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Interdisciplinary Arts and Media Commons™
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Articles 1 - 30 of 268
Full-Text Articles in Interdisciplinary Arts and Media
What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman
What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman
Dissertations, Theses, and Capstone Projects
The word “billion” is a mathematical abstraction related to “big,” but it is difficult to understand the vast difference in value between one million and one billion; even harder to understand the vast difference in purchasing power between one billion dollars, and the average U.S. yearly income. Perhaps most difficult to conceive of is what that purchasing power and huge mass of capital translates to in terms of power. This project blends design, text, facts, and figures into an interactive narrative website that helps the user better understand their position in relation to extreme wealth: https://whatdoesonebilliondollarslooklike.website/
The site incorporates …
Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban
Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban
Journal of Art, Design and Music
In this paper, we explore the impact of the rapid digital transformation in Applied Arts and Design and its influence on the realm of Maintainability. We examine how CAD, 3D modeling, have revolutionized the conceptualization and prototyping stages, enabling precise idea communication and immersive representations. Specifically, we focus on Design for Maintainability (DfMn) and its critical aspects such as repairability, serviceability, maintainability, and reliability, which significantly affect cost and user satisfaction. By leveraging this tool, designers can create highly maintainable and user-friendly products. The transformative potential of this tool in industrial design is highlighted, providing promising avenues for future research …
Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai
Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai
Dartmouth College Master’s Theses
Over the last decade, generative artificial intelligence models have advanced significantly and provided the public with several tools to create new works of art. However, the true authorship of these works has been debated due to their training on web-scraped data. Serving as an analogy to these larger models, Poster, Performed is an interactive artificial intelligence exhibition project that uses image assets submitted by the public to create poster compositions with custom image processing algorithms. During the course of a four-day exhibition, visitors were asked to identify the exhibition’s primary artist from five options: (1) participants who submitted image assets, …
(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan
(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan
Dartmouth College Master’s Theses
Augmented art— the subgenre of art that incorporates physical and digital artwork— is a rapidly growing field driven by advancing technology and a new generation for whom that tech is a given. Yet the presence of media like augmented and virtual reality in exhibition remains a controversial subject. Rather than focusing on the many theoretical debates about whether digital pieces can qualify as "good" art, we study it in practice through the eyes of the casual art observer. This paper highlights the audience in a within-participant study that asked viewers to take in a physical sculpture intentionally built with virtual …
Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo
Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo
Architecture Masters of Science Program: Theses
The expanded use of the term scenography is widening its understanding of the word to encompass many experiential design disciplines beyond its origin in theatre. At its essence, scenography is the culmination of a designer’s collaborative efforts to take a prompt, whether it be a client program, a script, or other, and produce a holistic assemblage of experiential design elements to spatially engage an end user. Many experts in across design fields have acknowledged that there is disciplinary cross over among those practicing in experiential design fields in terms of design output or intention. By means of designer surveys and …
Performative Mixing For Immersive Audio, Brian A. Elizondo
Performative Mixing For Immersive Audio, Brian A. Elizondo
LSU Doctoral Dissertations
Immersive multichannel audio can be produced with specialized setups of loudspeakers, often surrounding the audience. These setups can feature as few as four loudspeakers or more than 300. Performative mixing in these environments requires a bespoke solution offering intuitive gestural control. Beyond the usual faders for gain control, advancements in multichannel sound demand interfaces capable of quickly positioning sounds between channels. The Quad Cartesian Positioner is such a solution in the form of a Eurorack module for surround mixing for use in live or studio performances.
Diffusion/mixing methods for live multichannel immersive music often rely on the repurposing of hardware …
Collaborative Storytelling In The Parable Task: The Dramaturg As Game Designer In Pervasive Performance, Percival Hornak
Collaborative Storytelling In The Parable Task: The Dramaturg As Game Designer In Pervasive Performance, Percival Hornak
Masters Theses
Proceeding from a framing of theater as collaborative storytelling, I argue for defining role-playing games as a kind of performance and for their value in structuring experiential and participatory theater. Building on the impulse at the heart of experiential and immersive theater to place the audience within the world of the performance and center their experience, I explore what it means for theater artists to cede control over how audiences make meaning of their work in favor of letting narrative emerge from the participation of the audience during the performance event. I propose a framework called pervasive performance that merges …
Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes
Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes
Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature
This essay introduces the concept of negative estrangement to help understand current cultural interventions into the norms of depicting fantasy races. First, this essay builds on Shklovsky’s concept of estrangement to describe the literary practice of negative estrangement, wherein artists craft “more evil” foes based on hybridized amalgamations of stereotypes to create antipathy toward a subject, be it monster or fantasy race. This practice is sometimes used in service of confronting the issue of race and racism, despite seeming to reify or rearticulate racist stereotypes.
