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Full-Text Articles in Labor History

Vintage Red.Docx, Rowan Cahill Sep 2017

Vintage Red.Docx, Rowan Cahill

Rowan Cahill

Review article based on the author's reading of the autobiographical novel by Stephen Moline, Red (Australian Scholarly Publishing, 2017). The novel is discussed in the context of the historiography of the Communist Party of Australia.


Mybarrio: Emigdio Vasquez And Chicana/O Identity In Orange County, Natalie Lawler, Denise Johnson, Marcus Herse, Jessica Bocinski, Manon Wogahn Sep 2017

Mybarrio: Emigdio Vasquez And Chicana/O Identity In Orange County, Natalie Lawler, Denise Johnson, Marcus Herse, Jessica Bocinski, Manon Wogahn

Exhibition Catalogs

"Emigdio Vasquez created artwork that challenged Orange County’s more prominent narrative of wealthy beachside neighborhoods. He painted the brown bodies and brown histories that defined our earliest communities and economy... Vasquez produced much of the local art history that Orange County should be known for and should protect. It is with this perspective that Chapman University is proud to present the exhibition, My Barrio: Emigdio Vasquez and Chicana/o Identity in Orange County, in conjunction with the Getty Pacific Standard Time: LA/LA initiative. We hope to initiate discourse not only about Vasquez’s prolific career, but also about the larger political …


Design Plan For The Sawmill Town History Wing At The Texas Forestry Museum, Kendall D. Gay Jul 2017

Design Plan For The Sawmill Town History Wing At The Texas Forestry Museum, Kendall D. Gay

Electronic Theses and Dissertations

The Texas Forestry Museum in Lufkin, Texas is the only forestry museum in the state. It preserves artifacts and educates visitors about Texas’ forest industry history. The museum has a Sawmill Town History Wing that is outdated and in need of a refreshing exhibit design based on current best practices. Using a previous museum audit as a guide, the new exhibit will have better flow, panel aesthetics, content, and interactive elements. By creating a new exhibit, the museum is better able to educate and entertain the visitors about Texas’ forest industry history.


Bloody Bay: Grassroots Policeways, Community Control, And Power In San Francisco And Its Hinterlands, 1846-1915, Darren A. Raspa Jul 2017

Bloody Bay: Grassroots Policeways, Community Control, And Power In San Francisco And Its Hinterlands, 1846-1915, Darren A. Raspa

History ETDs

“Bloody Bay: Grassroots Policeways, Community Control, and Power in San Francisco and its Hinterlands, 1846–1915” follows the history of San Francisco’s spectrum of formal and informal policing from the American takeover of California in 1846 during the U.S.–Mexico War to Police Commissioner Jesse B. Cook’s nationwide law enforcement advisory team tour in 1912 and San Francisco’s debut as the Jewel of a new American Pacific world during the Panama Pacific International Exposition in 1915. These six decades functioned as a unique period wherein a culture of popular justice and grassroots community peacekeeping were fostered. This policing environment was forged in …


"Propaganda For Democracy": The Vexed History Of The Federal Theatre Project, Karen E. Gellen Jun 2017

"Propaganda For Democracy": The Vexed History Of The Federal Theatre Project, Karen E. Gellen

Dissertations, Theses, and Capstone Projects

My thesis explores and analyzes the Federal Theater Project’s cultural and political impact during the Depression, as well as the contested legacy of this unique experiment in government-sponsored, broadly accessible cultural expression. Part of the New Deal’s Works Projects Administration, the FTP aimed to provide jobs for playwrights, actors, designers, stagehands, and other theater professionals on relief in the stark period from 1935 to 1939. But the project became a nationwide political and artistic flashpoint, spurring fierce debate over the leadership, politics and impact of this “people’s theater.” The FTP gave professional theater an unprecedented reach into working-class and black …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Making The Gilded Age: Myth, Money, And Misery In A Market Society, Austbrook D. Hudson Jan 2017

Making The Gilded Age: Myth, Money, And Misery In A Market Society, Austbrook D. Hudson

Murray State Theses and Dissertations

This project argues myths are central to society. For the Gilded Age, this was especially true. Myths helped to explain the world, individually and nationally. Stories structure life. Stories structure nations. They are consequential in times of change when the world is incomprehensible. At an individual level, the self-made ideal explained success and failure. It came with an implicit promise: every individual had an equal opportunity to succeed in the new economy, and the system was fair. Myths of the Western experience explained national identity. It revealed traits including rugged individualism, independence, and perseverance came from taming the frontier. These …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …