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Gaming And Culture: How Videogames Can Affect Global Players' Preception And Understanding Of Japan's History And Culture, Garrett Davies Jan 2021

Gaming And Culture: How Videogames Can Affect Global Players' Preception And Understanding Of Japan's History And Culture, Garrett Davies

Capstone Showcase

Video game developers have the ability to create synthetic worlds. These are places where players have the ability to immerse themselves within a culture presented to them by the creators. This allows a global audience to participate in the expression and learning of culture but that may come at a cost. Focusing on Japan, I want to dive into how culture is presenting within video games, why it is presented in such ways, and what that means for players' perception of the country through play.


“Tell Me, Bambi Or Yogi Ever Hunt You Back?” The Windigo Myth: A Metaphor For Imperialism And Mental Illness, Christine Carlough Dec 2019

“Tell Me, Bambi Or Yogi Ever Hunt You Back?” The Windigo Myth: A Metaphor For Imperialism And Mental Illness, Christine Carlough

Senior Capstone Theses

The Canadian indigenous myth of the windigo, originating from Algonquian-speaking tribes of the subarctic Northeast like Ojibwe and Cree, is a manifestation for a multitude of fears. This myth originated hundreds of years ago in order to explain the horror and lack of understanding of a mental illness, which would later be known as Windigo Psychosis. Windigo Psychosis is a culture-bound syndrome for an insatiable desire to consume human flesh. A culture-bound syndrome is recognizable and unique only within a specific society or culture, so in other words, Windigo Psychosis is specific to this area in Canada due to a …