Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

2013

Conference

Discipline
Institution
Keyword
Publication

Articles 31 - 60 of 291

Full-Text Articles in Art and Design

Building The Narrative Cloud: Reflection And Distributed Cognition In A Design Studio Classroom, Omar Sosa Tzec, Jordan E. Beck, Martin A. Siegel Sep 2013

Building The Narrative Cloud: Reflection And Distributed Cognition In A Design Studio Classroom, Omar Sosa Tzec, Jordan E. Beck, Martin A. Siegel

Learn X Design Conference Series

Education in Human-Computer Interaction Design (HCI/d) aims to instill a human-centered perspective among its students, encouraging a designerly way of thinking that allows them to develop creative solutions that consider the implications and consequences of people interacting with technology. It has been known that a practicum (Schön, 1987) environment contributes to developing this way of thinking by means of reflection (Schön, 1987). We present in this paper a pedagogical approach based on narratives to be employed in studio-based courses for HCI/d. We discuss how oral and multimedia narratives support in conveying content-independent concepts that affect the learning experience. We propose …


Evaluating Architecture Students’ Perspective Of Learning In Peer Reviews, Charlie Smith Sep 2013

Evaluating Architecture Students’ Perspective Of Learning In Peer Reviews, Charlie Smith

Learn X Design Conference Series

Existing research suggests that peer review is a highly effective method for delivering formative feedback, and that it embodies numerous qualities that align closely with creative programmes. However, little research has evaluated creative students’ qualitative opinion of the process. This paper summarises a case study that identified Architecture students’ perceptions of peer reviews, addressing: how they compared to traditional feedback methods, the value of peer feedback, and how peer review contributed to their learning both in relation to the work being evaluated and beyond. Peer reviews were held with a group of final year undergraduates to provide feedback on their …


Counter-Design: Alternative Design And Research Methods, Joshua Singer Sep 2013

Counter-Design: Alternative Design And Research Methods, Joshua Singer

Learn X Design Conference Series

Art is critical in its ability to propose an alternative to an accepted reality, and produces a counter-consciousness; a “negation of the realistic-conformist mind” [Marcuse, 1979, p 9] Communication design, is a formalized practice embedded in and serving conventional cultural production and capital. An alternative counterdesign “…chooses instead to emphasize the need for a renewal of philosophical discourse and for social and political involvement as a way of bringing about structural changes in our society.” [Lang, 2005, p. 46.] For communication design to dismiss its conventional service to capital is in itself a critical negation. Additionally, communication design’s prescribed functions …


Music Iconography Used As Video Montage Guide – Conception, Development And Validation Of A Teaching Module In Communication Design, Jose Silva Sep 2013

Music Iconography Used As Video Montage Guide – Conception, Development And Validation Of A Teaching Module In Communication Design, Jose Silva

Learn X Design Conference Series

The article proposed describes the findings retrieved from the researched carried out in the PHD in Design. The experience, combining sound, video and drawing, had as purpose design a learning experiment on Video montage in the scope of Communication Design. The drawing was used as music translation and provided guidance in conducting different paces in the moving image sequence. The use of drawing enabled the creation of a graphical score used in video montage as well as an implicit method to record the experience. The work can be described as a border line research making contact with distinct areas such …


Design English Collaboration And Presentation: Developing International Designers At A Japanese University, Mark D. Sheehan, Jack Ryan, Yasuko Takayama, Ikuro Mine, Satoshi Kose Sep 2013

Design English Collaboration And Presentation: Developing International Designers At A Japanese University, Mark D. Sheehan, Jack Ryan, Yasuko Takayama, Ikuro Mine, Satoshi Kose

Learn X Design Conference Series

This study reports on a long-term project to improve the English presentation skills of students in the Faculty of Design at a Japanese university. The first two years of a collaborative effort to pair Industrial Design majors with advanced students in the Department of International Culture to collaborate on a product or product concept and present their work in English will be described. Recent measures to improve English education in Japan include the introduction of English study in elementary school, and adopting communicative-based learning in high schools. At the university level, content-based English education, or English for Specific Purposes (ESP), …


