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Articles 1 - 5 of 5
Full-Text Articles in Feminist, Gender, and Sexuality Studies
Metamorphis, Luca Lee Sobarzo Faust
Metamorphis, Luca Lee Sobarzo Faust
Theses and Dissertations
Web3D interactive experience that explores time, communication, and transformation, from a personal storytelling perspective. Hosted on a web platform, the experience displays three environments: Metamorphis, Cuir AI, and Hain. These spaces propose a fragmented narrative that seeks to interrogate both the characters and the viewer’s perception on the linearity of time
Queer And Trans Prison Voices: A Podcast Archive On Prison Abolition, Josefine Ziebell
Queer And Trans Prison Voices: A Podcast Archive On Prison Abolition, Josefine Ziebell
Dissertations, Theses, and Capstone Projects
This capstone project is located at the intersection of Critical Prison Studies, Gender Studies, Sound Studies, and American Studies. It highlights the importance of sonic modes of anti-carceral resistance by featuring the recorded voices of incarcerated people through the creation of a sonic archive of prison writings. By integrating that sonic archive into the podcast medium, this project functions as a digital archive for incarcerated voices, consisting of two tracks: a collection of short-spoken readings by queer and transgender incarcerated authors, and podcast-style interviews with activist scholars, organizations, and sound artists working towards prison abolition. In this paper, I establish …
Free-To-Play? An Examination Of Intrinsic Motivation And Gaming Behaviors In U.S. Female Mobile Gamers, Margot Goldblum
Free-To-Play? An Examination Of Intrinsic Motivation And Gaming Behaviors In U.S. Female Mobile Gamers, Margot Goldblum
Dissertations and Theses
The prevalence of U.S. female gamers has skyrocketed in recent years, largely due to the popularity of mobile games; however, this population is underrepresented in academic research. The present study aimed to close this gap in the literature by focusing on the motivations and behaviors of adult female mobile gamers in the U.S. It also aimed to capture changes in gaming motivation and behavior resulting from the onset of the COVID-19 pandemic. An online sample of 354 American women 18 to 77 years of age (M = 36.79, SD = 12.38) were surveyed about their motivations for mobile gaming, …
The Queer Allure Of Digital Sociality, Benjamin Parrish Haber
The Queer Allure Of Digital Sociality, Benjamin Parrish Haber
Dissertations, Theses, and Capstone Projects
This dissertation explores the resonance between queer sociality and emergent forms of digital communication. Drawing from queer theory and LGBTQ social histories, this dissertation charts the convergence of digital social modulation with the polyvalence, promiscuity, and mutability of queer sociality. A close analysis of the infrastructure and design of Facebook, Snapchat, Grindr, and other queered social media platforms demonstrates how digital capitalism’s desire for lifelong compulsive engagement is in part facilitated by an appropriation of the ongoingness of queer sexuality and relationality. In highlighting the key role of temporality, aesthetic, and affect in regulating the creation and circulation of digital …
The Kids Are All Right Online: Teen Girls' Experiences With Self-Presentation, Impression Management & Aggression On Facebook, Alison Michelle Hill
The Kids Are All Right Online: Teen Girls' Experiences With Self-Presentation, Impression Management & Aggression On Facebook, Alison Michelle Hill
Dissertations, Theses, and Capstone Projects
Online social network participation is widespread among American adolescents. Prolific creators, consumers and curators of content, they write themselves into being (boyd, 2007) on social network sites like Facebook. Drawing on Erving Goffman's study of symbolic interaction in the form of dramaturgical perspective and The Third Person Effect, this research explores how young women ages 14-17 craft their self-presentations, engage in impression management, and experience aggression and bullying on Facebook. I propose that the majority of this age cohort craft online self-presentations that are consistent with their offline selves, yet they believe that other girls their age use their profiles …