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Full-Text Articles in Art and Design
Teaching, Connecting, And Having Fun: The Interplay Between Empathy, Play, And Comics In Graphic Design Higher Education, Cyndi Wiley
Graduate Theses and Dissertations
Existing teaching tools for learning software in undergraduate graphic design programs include videos, lengthy tutorial books, and teacher-led in class demos. Based on several interviews with faculty at differently sized colleges and universities, I ordered the preceding methods by popularity of use. Most instructors in four year graphic design programs expected students to learn Adobe software and HTML/CSS for screen design through video-based learning outside of class. When I interviewed students, their least preferred method for learning software was videos, followed by textbook tutorials. Their most preferred method was teacher-led demos as it created authenticity and trust between themselves ...