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Articles 1 - 30 of 43
Full-Text Articles in Art and Design
Girls Girls Girls, Allyson C. Evans
Girls Girls Girls, Allyson C. Evans
.RAW Journal of Art and Design
No abstract provided.
Zorro, Shea Irwin
Photograph, Elvis Li
Collaboration With Paperman, Kelly Chiu
Collaboration With Paperman, Kelly Chiu
.RAW Journal of Art and Design
No abstract provided.
Photographs, Roslyn Yeager
Luxure Féminine, Elizabeth N. Merrihew
Luxure Féminine, Elizabeth N. Merrihew
.RAW Journal of Art and Design
No abstract provided.
Urbex, John Duch
Here At The Wall, Brandon Facon
One : One, Takuto Doshiro
Girls Girls Girls, Allyson C. Evans
Girls Girls Girls, Allyson C. Evans
.RAW Journal of Art and Design
No abstract provided.
Zorro, Shea Irwin
Photograph, Elvis Li
Collaboration With Paperman, Kelly Chiu
Collaboration With Paperman, Kelly Chiu
.RAW Journal of Art and Design
No abstract provided.
Photographs, Roslyn Yeager
Urbex, John Duch
Here At The Wall, Brandon Facon
One : One, Takuto Doshiro
A Piece Of Me:Annierose Seifert And The Slo Cowparade, Annie Rose M. Seifert
A Piece Of Me:Annierose Seifert And The Slo Cowparade, Annie Rose M. Seifert
Agricultural Education and Communication
CowParade is an international art movement brought to sunny San Luis Obispo, California during the summer of 2016. CowParade SLO showcased 101 painted fiberglass cows. Each cow has a different sponsor and artist. This event was created to give back to local charities, attract tourism and notoriety to hosting communities, and give local artists the chance to be on a global stage. CowParade is an international event hosted in more than 70 cities around the globe including Paris, France, Perth, Australia, China and Brazil. The event began in 1999 with the first parade being hosted in Chicago, Illinois.
Salvation: Into The Cosmos: Board Game Project Blending 4x And Eurogame Styles, Zachary Stewart Griffith
Salvation: Into The Cosmos: Board Game Project Blending 4x And Eurogame Styles, Zachary Stewart Griffith
Liberal Arts and Engineering Studies
This project is an attempt at creating a shorter and simpler 4X strategy game. To do this, the author takes elements of the Eurogame genre and combines aspects of The Settlers of Catan by Klaus Teuber and Shattered Plans by Jagex while following the requirements of the German board game award, the Spiel de Jahres. After following the traditional game design process of conceptualization, prototyping, and repeated testing, analysis, and revision, the author succeeded in creating a core foundation for such a game that also had marketing potential on its own.
Dreamkeeper: 3d Game Using Unreal Engine 4, Marii Elizabeth Boyken, Martin Clayton Coleman, Casey Kendrick Albert-Hall
Dreamkeeper: 3d Game Using Unreal Engine 4, Marii Elizabeth Boyken, Martin Clayton Coleman, Casey Kendrick Albert-Hall
Liberal Arts and Engineering Studies
The goal of this senior project was to combine our diverse skills to make a 3D game. The plot involves a young girl who has been given the powers to enter dreams and defeat nightmares. The 3D assets that we built and animated were made in Autodesk Maya. We used Unreal Engine 4 to piece together our assets and create the logic for the game. This document explains the technologies that we used, design choices we made, feedback from our player-testing, and work that we want to complete for the project in the future. Our final game demo features two …
Effective Methods Of Marketing An On-Campus Resource To College Students, Samantha Gary
Effective Methods Of Marketing An On-Campus Resource To College Students, Samantha Gary
Graphic Communication
The problem this research it attempting to solve is how to market an on-campus resource to college students. Through conducting surveys, gathering research, reviewing case studies, and analyzing data, the author has found that the answer is to not to segment college students by major. It is more effective to figure out what a typical students’ needs are and address them by providing a solution to their problems. By strategically placing printed posters around campus that capitalized on student’s needs for study breaks and outlets to tap in to their ideas, the author found that more students respond to this …