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Interactive Arts Commons

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2020

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Articles 1 - 30 of 57

Full-Text Articles in Interactive Arts

War Of The Moon, Bibiana Medkova Dec 2020

War Of The Moon, Bibiana Medkova

Masters Theses

Space, in the post-World War context, was the new frontier of ‘global’ dominion. Space Race of the 1950s was a competition to signal technological capability and military strength. The objective of War of the Moon is to unpack the motivation for Moon race in 1950s. What did countries have to gain politically, economically, socially and technologically by conquering space and landing on the moon. At what cost? Who financed it, and where did the labor, land, and raw materials sourced come from. And how it was used to accomplish said landing. Space security is a massive aspect of all current …


To Lend Is To Love: The Benefits Of A Lending Library On Campus, Lucia Boulos Dec 2020

To Lend Is To Love: The Benefits Of A Lending Library On Campus, Lucia Boulos

Honors Projects

This project centers around the construction of a lending library for Bowling Green State University’s campus. It seeks to answer questions concerning the frequency of reading both academically and leisurely, the preference of printed texts over electronic texts, the financial toll of textbooks and other materials, and how to make resources more accessible for students and community members. The concept behind a lending library is to “take a book and leave a book.” Participants can choose to do both or one of those options. The final structure is installed by the Community Garden behind the Fine Arts building. The project …


Real-Time Body Tracking And Projection Mapping In The Interactive Arts, Sydney Baroya Dec 2020

Real-Time Body Tracking And Projection Mapping In The Interactive Arts, Sydney Baroya

Master's Theses

Projection mapping, a subtopic of augmented reality, displays computer-generated light visualizations from projectors onto the real environment. A challenge for projection mapping in performing interactive arts is dynamic body movements. Accuracy and speed are key components for an immersive application of body projection mapping and dependent on scanning and processing time.

This thesis presents a novel technique to achieve real-time body projection mapping utilizing a state of the art body tracking device, Microsoft’s Azure Kinect DK, by using an array of trackers for error minimization and movement prediction. The device's Sensor and Bodytracking SDKs allow multiple device synchronization. We combine …


Indeterminate Sample Sequencing In Virtual Reality, Chase Mitchusson Oct 2020

Indeterminate Sample Sequencing In Virtual Reality, Chase Mitchusson

LSU Doctoral Dissertations

The VR Sequencer is a tool for composing and performing music which takes advantage of spatial configuration of 3-D objects to generate looping sequences. This project combines dice-rolling with omnidirectional playheads and variable terrain to make a sequencer with indeterminate features in Virtual Reality (VR). A comparison of mapping systems for music games and digital instruments demonstrates a middle ground for interactive music making which the VR Sequencer applies. An inspection of current VR works exhibits a disconnect be- tween VR gamers and experimental musicians. In an attempt to give the gaming community access to experimental music making, the VR …


Perceiving Mathematics And Art, Edmund Harriss Oct 2020

Perceiving Mathematics And Art, Edmund Harriss

Mic Lectures

Mathematics and art provide powerful lenses to perceive and understand the world, part of an ancient tradition whether it starts in the South Pacific with tapa cloth and wave maps for navigation or in Iceland with knitting patterns and sunstones. Edmund Harriss, an artist and assistant clinical professor of mathematics in the Fulbright College of Arts and Sciences, explores these connections in his Honors College Mic lecture.


Accessibility Compliance And Assessments For Gateway Websites In Life Sciences: Toward Inclusive Design, Noreen Y. Whysel, Shari Thurow, Bev Corwin Oct 2020

Accessibility Compliance And Assessments For Gateway Websites In Life Sciences: Toward Inclusive Design, Noreen Y. Whysel, Shari Thurow, Bev Corwin

Publications and Research

One main purpose of information architecture and site navigation is to enhance the effectiveness of user interfaces (UIs) by supporting and enabling task completion, accessibility, and sustainability. This is of particular importance for science gateways given the complexity of information on portal sites.

We examined the accessibility of 50 randomly selected gateway websites in the Life Sciences category in the Science Gateways Community Institute (SGCI) catalog, using both manual and automated methodologies. None of these sites produced an accessible website as per W3C, WCAG 2.1, and Section 508 standards. The most common accessibility success in these websites was URL structure, …


Photography & Visual Perception, Rachel Leigh Bell Oct 2020

Photography & Visual Perception, Rachel Leigh Bell

Open Educational Resources

This online class introduces students to the basic materials, terms and methods of digital photography. Students will be introduced to the digital camera, including camera settings and controls, but can also work with any photographing device. This is a hands-on class and students will photograph subjects indoors and outdoors, upload, edit, and print image files. Students will complete photo assignments throughout the semester as well as a final project that incorporates the techniques and themes covered in the course.


Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb Oct 2020

Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb

Articles

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …


The Verge: Networks Of Intersubjective Responding For Just Sustainability Arts Educational Research, Marna Hauk, Amanda Rachel Kippen Sep 2020

The Verge: Networks Of Intersubjective Responding For Just Sustainability Arts Educational Research, Marna Hauk, Amanda Rachel Kippen

Artizein: Arts and Teaching Journal

Two sustainability arts scholars describe a method of data interpretation they developed for making sense of complex environmental and sustainability education research data. They “played” images and recorded a conversation in a form of arts-based intersubjective knowing. The card game process was named the Verge because of how the process promises to surface unheard voices and re-center nondominant insights and ways of knowing. It leverages Casey’s glance method with systems networks to complicate sense making in arts-based educational research. The arts scholars intermixed research data from two just sustainability education research case studies: collages from participants of a climate justice …


Visualizing Tedx Events: Ten Years Of “Ideas Worth Spreading”, Antonios Liamis Sep 2020

Visualizing Tedx Events: Ten Years Of “Ideas Worth Spreading”, Antonios Liamis

Dissertations, Theses, and Capstone Projects

I have always been fascinated by how ideas are spread. Often, ideas are chosen to serve an immediate purpose, and there is an expectation that the choice will matter only insofar as it serves to achieve the desired goal. However, once an idea takes off, it becomes sufficient in itself to disseminate its message. When I first heard about the rubric “Ideas Worth Spreading” in connection with Technology, Entertainment, and Design (TED) conferences, I had an emotional response because I was always trying to get involved in those three categories. My fascination with the question of what makes some ideas …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Breathe The Machine, Matt S. Roberts, Terri Witek, Teresa Carmody, Dengke Chen Jul 2020

Breathe The Machine, Matt S. Roberts, Terri Witek, Teresa Carmody, Dengke Chen

Electronic Literature Organization Conference 2020

Breathe the Machine

interspecies morph edition featuring a video conference and solo or synched blow-ins

Teresa Carmody Dengke Chen Matt Roberts Terri Witek

The FaaS were future-oriented. Every day, they contemplated the question: what kind of ancestor will you be?

A collaborative group composed of a prose writer, new media artist, 3-D animator, and poet enter your personal computers and suggest that in this particularly viral moment, individual breaths + machines may be the closest we get to community touch. An animated video conference offers the project's conceptual framework, including questions about invasive species and intimacy in this new world …


Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr. Jul 2020

Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr.

Electronic Literature Organization Conference 2020

A digital poetry performance in seven locations. This online performance mixes pre-recorded video of projection poetry in seven places/landscapes around SE Queensland, Australia with a live digital poetry reading.

The theme of this performance is landscapes of change, exploring places in SE Queensland impacted by bushfires, deviated by floods, altered by drought, damaged by weapon testing, trees thousands of years old, home of non-human creatures and the revealed geology that roads carve.

Using pico/portable projectors, digital poet Jason Nelson, will add a poetic light-based skin to these landscapes, recording the results, replaying them during the performance. As the projection videos …


Wind, Light And Seating Xperience (Xr), Shaun Foster Jul 2020

Wind, Light And Seating Xperience (Xr), Shaun Foster

Frameless

Inspired by Plato’s Cave metaphor from "The Republic", this mixed reality experience talk and demonstration will ask the user to enter a virtual reality experience that is not completely virtual. Elements from the real world exist inside of the virtual; a flash light, a chair and wind. Research and demonstrations will be presented discussing what is XR (mixed reality) right now and what are some exciting technologies on the horizon that will take this field further...


Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm Jul 2020

Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm

Frameless

Presenting theatrical performances in virtual reality (VR) has been an active area of research since the early 2000's. VR provides a unique form of storytelling, which is made possible through the use of physically and digitally distributed 3D worlds.

We describe a methodology for determining audience engagement in a virtual theatre performance. We use a combination of galvanic skin response (GSR) data, self-reported positive and negative affect schedule (PANAS), post-viewing reflection, and a think aloud method to assess user reaction to the virtual reality experience.

In this study, we combine the implicit physiological data from GSR with explicit user feedback …


Savage Words, Lee Tusman Jul 2020

Savage Words, Lee Tusman

Electronic Literature Organization Conference 2020

Savage Words is a realtime massive multiplayer online text space as well as a collaborative poem and asynchronous chatroom. It is a corner of the internet built on the platform Your World of Text, an infinite grid of text editable by visitors.

Throughout the conference period, participants can join in a communal writing, a textual table of simultaneous and asynchronous shared writing. ASCII images, freewheeling conversations, 'Poetry', and other forms of experimental text will be woven together into a freewheeling shared work.

Screenshots of the unfolding text will be saved at regular intervals, to be published after the conclusion of …


Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado Jul 2020

Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado

Electronic Literature Organization Conference 2020

Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …


Falproject, Mohsen Hazrati Jul 2020

Falproject, Mohsen Hazrati

Electronic Literature Organization Conference 2020

"A fāl or Bibliomancy is good or bad, the profit or the loss whose occurrence is predicted by hearing a word or a voice, seeing the movement or the expression, opening or reading a book, or observing a specific motif or image." Mohammad Vojdani

FAL Project is a VR-AR Prediction Machine based on an Old Iranian Bibliomancy tradition.

This project is about generating a virtual environment of a prediction using unlimited online data based on the Persian Mysticism and tradition into a VR artwork. As there are so many people who get matched results based on their niyats(Intent of prediction) …


Procedural Montage: A Design Trace Of Reflection And Refraction, Jasmine T. Otto, Angus G. Forbes Jul 2020

Procedural Montage: A Design Trace Of Reflection And Refraction, Jasmine T. Otto, Angus G. Forbes

Electronic Literature Organization Conference 2020

Narrative media may vary the adjacency of fixed textual passages to drive rhizomatic readings through a montage procedure. We present the design of “exul mater”, a hypertext fiction which locates perlocutionary acts in virtual spaces and resonant gaps. We reflect on sculptural fiction, the (de)formance of complex systems, and tarot reading as methods of layering metaphorical blends into polysemous juxtapositional elements. "exul mater" consists of one set of such elements and their pairwise juxtapositions, as presented through an interface which supports higher-order ‘gap-filling’ reading(s). We draw on peer feedback to address challenges to readability arising from the narrative application of …


Why Are We Like This?: Exploring Writing Mechanics For An Ai-Augmented Storytelling Game, Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin Jul 2020

Why Are We Like This?: Exploring Writing Mechanics For An Ai-Augmented Storytelling Game, Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin

Electronic Literature Organization Conference 2020

Why Are We Like This? (WAWLT) is a playful, co-creative, AI-augmented, improvisational storytelling game in which one or more players explore and influence an ongoing simulation which they then glean for narrative material. It uses the recently developed simulation technology of story sifting (the recognition of microstories in a chronicle of simulation events), via the Felt library, to afford a new kind of playful, social, and creative writing experience. In this paper, we discuss our primary design goals: (1) using computation and interaction design to support casual player creativity, and (2) foregrounding character subjectivity as a driver for …


Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev Jul 2020

Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev

Electronic Literature Organization Conference 2020

Danish public libraries have since 2010 exhibited, disseminated, and taught digital literature. This paper lays out the general trajectory of their work, and introduces the notion of a post-digital literacy: a theoretical lens through which to conceptualize and articulate the importance of teaching digital literature in K-12.

In fruitful dialogue with a variety of other parties and institutions, including Aarhus University and the ELO, a handful of public libraries have developed considerable and impressive expertise, grounded in practice-based experimentation. Their efforts, which have taken place in the course of six projects, are the case into which this paper inquires. …


Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair Jul 2020

Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair

Electronic Literature Organization Conference 2020

This discussion examines the evolution and lessons of four artistic performance works that engage with text and imagery with the mindset of a composer, rather than as an author or visual artist. The works involve computer music, improvisation, video art, generative art techniques, and challenging aesthetics. An analytical discussion reveals that different forms and mechanisms of reading are manifest in the artworks, and reflections upon these elucidate the intermedial nature of reading and the productive, expressive potential of interfering with these processes.


Designing For Truth In Counterfactual Games, Mark Sample Jul 2020

Designing For Truth In Counterfactual Games, Mark Sample

Electronic Literature Organization Conference 2020

This paper brings together two distinct and seemingly irreconcilable threads: first, the place of interactive narratives and games within the broader context of documentary media; and second, the value of counterfactual narrative as a documentary form. I will weave these two threads using my own counterfactual documentary game as the guide. Currently under development in Twine, the game is rooted in archival research about the past yet is about a version of the past that didn’t happen. The game asks the following counterfactual question: what if gene editing technology like CRISPR had been invented in the 1920s and 1930s, the …


The Role Of Designers In Promoting Healthy Masculinity With An Approach To Stopping Violence Against Women And Girls, Fatemeh Abolbashari Jul 2020

The Role Of Designers In Promoting Healthy Masculinity With An Approach To Stopping Violence Against Women And Girls, Fatemeh Abolbashari

Graduate Theses and Dissertations

While awareness about violence against women and girls is growing, there is still a lack of evidence about what changes behavior to prevent it from happening. As a graphic designer, I wanted to find the root problem of this issue and work towards a solution. Through my research and questioning, I concluded that this problem begins with men’s thoughts on hierarchy, language, and behavior, and supported by a prevalence of toxic masculinity in men’s culture.

Where does this violence come from? What has society done to raise this kind of man? Violence against women and girls is being couched in …


Spring 2020 Jun 2020

Spring 2020

In The Loop

Letter from the Dean: Advancing Past Adversity; Look Who's Talking: Expert Talk Series; Seen and Heard; Keeping It Real: Client Web Projects for Students; OMG, It's DIBS, LOL!; X-ray Vision: Brian Andrews bones up on anthropomorphic entities and virtual realty in an audacious Project Bluelight film; Nothing But Net: Shannon Linares scores a win for female and first-generation college students in network engineering and cybersecurity careers; Mix Master: Claire Rosas blends disciplines and social synergy in her designs, from egg-ceptional typography to adaptive ergs


Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller Jun 2020

Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller

Electronic Theses, Projects, and Dissertations

Patricia Miller's Master of Fine Arts Thesis Paper


Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon May 2020

Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon

Masters Theses

This thesis seeks to compose dynamics among the screens, images, and space for viewers to confront what we easily ignore: the haunting ghosts of mistreated humanity in this age of web-trauma.


Float I;, Zihan Iris Li May 2020

Float I;, Zihan Iris Li

Masters Theses

The digital world is just another reality, alongside all the other parallel universes. It is similar to dreams, reflect- ing our fear and desire. When we are not conscious, the particles from our mind will travel freely and construct dreams. While in virtual space, digits are those wandering particles which form the world and are partially controlled by our minds. What is interesting is that no one in those realities will question the logic and behaviours, even though some of them are ridiculous, if you think carefully when you are awake in this physical world. We do find things go …


Silence Is A Luxury, Elise Stephens May 2020

Silence Is A Luxury, Elise Stephens

Masters Theses

We are beings with at once fragile and resilient senses. Each of us have a threshold that is tested by auditory and visual stimuli that are seemingly constant.

This can lead to discord driving poor choices in resource allotment on a global and for some, a personal scale.

On a global scale, frenzied and misguided journeys to capitalize on the earth’s riches has led to exploitation of both nature and in some cases, societies. At the time of writing, the negative effects of these choices are at the forefront of policy makers’ agendas. In the United States, there are areas …


To Make Atmosphere, Gonzalo Galetto May 2020

To Make Atmosphere, Gonzalo Galetto

Masters Theses

My artistic practice explores the possibility of shifting anthropocentric perspectives through media installations. These perspectives exist in the positions we hold in relation to the environment: they continue to exteriorize and distance humans from the environment. To reorient our attention in its direction, and the other-than-human life forms that sustain it, is a social imperative of our times. Reevaluating our engagement with the other, meaning other beings or selves, including other-than-human selves and landscapes, is to readjust our relationship with the environment. It is a way to reposition how to be and to act in the world, but to do …