This essay builds on Tolkien’s argument in favor of creating “more evil” foes to exemplify …
Music As A Tool For Ecstatic Space Design, Pranav Amin
Music As A Tool For Ecstatic Space Design, Pranav Amin
Masters Theses
Music and architecture share a sacred bond across cultures. Their histories intertwine and together, they shape ritualistic, religious, and popular practices. As one of the few remaining avenues of universal transcendental experiences that have been so integral to humans, music’s ability to create ecstatic spaces is ever more necessary for the modern human. This thesis uses spatial, artificial intelligence, visual, and aural tools—while engaging in a dialogue between rationalist architecture and shamanic conceptions of spaces—to create an ecstatic space that seeks to reimagine the union of music and architecture. It reveals new ways in which this union can be experienced …
Distance: A Collection Of Studies Of Human-Computer Interaction To Explore Human Emotions And Relationships, Jinha Kang
Distance: A Collection Of Studies Of Human-Computer Interaction To Explore Human Emotions And Relationships, Jinha Kang
Masters Theses
In today's society, technology has become an indispensable part of our lives, permeating our daily routines to the point where it feels as essential as the air we breathe. The COVID-19 pandemic further highlighted the profound impact of technology, revealing its dual nature. While video conferencing bridged distances and connected people, the excessive use of social media drove wedges between them. As a multimedia artist, this thesis focuses on harnessing the positive potential of technology. Specifically, the objective is to employ technology as a medium to create art that fosters meaningful connections among individuals and conveys intricate emotions and complex …
Step 10, Jinhong Cai
Step 10, Jinhong Cai
Masters Theses
Step 10 is an experiment on provoking empathy through
abstracted elements within my studio practice. I am
proposing to craft an emotional piece without leaning
on my identity. This written thesis consists of two parts:
narrative prose and an explanation of my studio practice.
While the installation is entirely devoid of cultural or
personal references, this text-based thesis is full of them
because it is intended to inform whoever is interested in
learning more about the motive behind this creation.
The questions I bought into the thought and creation
process are: Can a piece of art still successfully bring
out …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
The Benefits Of Art Therapy On Stress And Anxiety Of Oncology Patients During Treatment, Helen Shiepe
The Benefits Of Art Therapy On Stress And Anxiety Of Oncology Patients During Treatment, Helen Shiepe
Expressive Therapies Capstone Theses
Within the last ten years research on art therapy and its positive impact on oncology patients’ stress and anxiety during treatment has been minimal. Oncology patients whether they are children or adults when diagnosed experience similar reactions due to their diagnosis, treatment, and in some cases end of life care. The current question is whether or not art therapy does have a positive impact on decreasing the stress and anxiety with oncology patients while undergoing treatment. Deane, Fitch & Carmen (2000), discussed art therapy as a healing art that is “intended to integrate physical, emotional, and spiritual care by facilitating …
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy
Seton Hall University Dissertations and Theses (ETDs)
High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore and learn from. Although far different from sitting and reading a book, there is a distinct connection to be made between how literature is experienced and how audiences can experience a narrative-heavy video game. Based on this connection, there are bridges to be built between video games and literature, understanding how one field can benefit from the other as well as how one field can be informed by the other. An analysis of the video game Red Dead Redemption 2 using reader response theory can illustrate …
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Dartmouth College Master’s Theses
Augmented reality (AR) and non-fungible tokens (NFTs) introduce new considerations for the long-standing debate of what it means for digital art to be “real.” However, the ability to create AR experiences is limited to those who are technically skilled or who can afford to consult someone else. This paper addresses the need for an accessible tool that enables artists of all technical backgrounds to expressively create marks in AR. The solution includes a mobile application called CrayonAR. The system was designed to be modular, minimal, and physically engaging, and was developed in Unity using ARFoundation and Firebase Storage and Realtime …
Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body, Sara Riley Dotterer
Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body, Sara Riley Dotterer
Art Theses and Dissertations
To me, ecology is the relational, full-body awareness that I am made up of and deeply connected to everything around me; and for better or worse, this is reciprocal. I form ecotones, an ecological transitional zone between two ecosystems, with the world around me. I use this ecotonal lens to blur binaries and dissolve boundaries between me and the world “outside my body.” During my Masters of Fine Arts at Southern Methodist University, I have continuously explored and represented the lives of various more-than-human species outside of my body, including plants, fungi and protista through an ecotonal lens. Although these …
