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2019

Interactive Arts

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Full-Text Articles in Art and Design

Design As Entrepreneurship: Towards A Design-Specific Entrepreneurship Framework, Con Kennedy Nov 2019

Design As Entrepreneurship: Towards A Design-Specific Entrepreneurship Framework, Con Kennedy

Conference papers

Current thinking on entrepreneurship states there is no specific link between the entrepreneur and their enterprise. Design is an individual creative act; therefore, the practitioner is not separate from their idiosyncratic process. The Designer is the product offering. Designers form Design Enterprises, meaning that with this aspect of inseparability, the Design Entrepreneur is a different kind of entrepreneur than currently discussed. The literature on the topic discusses design as a creative output, not as entrepreneurship output. Like any enterprise, Design Enterprises must be profitable. There are many entrepreneurship processes, none of which seem to address the needs of the Design …


How To Create And Maintain An Effective Information Architecture And Navigation System For Science Gateway Websites, Noreen Y. Whysel, Omni Marketing Interactive Oct 2019

How To Create And Maintain An Effective Information Architecture And Navigation System For Science Gateway Websites, Noreen Y. Whysel, Omni Marketing Interactive

Publications and Research

Whether you have an existing Science Gateway website or are creating your first one, this hands-on tutorial will show you, step by step, how to create and update gateway websites so that their content is easier to find and easier to use.

As a Science Gateway provides its web-based tools and resources, it is essential that these sites utilize specific usability tests and other research methods to ensure positive and productive experiences with the sites. Successful information architecture (IA), intuitive site navigation, and clear user interfaces (UIs) all rely on knowing where various users expect to find needed information.

Since …


Meatspace, Nicholas M. Criscuolo Oct 2019

Meatspace, Nicholas M. Criscuolo

Masters Theses

“MeatSpace” is a group of related bodies of work including podcasts, prints and videos produced by working with simulation technologies such as “weak A.I.”, virtual reality, and 3d scans. Collectively the works explore how people relate to these technologies and how they relate to us. They share thematic or process-oriented sensibilities involving a series of rule-based steps that alternate between the procedural and the intentional. “Uncanny” is defined as strangely familiar. Something which falls in the Uncanny Valley feels wrong, but the reasons may be difficult to articulate. “MeatSpace” is an ongoing experiment to see where our own digital reflections …


Evidence-Based Design: Documenting A Research Experiment In A School Environment With Children With Autism Spectrum Disorder, Julie E. Irish Sep 2019

Evidence-Based Design: Documenting A Research Experiment In A School Environment With Children With Autism Spectrum Disorder, Julie E. Irish

Julie Elaine Irish

Purpose Autism spectrum disorder (ASD) is a developmental disorder affecting around 1:59 children. Among other characteristics, children with ASD can be unduly sensitive to elements in the built environment, such as noise or light. Despite this knowledge, to date there has been little evidence-based experimental research investigating how the environment affects them. The purpose of this paper is to conduct an experiment in a school environment with children with ASD and document the process as a model that other researchers could apply to similar studies.

Design/methodology/approach The study focused on whether the application of wayfinding aids (colored doors, colored shapes …


Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze Sep 2019

Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze

Journal of Creative Writing Studies

Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG

Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …


It’S Not Trash, It’S Art, Kathleen Kile Sep 2019

It’S Not Trash, It’S Art, Kathleen Kile

EnviroLab Asia

Stepping off the plane in Hue, Vietnam took my breath away. I was slammed with heat and extreme humidity that is common for mid-May. I stood at the bottom of the jetway, trying to adjust not only to my new environment, but to the fact I took this leap of faith and traveled half way around the world to teach children with intellectual disabilities about art made from trash. Little did I know that that step would have such a huge impact on my life and further strengthen my core values.


Visualizing United States Energy Production Data, Bruce P. Kimbark, Melissa Luzardo, Charles South, James Taber Aug 2019

Visualizing United States Energy Production Data, Bruce P. Kimbark, Melissa Luzardo, Charles South, James Taber

SMU Data Science Review

Power plants production, load, financials and environmental impact from power plants in the United States is publicly available either from the Energy Information Administration, the Environmental Protection Agency or Lazard among others. The general public is interested in US energy production and its potential environmental impact but the available information is complex and difficult to properly understand and not shared in ways that are accessible. Our objective was to gather this data and create different interactive visualizations that make it consumable. Each of the five visualization was designed to explain a specific part of energy that together can provide a …


Existence Stories, Althea Keaton Aug 2019

Existence Stories, Althea Keaton

Masters Theses

Existence Stories is an interactive activist art project that gathers personal narratives from people about the ways in which their lives have been impacted by the current political climate in the United States, particularly surrounding the 2016 Presidential election and its aftermath. The project harnesses first-person narrative and audience participation as tools for humanizing the “Other” and building connections between people through the act of sharing stories. As the project has progressed over time, it has evolved in multiple directions and come to incorporate a variety of media, primarily comics, animation, printmaking, and zines. The roles that reproduction, distribution, and …


Rui(N)Ation: Narratives Of Art And Urban Revitalization In Detroit, Jessica Ks Cappuccitti Aug 2019

Rui(N)Ation: Narratives Of Art And Urban Revitalization In Detroit, Jessica Ks Cappuccitti

Electronic Thesis and Dissertation Repository

This dissertation considers the City of Detroit as a case study for analyzing the complex role that artists and art institutions are playing in the potential re-growth and revitalization of the city. I specifically look at artists and arts organizations who are working against the popular narrative of Detroit as “ruin city.” Their efforts create counter narratives that emphasize stories of survival and showcase vibrant communities. By focussing on artist-led and institutional initiatives, I emphasize the importance of art in both community and narrative-building.

This research has taken the form of a written dissertation and two adapted projects, and positions …


So . . . We're Going For A Walk: A Placed-Based Outdoor Art Experiential Learning Experience, Priscilla Anne Stewart Aug 2019

So . . . We're Going For A Walk: A Placed-Based Outdoor Art Experiential Learning Experience, Priscilla Anne Stewart

Theses and Dissertations

Schools in the United States often emphasize making children competitive in a global economy while neglecting the importance of developing citizens who are ecologically responsible. Problems of climate change, loss of biodiversity, mass extinctions and degradation of the natural environment, are often ignored. Some researchers have suggested that children lack unstructured play time in nature, have an increased amount of screen time, lack mindfulness, and are insulated from the natural world. Many children rarely have significant experience with nature's wildness. It is common for people to experience a sense of placelessness in the hyper-mobility of present times where "globalizing" agendas …


Chamindika Wanduragala Interview, Vincent To Jun 2019

Chamindika Wanduragala Interview, Vincent To

Asian American Art Oral History Project

Chamindika Wanduragala is a Sri Lankan American visual artist, cook, DJ ( DJ Chamun), puppeteer and stop motion animation filmmaker based in Minneapolis. Her work deals with personal experience through mythic stories. She is also the founder and Director of Monkeybear's Harmolodic Workshop, which supports Native/POC in developing creative and technical skills in contemporary puppetry.

Bio from: http://chamindika.com/index.html


Interpreting Reality In The Anthropocene, Jake Philip Hamill Jun 2019

Interpreting Reality In The Anthropocene, Jake Philip Hamill

LSU Master's Theses

In this paper, I would like to propose that abundant beautification techniques in contemporary nature documentaries are counterproductive when attempting to address humans’ impact on our planet. By utilizing technology there could be a new way to educate ourselves about the Anthropocene on platforms such as Google Earth where one can view nature, statistics, and art by location. With limited data, learning about our effects on nature in its entirety is close to impossible but art can allow us to try and reveal new hidden connections.


Overstimulated - An Immersive, Multimedia Art Installation, Quinn Devlin Jun 2019

Overstimulated - An Immersive, Multimedia Art Installation, Quinn Devlin

Honors Theses

This thesis provides the explanation, inspiration, research and progression of an immersive, multimedia art installation that emulates the idea of a “sexual dystopia.” It explores how our dichotomy of inadequate sex education and hypersexual, gender-based media is resulting in a dystopian sexual reality for women in particular. The work portrays a future world in which sexual and fertility technology is so advanced and accessible that real men and women no longer interact. As a result, women and objects become one in the same.

Female literary icons are over-sexualized to suggest that porn-culture is a by-product of a historical framework that …


Grid As A Frame, Young In Sa May 2019

Grid As A Frame, Young In Sa

Masters Theses

A grid is a type of framework applied to an area in order to articulate information through coordinates and units. Nowadays, the world we experience has become overwhelmed by digital displays. How can we perceive the different form of reality when both experience and our perspective are shaped by digital representation? What if our life continues in virtual topography where I can see my GPS location, or in a rectangular camera frame instead of on the spherical earth? I walk with my feet touching the ground and I see the landscape around me, but still, now, I navigate myself in …


Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern May 2019

Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern

Bachelor of Fine Arts Senior Papers

I present this statement under three loose categories: People, Objects and their Environment. I consider People as human, Objects as art objects, domestic objects, and food, and Environment as the shared space of the former groups. Food directs this statement as I present each concept and creative process as a metaphorical dish. Material exploration carried me from a direct practice of reorienting acrylic paint and questioning object functionality through personified sculptures into theoretical thesis work in which I use interpersonal relations and the idea of consumption to translate tactile, gustatory and olfactory sensations into digital film. In this meal I …


Its Skin Is My Skin, Bryan Page May 2019

Its Skin Is My Skin, Bryan Page

Graduate School of Art Theses

This text examines the complexity of attempting to empathize with bodies that are vastly othered from my own. This broad yet nuanced subject crosses epistemological boundaries and complicates the dualities between both the mind and body, and between the corporeal and the virtual. My desire to better understand the conditions of another’s experience originates from a painful traumatic loss which caused me to feel isolated and incomplete. In response to this suffering, I long to emotionally connect with other beings and create artwork that attempts to bridge the qualia of individual experience.