“Not Two Weeks In A Place Tidying-Up The Paper Drawer” – An Employability Agenda Case Study, Ian James Sharman, Zoe Patterson Sep 2013

“Not Two Weeks In A Place Tidying-Up The Paper Drawer” – An Employability Agenda Case Study, Ian James Sharman, Zoe Patterson

Learn X Design Conference Series

It seems improbable that a student might graduate from four years of fulltime education with an honours degree and, simultaneously, three years of work experience. Yet this is the premise of the Design Agency Project at Edinburgh College of Art, University of Edinburgh. It celebrates four years within the BA Graphic Design programme so 2012 provides a natural opportunity for reflection, marking the graduation of the first cohort introduced to the project at the commencement of their studies. Annually, the students of the programme’s senior year form several design agencies. They brand and advertise vacancies, for which students in junior …


Systems Oriented Design: The Emergence And Development Of A Designerly Approach To Address Complexity, Birger Sevaldson Sep 2013

Systems Oriented Design: The Emergence And Development Of A Designerly Approach To Address Complexity, Birger Sevaldson

Learn X Design Conference Series

Designers are especially well suited to cope with the complexity of the real world because of three reasons: they are trained to synthesise solutions from complex and fuzzy material and they are good at visualising which is an enormous advantage for thinking in complexity. Finally they are creative people trained to come up with new solutions. There already exists design practices geared towards dealing with complexity. But such practices need to be systematized and developed further. One way of doing this is to develop its relation to other practices of complexity found in systems thinking and systems practices. This paper …


Design Schools As Incubators Of Social Entrepreneurship, Daniela Selloni Sep 2013

Design Schools As Incubators Of Social Entrepreneurship, Daniela Selloni

Learn X Design Conference Series

This paper aims to reflect on the intersection of design education, research and social enterprise incubation within a design studio run as part of the Master in Product Service System Design at the Politecnico di Milano, School of Design. Entitled "Accidental Grocers", it aimed to explore the potentialities of Service Design applied to “Local Distribution Systems” to provide the city with local food. Students were requested to rethink the way we do food shopping and to propose services based on collaboration, making use of existing assets, and creating unusual connections between profit and not-for-profit, amateur and professional, market and society. …


Craft Education: Authentic Design Constraints, Embodied Thinking, And Craft Making, Pirita Seitamaa-Hakkarainen, Kaiju Kangas Sep 2013

Craft Education: Authentic Design Constraints, Embodied Thinking, And Craft Making, Pirita Seitamaa-Hakkarainen, Kaiju Kangas

Learn X Design Conference Series

Craft education, as a form of design learning, has a special significance in inspiring human creativity, particularly when conceptual and material aspects of the process reciprocally support one another. This article underlines the relevance of craft and design education; 1) the importance of dealing with various constraints and professional design knowledge, 2) the role of the embodied thinking in design and making activities, and 3) the ability to foster students’ awareness and competence in exploring, evaluating and improving their local environment and design culture. Two longitudinal elementary students’ design projects will be described as examples of integrative and thematic school …


Rock Paper Scissors: Reflective Practices For Design Process In The Landscape Architecture Novice, Jennifer Seevinck, Thomas Lenigas Sep 2013

Rock Paper Scissors: Reflective Practices For Design Process In The Landscape Architecture Novice, Jennifer Seevinck, Thomas Lenigas

Learn X Design Conference Series

We describe a pedagogical approach that addresses challenges in design education for novices. These include an inability to frame new problems and limitedto- no design capability or domain knowledge. Such challenges can reduce student engagement with design practice, cause derivative design solutions as well as the inappropriate simplification of design assignments and assessment criteria by educators. We argue that a curriculum that develops the student’s design process will enable them to deal with the uncertain and dynamic situations that characterise design. We describe how this may be achieved and explain our pedagogical approach in terms of methods from Reflective Practice …


Cultivating Creativity: Documenting The Journey, Grace Schlitt Sep 2013

Cultivating Creativity: Documenting The Journey, Grace Schlitt

Learn X Design Conference Series

As a Master’s of Education in Learning Sciences candidate at the University of Washington and a licensed architect, I co-taught the course Cultivating Creativity with Professor Iain Robertson, Winter Quarter 2012. This course is offered annually to a group of 15 Honors students at the University. Professor Robertson has taught this class for five years. Participating students were in ‘non-creative’ majors such as Biology, Chemistry, or Math. Two students were in Computer Science and Religious Studies. Most of the students arrived expecting to ‘learn’ how to be creative. Through exercises that Professor Robertson developed, the students gained confidence in their …


Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh Sep 2013

Design For A City State: An Overview Of Design Education In Singapore, Peer M. Sathikh

Learn X Design Conference Series

Singapore, which started its modern life as a trading port under the British rule in 1819, became a sovereign nation in 1965, breaking away from the federation of Malaya just a few years after independence. Since 1965, the leaders of Singapore have transformed Singapore many times, starting from its trading roots, to being a manufacturing centre, to financial centre, to a service economy till its present state as R&D centre for science & technology. This paper presents an overview of the development of design education in Singapore, starting with vocational schools that taught design as a skills, through the polytechnic …


Enhancing Structured Reflective Practice To Complement The “Design Praxium” Vision, Fernando Rojas Sep 2013

Enhancing Structured Reflective Practice To Complement The “Design Praxium” Vision, Fernando Rojas

Learn X Design Conference Series

This paper suggests that an Enhanced Reflective Practice model, as part of a structured reflective practice discipline, supports the vision of an initiative known as “Design Praxium”. This initiative aims to fulfil: (i) a need for a new type of design practice; (ii) a deeper design educational experience; (iii) a new generation of designers that are able to shape new contexts through design. Design Education would benefit from the inclusion of practical ways to cultivate values that may develop hand in hand with design theory and technique. If mental training disciplines that aim to ultimately foster cooperative human qualities can …


Design School: Design Education In The Age Of Digital Capital, Paul A. Rodgers, Craig Bremner Sep 2013

Design School: Design Education In The Age Of Digital Capital, Paul A. Rodgers, Craig Bremner

Learn X Design Conference Series

Design, we are often reminded, has a direct social purpose that is capable of reaching all sectors of public life. National design organisations across the world proclaim that design acts reflect a nation’s social and cultural values; design shapes the everyday products people use, the buildings we live, work and play in, and the clothes we wear. Furthermore, design communicates those values to others. It is therefore an extremely powerful tool that can communicate and express a nation’s values to others and has a significant role in the social, cultural and economic wellbeing of its people (Newman and Swann, 1996). …


Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey Sep 2013

Introducing High School Students To Design And Creative Thinking In A Teaching Lab Environment, Gretchen Caldwell Rinnert, Jillian Coorey

Learn X Design Conference Series

Many students in the United States have limited exposure to design thinking, formal techniques or creative experimentation. For many, a design education begins in college, as one selects their major. Unfortunately, many high school art programs have been eliminated or dramatically reduced, resulting in students receiving less creative exposure and limiting their design preparation before college. Creative problem solving skills are in demand. Sir Ken Robinson, a recognized leader in the development of creativity and innovation, believes our schools are educating students out of their creativity. He argues that we train students to become good workers instead of creative problem …


Contextually Teaching Motion Design, Gretchen Caldwell Rinnert Sep 2013

Contextually Teaching Motion Design, Gretchen Caldwell Rinnert

Learn X Design Conference Series

Motion design (also called motion graphics) is an underdeveloped subject within design education. Often taught as part of a separate elective course, housed in a computer lab and taught by graduate students or adjunct faculty, this subject is often associated with long planning hours, tedious software exercises, and inadequate formal results. However, at Kent State University, we believe that motion design has significant value for the design student's education and deserves integration into design curriculum. Integration of motion into curriculum has exponential value: it teaches systems thinking, research skills, and information design. We are entering an exciting time in graphic …


Teaching Design Project In Sight Of Design Partnership: A New-Old Way To Teach Design, Flavia Nizia Ribeiro, Roberta Portas, Maria Apparecida Mamede-Neves, Izabel Oliveira, Rita Couto Sep 2013