Dirt Circus: Queering Sports And Home Through Filth, Hannah Patteson
Dirt Circus: Queering Sports And Home Through Filth, Hannah Patteson
Masters Theses, 2020-current
This monograph accompanies the MFA Thesis Exhibition, “Dirt Circus”. I outline the history of circus and carnival culture and the ways in which queer identities are expressed through these artistic modes. I describe the nonconforming expressions of gender in these arenas through bearded ladies, aerialists, clowns, and the freak show. I then explore various groups from the 70’s to present day, including Bread and Puppet Theater, The Cockettes, and Split Britches, who utilize performance to further their ideologies of gender freedom, anti-capitalism, and sexual liberation. I compare our differing uses of cheap art and public engagement within the realm of …
Elsewhere: In Defense Of Daydreaming, Alex Braden
Elsewhere: In Defense Of Daydreaming, Alex Braden
MFA in Visual Art
Much like music, organic life is an absurd, improbable, and serendipitous instance. I set circular, electric, acoustic, and magnetic forces in motion and allow them to coalesce freely in the hopes of synthesizing unexpected moments of beauty, connection, and harmony.
Uni_Form Space: Exploring Environment Through Fashion+Architecture, Alanzo Price
Uni_Form Space: Exploring Environment Through Fashion+Architecture, Alanzo Price
Bachelor of Architecture Theses - 5th Year
Henry Van de Velde advocated for the German concept, ‘Gesamtkunstwerk’ which translates to ‘total work of art’. This concept became popular during the Art Nouveau Movement around the 1890s when architects began utilizing their knowledge of scale to design fashion and other everyday objects like silverware. Though this concept has produced intriguing designs, architects still shy away from design processes that seem ornamental assuming that they will not produce work that is ‘architectural’. The goal of this project is to create an architectural environment by curating designed elements that use a recognizable design language present in fashion and architecture. The …
Spit Brimming With Futures, Penny Molesso
Spit Brimming With Futures, Penny Molesso
School of Art, Art History, and Design: Theses and Student Creative Work
SPIT BRIMMING WITH FUTURES is an immersive video and audio installation that uses ASMR (Autonomous Sensory Meridian Response) to investigate the intersection of transgender and neurodivergent identity, expressing an urgent need to imagine stories about transgender, autistic people that affirm our agency and autonomy amidst a political climate that weaponizes neurodivergence to delegitimize trans experiences. The American political right’s vilification of transgender people is used to uphold structures of white supremacy and heteropatriarchy that become destabilized when rigid binary gender categories are challenged. The political right has a vested interest in keeping trans people out of public view, thus weaponizing …
The Landscape Does Not Care It Is A Landscape: A Utopian Pessimist Journey In Kentucky., Shachaf Polakow
The Landscape Does Not Care It Is A Landscape: A Utopian Pessimist Journey In Kentucky., Shachaf Polakow
Electronic Theses and Dissertations
These thesis and exhibition, invite the viewers to travel through different places in Central and Eastern Kentucky. The region’s landscape, like many other American landscapes, is often known to the public through the settler colonial lens—a lens that ignores Indigenous peoples’ history in the region. The work in the exhibition is a response to landscape art's history and its complicity with American settler colonialism- art that was recruited to create a new identity for the settlers and for the country from the beginning of the American Colonial Project. Landscape art was a crucial part of this effort, presenting the land …
Someone, Stop Her! The Musical (The Gallery Show): The Thesis Document., Hannah Dewitt
Someone, Stop Her! The Musical (The Gallery Show): The Thesis Document., Hannah Dewitt
Electronic Theses and Dissertations
This thesis document accompanies a body of work that is radically vulnerable, personally political, and emotionally complex. Through my work, I challenge myself and my audience to sit with discomfort and create an environment suitable to generate a nuanced appreciation of pain that approaches its acceptance through humor, confessionalism, and the subversion of tropes against themselves as an act of counter-mimicry. This document situates my work within art-historical context with a primary focus on performance art and applies insight from each artwork referenced to further analyze and defend my own work. Additionally, I use texts relating to Camp sensibility, binary …
Ideation And Iteration For Creatives, Sandee M. Chamberlain
Ideation And Iteration For Creatives, Sandee M. Chamberlain
KSU Distinguished Course Repository
This course addresses the development of visual literacy including concepting, initial approaches of creating an encompassing aesthetic, creating timelines for production, and exploring the refining aspects of creative production. Students will devise an advanced creative problem and provide a documented account of their creative journey to present as a process journal at the end of the course.