I am interested in the capacity (or lack …


Game On, Theresa Loong May 2019

Game On, Theresa Loong

Theses and Dissertations

Game On is a 25-minute documentary about game designer Brenda Romero, a successful woman in a male-dominated industry. Brenda, whose career spans over thirty-five pioneering years, has contributed to almost fifty game titles, developing innovative video and board games. How is her life a game space?


An Echo From The Living Room, Makayla Nichole Songer May 2019

An Echo From The Living Room, Makayla Nichole Songer

Graduate Theses and Dissertations

We are unable to interface with reality as it is. Everything that encompasses our understanding of reality and ourselves—from our physical perceptions to our memories—are subject to innate flaws that make a complete grasp of reality impossible. an echo from the living room is invested in the idea that reality itself is malleable, taking influence from altered states of reality such as dreams, nightmares, and memory. Drawing from the personal experiences of recurring nightmares and living in a haunted house, as well film, the uncanny, and the multiple, an echo from the living room strives to create space for these …


The Ethics Of Sheep, Chris Smith Evans May 2019

The Ethics Of Sheep, Chris Smith Evans

Graduate Theses

An interactive visual art installation in which participants use 18 original pictographs created through the artist’s polling initiative to anonymously oust sexual predators and human traffickers. Interactive components include wool sculptures of victims, witnesses, predators and six canaries. Viewers interact by placing code symbols on linking paths between predators and portraits of those who ousted them.


M0mentary Lapses, Alice Salyer May 2019

M0mentary Lapses, Alice Salyer

Electronic Theses and Dissertations

The artist discusses her Master of Fine Arts exhibition Momentary Lapses, held at Tipton Gallery, February 25-March 8, 2019. The mixed media works and video examine the intersections between digital, somatic and societal decay through the mediation of the digital image by physical anthropogenic efforts.

Themes in the work include glitch art and theory, entropy, memory, decay, and loss. Contemporary American society’s desensitization associated with the oversaturation of digital imagery is discussed, as well as Guy Debord’s theory of the Spectacle, and the artistic practices of Kurt Schwitters and Robert Rauschenberg.


Queerness, Witchcraft, And Embodied Presence: Aesthetic Knowings Of What A Body Can Do, Megan Bigelow May 2019

Queerness, Witchcraft, And Embodied Presence: Aesthetic Knowings Of What A Body Can Do, Megan Bigelow

Dissertations, Theses, and Capstone Projects

Taking as a point of entry the critique of representation and affirming the limitations of the cuts that language makes, this capstone project explores the imbrications and assemblages between Foucault’s concept of subjugated knowledges, witchcraft and other body-based ways of knowing and being, and the consciousness of non-human forms such as plants and through the framework of non-representational theory, process philosophies, aesthetics, queerness, and the concept of difference itself.

Since such theories themselves are living, breathing entities, this capstone project explores the ideological split that has occurred between sacred and secular beliefs, moving through different figures such as nuns and …


Master’S-Level Counseling Students’ Experience Of Expressive Arts Techniques In A Cacrep Multicultural Counseling Course, Cameron Houin May 2019

Master’S-Level Counseling Students’ Experience Of Expressive Arts Techniques In A Cacrep Multicultural Counseling Course, Cameron Houin

Graduate Theses and Dissertations

Counseling governing bodies have defined what should be prioritized in multicultural counseling courses, including students’ multicultural knowledge and awareness; however, best practice regarding how to teach these multicultural concepts has largely been left up to the counselor educator. Counselor educators have begun implementing expressive arts techniques in the classroom, but very little literature exists related to using such techniques in a multicultural course in a manner that positively influence counseling students’ multicultural competency.

