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Full-Text Articles in Medieval History

Lost & Found (Game Series) [Book Chapter], Owen Gottlieb Jan 2024

Lost & Found (Game Series) [Book Chapter], Owen Gottlieb

Articles

Description of game series for use in the classroom with best practices.


A Presence Of P____ And W__Th, Riley Wilson Jun 2023

A Presence Of P____ And W__Th, Riley Wilson

Masters Theses

This body of work examines the involvement of association as it relates to our cultural interpretations of natural phenomena. Flowers and animals, both real and imagined, have been used as symbols for human morality since the beginning of human history. Two sources with which I drew inspiration from are medieval bestiaries and the Victorian practice of flower language. By combining elements from these references, I aim to pair this idea about the human need for classification with my own considerations about my identity. In combination, I also aim to highlight the responsibility that is intrinsic to curiosity. When faced with …


Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2018

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Hell In Hand: Fear And Hope In The Hellmouths Of The Hours Of Catherine Of Cleves, Stephanie Lish May 2017

Hell In Hand: Fear And Hope In The Hellmouths Of The Hours Of Catherine Of Cleves, Stephanie Lish

Theses and Dissertations

This paper is an attempt to investigate how well the borders and miniatures of The Hours of Catherine of Cleves facilitated the method of meditation recommended by Gerard Zerbolt of Zutphen and therefore was a useful tool in Catherine’s search for eternal salvation.


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber Jan 2017

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court …


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …


Old English Manuscripts In The Early Age Of Print: Matthew Parker And His Scribes, Robert Scott Bevill Dec 2016

Old English Manuscripts In The Early Age Of Print: Matthew Parker And His Scribes, Robert Scott Bevill

Doctoral Dissertations

Covering the first dedicated program in the study of and publication of Anglo-Saxon texts, my dissertation examines the sixteenth-century origins of medieval studies as an academic discipline. By placing recent scholarship on media, materiality, cognition, and intellectual history in conversation with traditional paleographical methods on medieval and renaissance manuscript culture, I argue for a new way of understanding how early modern scholars studied and presented the medieval past. I take as my focus a corpus of emulative Anglo-Saxon manuscript transcriptions produced under Elizabethan Archbishop Matthew Parker. Equal parts facsimile and edition, these transcriptions are a unique example of early modern …


The Knights Of The Front: Medieval History’S Influence On Great War Propaganda, Haley E. Claxton Mar 2015

The Knights Of The Front: Medieval History’S Influence On Great War Propaganda, Haley E. Claxton

Crossing Borders: A Multidisciplinary Journal of Undergraduate Scholarship

Spanning a number of academic areas, “Knights of the Front: Medieval History’s Influence on Great War Propaganda” focuses on the emergence of medieval imagery in the First World War propaganda. Examining several specific uses of medieval symbolism in propaganda posters from both Central and Allied powers, the article provides insight into the narrative of war, both politically and culturally constructed. The paper begins with an overview of the psychology behind visual persuasion and the history behind Europe’s cultural affinity for “chivalry,” then continues into specific case studies of period propaganda posters that hold not only themes of military glory and …