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History of Religion

Religious education

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Full-Text Articles in History

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


John H. Vincent: The Other Co-Founder Of Chautauqua, Timothy S. Binkley Jan 2018

John H. Vincent: The Other Co-Founder Of Chautauqua, Timothy S. Binkley

Bridwell Library Research

This address, delivered at the Chautauqua Institution Hall of Philosophy on July 20, 2018, reviews the life of John Heyl Vincent (1832-1920) and his relationship to the Chautauqua Institution. Vincent was an American Methodist clergyman and bishop and a leading figure in the Sunday School movement. In 1874 Vincent and businessman Lewis Miller (1829-1899) established an innovative, trans-denominational Sunday School teachers’ training event on the shores of Lake Chautauqua in southwestern New York state. Under the leadership of Vincent and Miller, that event developed into the Chautauqua Institution: an annual summer-long celebration of the arts, religion, education, and recreation, and …


Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb Oct 2014

Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb

Articles

How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”