Open Textbook For Art 27, Nate Cooper
Open Textbook For Art 27, Nate Cooper
Open Educational Resources
Work in Progress - In the Spring of 2023, I will endeavor to work collaboratively with students to develop an open textbook for the Art 26: UX Visual Design course. As this class has only been offered once in the past and in general the UX courses are new at Kingsborough there isn't an obvious single authority on the subject. As a practitioner in the field professionally, I grow concerned that even if a solid text could be found in print that industry changes happen so frequently that the only helpful authority will need to be a dynamic work. Hence, …
Spotify: The Addiction, Madison Skye Jackson
Spotify: The Addiction, Madison Skye Jackson
Graphic Communication
The redesign of the Swedish digital music streaming service called Spotify gives it the potential to play an even larger role in the world by becoming its own social media platform. Even with Spotify's successes, Spotify currently still lacks the best social experience because of the limited ability to share music within the mobile app.
A redesign of the Spotify app offers interaction opportunities between users to make it a solid form of social media and a stronger competitor to the rising TikTok app. Combined with user experience criteria and new visualizations, I was able to build a prototype that …
Why Sweep The Cinders…, Gretchen Larsen
Why Sweep The Cinders…, Gretchen Larsen
School of Art, Art History, and Design: Theses and Student Creative Work
In my creative practice I climb down the ladder, put the glass slipper on my own foot, and build the ball for myself (and everyone I know, of course). What I mean is, instead of waiting for the prince and his kingdom to come, I have learned to pursue my own dreams. I do this by dreaming up and building objects using a mixture of traditional and new media. I work with wood, acrylic, LEDs, microcontrollers, lamp parts, and other materials including fabric and projectors. I create, live with, and create again, objects of my own design. The objects I …
Metamorphis, Luca Lee Sobarzo Faust
Metamorphis, Luca Lee Sobarzo Faust
Theses and Dissertations
Web3D interactive experience that explores time, communication, and transformation, from a personal storytelling perspective. Hosted on a web platform, the experience displays three environments: Metamorphis, Cuir AI, and Hain. These spaces propose a fragmented narrative that seeks to interrogate both the characters and the viewer’s perception on the linearity of time
In A Small Sea, Thomas Giebler
In A Small Sea, Thomas Giebler
Master's Theses
A pool of water stands before you. It is nebulous and free flowing. As you peer in, you realize how vast and deep something initially so unassuming on the surface has become.
This is my small sea.
Within this sea that rests between my ears, I am a small ‘c’ creator. This body of water is filled with experiences, inspiration, and vision. In this place, I synthesize the world around me into my work, creating microcosms that are full of life, color, and story. The idea of microcosms is the cornerstone of my design.
Within each of my created worlds, …
Goodbye? Reflections And Stream Of Consciousness On, Underneath And Around The Creation Of “Hello?”, Leonard Shevel Gurevich
Goodbye? Reflections And Stream Of Consciousness On, Underneath And Around The Creation Of “Hello?”, Leonard Shevel Gurevich
Senior Projects Spring 2023
Senior Project submitted to The Division of Arts of Bard College.
Here And Now, Samaira 2023, Samaira G. Wilson
Here And Now, Samaira 2023, Samaira G. Wilson
Senior Projects Spring 2023
Consider my work as a thread weaving through time. Illustrations of grappling with the present and its illusive constant nature. Questioning permanence. The temporary. This show, these walls, not forever, not for lease. Just a point in time. Can we hold time? Keep it? Is it ours? No. Time is something that is eaten, driven through, falling, perpetual, casual, necessary, fought against, spent, and healing.
Here and Now plays with what time feels like and is contrasted by an active voyage to another world.