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Art and Design Commons

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Articles 1 - 30 of 43

Full-Text Articles in Art and Design

Girls Girls Girls, Allyson C. Evans Dec 2017

Girls Girls Girls, Allyson C. Evans

.RAW Journal of Art and Design

No abstract provided.


Zorro, Shea Irwin Dec 2017

Zorro, Shea Irwin

.RAW Journal of Art and Design

No abstract provided.


Photograph, Elvis Li Dec 2017

Photograph, Elvis Li

.RAW Journal of Art and Design

No abstract provided.


Collaboration With Paperman, Kelly Chiu Dec 2017

Collaboration With Paperman, Kelly Chiu

.RAW Journal of Art and Design

No abstract provided.


Photographs, Roslyn Yeager Dec 2017

Photographs, Roslyn Yeager

.RAW Journal of Art and Design

No abstract provided.


Luxure Féminine, Elizabeth N. Merrihew Dec 2017

Luxure Féminine, Elizabeth N. Merrihew

.RAW Journal of Art and Design

No abstract provided.


Urbex, John Duch Dec 2017

Urbex, John Duch

.RAW Journal of Art and Design

No abstract provided.


Here At The Wall, Brandon Facon Dec 2017

Here At The Wall, Brandon Facon

.RAW Journal of Art and Design

No abstract provided.


One : One, Takuto Doshiro Dec 2017

One : One, Takuto Doshiro

.RAW Journal of Art and Design

No abstract provided.


Table Of Contents Dec 2017

Table Of Contents

.RAW Journal of Art and Design

No abstract provided.


Introduction Dec 2017

Introduction

.RAW Journal of Art and Design

No abstract provided.


Cover Dec 2017

Cover

.RAW Journal of Art and Design

No abstract provided.


Full Issue Dec 2017

Full Issue

.RAW Journal of Art and Design

No abstract provided.


Girls Girls Girls, Allyson C. Evans Dec 2017

Girls Girls Girls, Allyson C. Evans

.RAW Journal of Art and Design

No abstract provided.


Zorro, Shea Irwin Dec 2017

Zorro, Shea Irwin

.RAW Journal of Art and Design

No abstract provided.


Photograph, Elvis Li Dec 2017

Photograph, Elvis Li

.RAW Journal of Art and Design

No abstract provided.


Collaboration With Paperman, Kelly Chiu Dec 2017

Collaboration With Paperman, Kelly Chiu

.RAW Journal of Art and Design

No abstract provided.


Photographs, Roslyn Yeager Dec 2017

Photographs, Roslyn Yeager

.RAW Journal of Art and Design

No abstract provided.


Urbex, John Duch Dec 2017

Urbex, John Duch

.RAW Journal of Art and Design

No abstract provided.


Here At The Wall, Brandon Facon Dec 2017

Here At The Wall, Brandon Facon

.RAW Journal of Art and Design

No abstract provided.


One : One, Takuto Doshiro Dec 2017

One : One, Takuto Doshiro

.RAW Journal of Art and Design

No abstract provided.


Table Of Contents Dec 2017

Table Of Contents

.RAW Journal of Art and Design

No abstract provided.


Introduction Dec 2017

Introduction

.RAW Journal of Art and Design

No abstract provided.


Cover Dec 2017

Cover

.RAW Journal of Art and Design

No abstract provided.


Full Issue Dec 2017

Full Issue

.RAW Journal of Art and Design

No abstract provided.


A Piece Of Me:Annierose Seifert And The Slo Cowparade, Annie Rose M. Seifert Dec 2017

A Piece Of Me:Annierose Seifert And The Slo Cowparade, Annie Rose M. Seifert

Agricultural Education and Communication

CowParade is an international art movement brought to sunny San Luis Obispo, California during the summer of 2016. CowParade SLO showcased 101 painted fiberglass cows. Each cow has a different sponsor and artist. This event was created to give back to local charities, attract tourism and notoriety to hosting communities, and give local artists the chance to be on a global stage. CowParade is an international event hosted in more than 70 cities around the globe including Paris, France, Perth, Australia, China and Brazil. The event began in 1999 with the first parade being hosted in Chicago, Illinois.


Full Issue Sep 2017

Full Issue

.RAW Journal of Art and Design

No abstract provided.


Salvation: Into The Cosmos: Board Game Project Blending 4x And Eurogame Styles, Zachary Stewart Griffith Jun 2017

Salvation: Into The Cosmos: Board Game Project Blending 4x And Eurogame Styles, Zachary Stewart Griffith

Liberal Arts and Engineering Studies

This project is an attempt at creating a shorter and simpler 4X strategy game. To do this, the author takes elements of the Eurogame genre and combines aspects of The Settlers of Catan by Klaus Teuber and Shattered Plans by Jagex while following the requirements of the German board game award, the Spiel de Jahres. After following the traditional game design process of conceptualization, prototyping, and repeated testing, analysis, and revision, the author succeeded in creating a core foundation for such a game that also had marketing potential on its own.


Dreamkeeper: 3d Game Using Unreal Engine 4, Marii Elizabeth Boyken, Martin Clayton Coleman, Casey Kendrick Albert-Hall Jun 2017

Dreamkeeper: 3d Game Using Unreal Engine 4, Marii Elizabeth Boyken, Martin Clayton Coleman, Casey Kendrick Albert-Hall

Liberal Arts and Engineering Studies

The goal of this senior project was to combine our diverse skills to make a 3D game. The plot involves a young girl who has been given the powers to enter dreams and defeat nightmares. The 3D assets that we built and animated were made in Autodesk Maya. We used Unreal Engine 4 to piece together our assets and create the logic for the game. This document explains the technologies that we used, design choices we made, feedback from our player-testing, and work that we want to complete for the project in the future. Our final game demo features two …


Effective Methods Of Marketing An On-Campus Resource To College Students, Samantha Gary Jun 2017

Effective Methods Of Marketing An On-Campus Resource To College Students, Samantha Gary

Graphic Communication

The problem this research it attempting to solve is how to market an on-campus resource to college students. Through conducting surveys, gathering research, reviewing case studies, and analyzing data, the author has found that the answer is to not to segment college students by major. It is more effective to figure out what a typical students’ needs are and address them by providing a solution to their problems. By strategically placing printed posters around campus that capitalized on student’s needs for study breaks and outlets to tap in to their ideas, the author found that more students respond to this …