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Articles 1 - 3 of 3

Full-Text Articles in History

Let Me Be Myself, Brandon Stettenbenz Dec 2019

Let Me Be Myself, Brandon Stettenbenz

Capstone Projects and Master's Theses

Let Me Be Myself is a collection of short stories, essays, oral history, and poems that deals with generational trauma, history, traveling, family, war, oppression, and healing. This project serves to inform, evoke understanding, lend perspective, and inspire others. It aims to help others understand the trauma of being born from a Holocaust surviving family, and its impact on somebody in modern day society. It explores the story of a first, second, and third generation Holocaust refugee. It connects a timeline of eighty years of trauma through violence and oppression, and a pursuit to find healing from Nazi Germany.


"Name Her Reiko!": The Ikemiya Diaspora, Morgan Ikemiya May 2019

"Name Her Reiko!": The Ikemiya Diaspora, Morgan Ikemiya

Capstone Projects and Master's Theses

This creative-nonfiction project encapsulates a Japanese family diaspora to America beginning in the late 1880s. Through short stories, poems, and monologues, the author expresses familial struggles such as living in a foreign land and being Japanese in White America. The author reflects on her grandparents' time in the Japanese internment camps where they faced hardship and hegemonic oppression as well as her father's experience of growing up Japanese-American in Los Angeles. The stories weave together history, hardship, and race to create a unique diaspora story.


1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert May 2019

1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert

Capstone Projects and Master's Theses

This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.