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Full-Text Articles in Feminist, Gender, and Sexuality Studies

Cultivating Chingona Power: A Study On The Chingona Identity, Celia Orosco Haro Jan 2019

Cultivating Chingona Power: A Study On The Chingona Identity, Celia Orosco Haro

Cal Poly Humboldt theses and projects

Mujeres across the country are claiming the Chingona identity and using it to cultivate their Chingona strength, feel empowered, and live for their own approval. A Chingona in this newly reclaimed use means a woman who embodies confidence, acceptance of self, reclamation of sexuality, siguiendo le adelante por su propio camino sin importarle lo que digan los demás, rejects social and cultural norms/expectations of women, and uses her strengths to empower and uplift others. Through the reclamation of this identity, these mujeres are moving beyond being hijas de la chingada to being Chingonas. This research highlights the Chingona identity …


Toward A Working Theory Of Queer Hypermedia: An Analysis Of Queer Textual Structures In Gone Home And What Remains Of Edith Finch, Cat Boers Jan 2019

Toward A Working Theory Of Queer Hypermedia: An Analysis Of Queer Textual Structures In Gone Home And What Remains Of Edith Finch, Cat Boers

Cal Poly Humboldt theses and projects

In this project, I analyze two video games, Gone Home (Fullbright Company 2013) and What Remains of Edith Finch (Giant Sparrow 2017), through a queer theoretical framework, focusing on three specific features of the games: 1) their status as open world games, 2) the agency given to players in interactions with objects, and 3) how ambiguous player-character identity is used to create a sense of estrangement in the player. I use these features to argue for a specifically queer theoretical approach to hypermedia, which is attentive to the process of how players create an identity for themselves within the game …


Towards A Critical Game Based Pedagogy, Justin K. Egan Jan 2019

Towards A Critical Game Based Pedagogy, Justin K. Egan

Cal Poly Humboldt theses and projects

This thesis outlines and examines core concepts of game-based learning as identified by James Paul Gee, and Kurt Squire, among other scholars. These findings are then connected to the contemporary, transformative threshold concepts of composition—as explored in Naming What We Know. This connection seeks to argue game-based pedagogy may be an invaluable tool for introducing critical perspectives to composition students in order to better equip them with critical thinking strategies and cultural critiques, while improving their writing skills. A theoretical framework is presented in the form of four “Pillars” of a Critical Game-Based Pedagogy: Literacy, Identity, Social Learning, and Multimodality—all …