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Full-Text Articles in History

The Independent Reign Of Queen Victoria, Emilee Serwan Dec 2018

The Independent Reign Of Queen Victoria, Emilee Serwan

History & Classics Undergraduate Theses

Queen Victoria is one often most well know monarchs in both English and global history due to the extent of her empire, her personal achievements and for being the second longest reigning monarch in England. However, many have questioned if this reign was hers or if she was actually a figurehead, instead, controlled by the men in her life. In analyzing Victoria’s life and studying her diaries and letters, as well as, the writings of people surrounding her, it is evident that that her reign was ultimately led out of her own control and independently. Victoria did not see her …


A Study In Sovereignty: Federalism, Political Culture, And The Future Of Conservatism, Clint Hamilton Apr 2018

A Study In Sovereignty: Federalism, Political Culture, And The Future Of Conservatism, Clint Hamilton

Senior Honors Theses

This thesis confronts symptoms of an issue which is eroding at the principles of conservative advocacy, specifically those dealing with federalism. It contrasts modern definitions of federalism with those which existed in the late 1700s, and then attempts to determine the cause of the change. Concluding that the change was caused by a shift in American political identity, the author argues that the conservative movement must begin a conversation on how best to adapt to the change to prevent further drifting away from conservative principles.


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …