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Articles 1 - 6 of 6

Full-Text Articles in Art and Design

Understanding Design, Joshua Reese May 2010

Understanding Design, Joshua Reese

Theses and Dissertations

Somewhere along the way, I found that graphic design in professional practice was becoming synonymous with form and style, and losing its connection with concept and audience. I’m trying to find a way back.


Memory Created, Maria Fabrizio May 2010

Memory Created, Maria Fabrizio

Theses and Dissertations

Memory is like afternoon light penetrating the windows of a fast moving car. The light coming through the trees creates images, reveals objects and faces, and introduces fluctuating sensations of warmth and coolness. Sometimes these images appear in logical sequences and at other times they are fleeting, surreal, and ambiguous. While memories are often presented linearly as fact, in actuality our stories only grasp at the truth. They are fragmented, imagined, and rearranged. By examining the intersection of reality and imagination in memories we see retelling as an act of creativity.


Visualizing Cultural Impermanence Through Entropic Design, Clifford Meena Khalili May 2010

Visualizing Cultural Impermanence Through Entropic Design, Clifford Meena Khalili

Theses and Dissertations

Entropy is a process of gradual decline as a system loses the strength to maintain itself. It begins with disorder and results in complete transformation. As a multi-cultural American, it has been my experience that the maintenance of my Iranian heritage parallels this concept. A method of visual communication that incorporates entropy is able to express notions of impermanence, disorder and transformation. This project is focused on employing entropy in the process of design and image making by using the transformation of my cultural identity as primary content.


Miyazaki's Graphic Novels: Patterns In Design, James Rothschild Ewald Jan 2010

Miyazaki's Graphic Novels: Patterns In Design, James Rothschild Ewald

Graduate Theses and Dissertations

This thesis examines patterns in the design choices of Hayao Miyazaki in Nausicay of the Valley of the Wind. It addresses a gap in the research about graphic novels by focusing on patterns that relate to comic art as a genre, patterns that recall various design principles, and patterns that reflect design strategies. The analysis recognizes that looking at these aesthetic choices involves discussion of the function of each design choice and the relationship of that function to content. Overall, patterns in the design often accounted for issues involving time, character, and change. In addition to analyzing the patterns in ...


Process, Dominic Flask Jan 2010

Process, Dominic Flask

Master's Theses

Flexible, Versatile, Curious, Experienced, Informed, Explorative. These things, and many others, describe an effective, efficient and skilled designer. I try to be all of them. My design studies have been focused in three main areas: exploration, education and communication. The creative process is not a singular process, but rather a conglomeration of many varied processes. Some processes are not applicable to every design problem, but some are.


User Centered Design Evaluation Of The Grocery Store Environment:, Shelley A. Steenblock Jan 2010

User Centered Design Evaluation Of The Grocery Store Environment:, Shelley A. Steenblock

Graduate Theses and Dissertations

This study identifies challenges experienced by older adults within the grocery retail

environment. Evaluation of design features is based on user input to identify areas that work well versus those that could benefit from replacement, enhancement or redesign. The objective is to promote greater independence in the task of grocery shopping. Results from this study are of interest to design professionals, retail grocery store management and developers regarding the changing needs and preferences of the aging population segment in the grocery store setting.

Data collection for this study is based on a series of focus group meetings at four different ...