The purpose of this study was to explore master’s-level counseling students’ experience of expressive arts techniques utilized during their multicultural counseling course. Ten student participants took part …


Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo May 2019

Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo

Dissertations, Theses, and Capstone Projects

This thesis explores the life-work chronology of the dancers and choreographers Clotilde von Derp (whose surname then was Sakharoff) and Alexander Sakharoff, who were exiled in Montevideo, Uruguay, and Buenos Aires, Argentina, between 1941 and 1948. During their stay in the Rio de la Plata region, the Sakharoffs stirred up the art scene by performing extremely detailed dances with great attention to costume design. This thesis begins with a review of the reception of the dancers’ performances by the artistic and cultural circles in Montevideo, arguing that the Sakharoffs’ “queer” trajectory resonated with the Uruguayan artistic community, influencing the creation …


Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises, Tristan Holiday-Nowden May 2019

Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises, Tristan Holiday-Nowden

Creativity and Change Leadership Graduate Student Master's Projects

The purpose of this project is to raise awareness and create a level of consciousness about water, unlike anything we have seen in the past. This project presents a synthesis of current writings and ideologies from the fields of Environmental Science and Water Research. As well as think pieces and informative news articles from various publications.

To illustrate the damaging effects of water contamination, water pollution, and water scarcity; Flint, Michigan will serve as a case study. After diagnosing and defining the problem using the Creative Problem Solving (CPS) framework. This project will explore the challenge and look at the …


Simply Mo., Marjolijn Jaliene Oskam Apr 2019

Simply Mo., Marjolijn Jaliene Oskam

Creative Activity and Research Day - CARD

Small portfolio presentation of design work by Marjolijn Oskam, branded under simply mo. The poster includes school work as well as professional work.


Disney: Castles, Kingdoms And (No) Common Man, Anahita Dalmia Apr 2019

Disney: Castles, Kingdoms And (No) Common Man, Anahita Dalmia

Journal of Themed Experience and Attractions Studies

Disney: A company with media and experiences that are studied over and over again, almost exhaustively. However, there is good reason that this company, recognized by its emblematic castle, is studied so intensely. No other company has prolifically created such successful experiences across platforms and settled so comfortably in audiences’ hearts, making so many of them feel special. This paper explores why and how Disney creates this impact through examining Disney’s transmedia world building techniques through the lens of the psychological schema theory. The theory explains the way humans process information, empathize and learn from experiences which are not their …


Between The Lines: Children’S Literature And The Disney Theme Parks, Michaela Karis Apr 2019

Between The Lines: Children’S Literature And The Disney Theme Parks, Michaela Karis

Journal of Themed Experience and Attractions Studies

Though the Disney theme parks are a common subject of academic analysis, relatively little research has approached the parks from a literary perspective. In this paper, I apply a theory of children’s literature to the Disney parks. By tracing the similarities between the parks and children’s texts, including their use of a “double” level of address, their focus on oppositional binaries, and their deliberate elision of “adult” elements, I demonstrate how the parks legitimize themselves as both childlike and child-appropriate spaces.


Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada, Collin Huse Apr 2019

Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada, Collin Huse

Journal of Themed Experience and Attractions Studies

What are the current trends of virtual and mixed reality in the performing arts? In this study, semi-structured interviews were conducted with a convenience sample of academics and professionals in the performing arts who are using virtual and mixed reality. Grounded Theory was used to analyze the themes that emerged over the course of the interviews. This study found that this technology is already fitting into entertainment within both the performance aspect and the design process. Many challenges exist for innovators in AR/VR such as lack of common knowledge, lack of structure needed for innovation, and difficulty finding financial backing. …


Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions, Kai David Quizona, Shelly Sicat, Nicholas Holman, Madison Glozer, Alan Black, Alex Ferworn, Kathryn Woodcock Apr 2019

Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions, Kai David Quizona, Shelly Sicat, Nicholas Holman, Madison Glozer, Alan Black, Alex Ferworn, Kathryn Woodcock

Journal of Themed Experience and Attractions Studies

The accelerations experienced by riders of Zip Line attractions is an underexplored area of public safety assurance. These amusement devices require complex processes to collect and analyze acceleration data. Highly versatile and effective rider-worn and ride-carried devices are necessary to collect acceleration and velocity data without affecting the integrity of the ride. This paper introduces the use of a sensor device for collecting Zip Line acceleration data in the form of a Trailing Trolley. This architecture extends the work of Sicat et. al.’s which proposed the use of a Sensor Vest and Headwear to collect linear and rotational accelerations of …


Dark Rides And The Evolution Of Immersive Media, Joel Zika Apr 2019

Dark Rides And The Evolution Of Immersive Media, Joel Zika

Journal of Themed Experience and Attractions Studies

The dark ride is a format of immersive media that originated in the amusement parks of the USA in the early 20th century. Whilst their numbers have decreased, classic rides from the 1930s to the 70s, such as the Ghost Train and Haunted House experiences have been referenced is films, games and novels of the digital era. Although the format is well known, it is not well defined. There are no dedicated publications on the topic and its links to other media discourses are sparsely documented. Today, entertainment media is utilising technology extensively to create immersive experiences for audiences, transporting …