Back: Carol Danvers, Kamala Khan, And Ambivalence Towards Feminism In Ms. Marvel Comics, Noelle Donnelly
This Female Fights Back: Carol Danvers, Kamala Khan, And Ambivalence Towards Feminism In Ms. Marvel Comics, Noelle Donnelly
Gender & Queer Studies Research Papers
This thesis examines the ambivalent stance taken by 1970s Ms. Marvel comics towards feminism, as well as the active push back against ambivalence taken by the 2014 run with the same title.
Escape Artistry: Elisabeth Bergner And Jewish Disappearance In Der Träumende Mund (Czinner, 1932), Kerry Wallach
Escape Artistry: Elisabeth Bergner And Jewish Disappearance In Der Träumende Mund (Czinner, 1932), Kerry Wallach
German Studies Faculty Publications
The late Weimar film Der träumende Mund culminates in the apparent but unconfirmed suicide of its female protagonist, played by Elisabeth Bergner. Bergner, whose background contributed to the film’s Jewish reception, and who later claimed to have written the film’s screenplay, left Germany and went into exile with director Paul Czinner in 1932. This film and the circumstances of its production and premiere link tragic modes of self-erasure, including the suicides of both many women and many German Jews, to notions of escape, emigration, and reemergence. Its success among Jewish spectators points to its enduring and international appeal.
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Articles
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …
Dreamcatcher From Mao's Last Revolution: My Venture Into Creative Social Documentary Video, Christopher Shea Howard
Dreamcatcher From Mao's Last Revolution: My Venture Into Creative Social Documentary Video, Christopher Shea Howard
Student Publications
Dreamcatcher From Mao’s Last Revolution is a filmmaking venture into creative social documentary production undertaken by this filmmaker as his own experimental departure from narrative feature film production and the fiction genre. This thesis report not only describes aspects of this film production that are specific to the methodology of documentary film production, but also describes the film’s cinematic expression of memory and the filmmaker’s telling of the story. Some cinematic and conceptual aspects of the story are related to the film’s influences, specifically to those theoretical concepts and techniques employed by documentary filmmaker, Werner Herzog.
The documentary story is …
Study Guide For United In Anger: A History Of Act Up, Matt Brim
Study Guide For United In Anger: A History Of Act Up, Matt Brim
Open Educational Resources
The United in Anger Study Guide facilitates classroom and activist engagement with Jim Hubbard’s 2012 documentary, United in Anger: A History of ACT UP. The Study Guide contains discussion sections, projects and exercises, and resources for further research about the activism of the New York chapter of ACT UP (AIDS Coalition to Unleash Power). The Study Guide is a free, interactive, multimedia resource for understanding the legacy of ACT UP, the film’s role in preserving that legacy, and its meaning for viewers' lives.