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Full-Text Articles in Feminist, Gender, and Sexuality Studies

Queerform/Ing, Matthew Solon-Lee Weimer May 2024

Queerform/Ing, Matthew Solon-Lee Weimer

Art Theses and Dissertations

My artwork is situated within and around vessels and the Queer Homoerotic World and explores sexuality as a Demisexual within them. This is accomplished through the two processes of my creation, Minivague and Queerform/ing: balancing sexual tension and explicit expression, while subverting traditional norms and stereotypes with queerness to distance oneself from stereotypical Gay Art. Altering/emphasizing makes the artwork more romantic, lighter, whimsical, softer, and tender than the figure/s and the situations actually are. The process is also emphasizing what one sees or wants to be seen. The Pink Boy becomes a celebration of intimacy of any form. I discuss …


A Tale Of Triumph Amidst Tragedy: C-Section In Furini's The Birth Of Benjamin And The Death Of Rachel, Alexandra Carlile Jan 2020

A Tale Of Triumph Amidst Tragedy: C-Section In Furini's The Birth Of Benjamin And The Death Of Rachel, Alexandra Carlile

AWE (A Woman’s Experience)

No abstract provided.


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Reworking The White-Masculine Ideal, Steven H. Gonzalez Apr 2019

Reworking The White-Masculine Ideal, Steven H. Gonzalez

Art Theses and Dissertations

This text functions as an exploration of self through artistic practice, a designated space for reflection on contemporary Queer experience. In looking specifically at the permeation of the idealized-white-masculine figure as found within Western visual culture, social media and gay pornography become isolated as sites where these figures are commonly found. This line of inquiry defines how the ideal is reified through these differing digital platforms and the social implications the homogenized male form has on raced individuals. In addition to determining the image of the perfect masculine physique through research, this text expands on how its' imaged representation becomes …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


Silhouettes Of A Silent Female’S Authority: A Psychoanalytic And Feminist Perspective On The Art Of Kara Walker, Angelica E. Perez Sep 2016

Silhouettes Of A Silent Female’S Authority: A Psychoanalytic And Feminist Perspective On The Art Of Kara Walker, Angelica E. Perez

The Kennesaw Journal of Undergraduate Research

The focus of my research centers on the contemporary work of Georgia-based artist, Kara Elizabeth Walker. In conducting extensive research on the life of the artist as well as three select artworks which recall the antebellum slave era within the south, I argue the explicit presence of the power of the enslaved prepubescent girl and young woman. The three select works that I intend to analyze are Burn, a cut-paper silhouette on canvas created in 1998, The Invisible Beauty, a mixed media piece made in 2001, and Cut, a paper cut-out silhouette made in 1998.

In a …


Finding Aid To The Collection Of Vernon Lee Materials, Violet Paget, Colby College Special Collections Jan 2015

Finding Aid To The Collection Of Vernon Lee Materials, Violet Paget, Colby College Special Collections

Finding Aids

The Vernon Lee Collection at Colby College contains over 1000 letters, 136 manuscripts and articles, 117 photographs, and a small number of personal documents and artifacts, spanning the years 1866-1960. First and subsequent editions of Vernon Lee titles are described in the Colby Libraries web catalog. Materials arranged in seven series: Correspondence from Vernon Lee, Correspondence to Vernon Lee, Manuscripts, Published Writings, Photographs, Personal Items and Artifacts, and Clippings.