Teaching Design Project In Sight Of Design Partnership: A New-Old Way To Teach Design, Flavia Nizia Ribeiro, Roberta Portas, Maria Apparecida Mamede-Neves, Izabel Oliveira, Rita Couto

Learn X Design Conference Series

This work intends to deepen the discussion on Design Partnership. To build this argument we propose a reflection that will be introduced by a bibliographic revision followed by a presentation of different Design concepts. In a second moment, we examine the concept of Design Partnership, and analyze how it occurred in the undergraduated Design programme. The Design Partnership experience is a model of teaching, used in the project disciplines also offered in the first year of the course, the student, a future designer, have to work with a partner in a defined context, and to work with a real problem. …


Redesign Of Traditional Chinese Umbrella, Lisha Ren, Fengyu Gao Sep 2013

Redesign Of Traditional Chinese Umbrella, Lisha Ren, Fengyu Gao

Learn X Design Conference Series

The project is about the redesign of Chinese traditional umbrella, discussing the possibilities of the traditional umbrella coming back to people's daily life. The designer studies the characters of traditional umbrella, including its features, manufacturing processes, technical skills, materials, costs, and differences from the modern umbrella. On the basis of the studies, the designer tries to combine the traditional elements with the modern life style, revitalizing and inheriting traditional culture at the same time. The whole process consists of the design of umbrella, its packing and propaganda materials. With establishing the artistic conception of the project, it is the project …


Learning By Watching: What We Can Learn From The Inuit’S Design Learning, Janne Beate Reitan Sep 2013

Learning By Watching: What We Can Learn From The Inuit’S Design Learning, Janne Beate Reitan

Learn X Design Conference Series

In this paper, I explore a single case of vernacular clothing design—the learning and practice of design for contemporary Iñupiaq-Inuit clothing made by the women of Kaktovik, North Alaska—and I hope to contribute to a better understanding of design practice and learning in general. Design research has many unexplored areas and one of these omissions is vernacular design—or ‘folk’ design. In my opinion, professional and academic design may well have something to learn from vernacular design, although this research is about vernacular learning, didactics about what, why and how to learn within the ‘making discipline’ of clothing design. The study …


Design Puzzles As A Learning Platform For Morphology Design Research, Pedro Reissig, Cristhian Castro Arenas Sep 2013

Design Puzzles As A Learning Platform For Morphology Design Research, Pedro Reissig, Cristhian Castro Arenas

Learn X Design Conference Series

Design Puzzles open up a new field of visual and manual learning material for research in design morphology. The way Design Puzzles are instrumental as educational tools involves using them as research systems (frame works) in which spatial / visual problems are posed, requiring formulations of hypothesis as strategies for developing solution paths. The concept can be applied to a wide range of products, (physical and digital), for different ages (K-12 through University) and contexts (open ended play and/or guided classroom situations). Problem identification and approach skills as well as creative thinking strategies are brought into play as spatial / …


Learning To See: Contribution To An Analysis Of The Teaching Of Free Hand Drawing By Kari Liv Brundin Torjussen At Oslo National College Of Art And Design, 1947-1990, Grete Refsum Sep 2013

Learning To See: Contribution To An Analysis Of The Teaching Of Free Hand Drawing By Kari Liv Brundin Torjussen At Oslo National College Of Art And Design, 1947-1990, Grete Refsum

Learn X Design Conference Series

The National College of Art and Design (Norwegian abbreviation: SHKS) in Norway was established in 1818, as a school for educating craftsmen and artists. Until late 20th century, free hand drawing was its foundational subject. Today, this is no longer the case, and the recurrent questions are: Which competences do design students need in free hand drawing, how should this subject be taught, and what should the education curriculum comprise? This paper aims at clarifying the tradition in which free hand drawing is embedded. Asking what the institutional teaching of free hand drawing actually was, reveals that little information is …


Outreach Initiative For Education Of Future Industrial Designers, Claudia R. Rebola, Kevin Shankwiler Sep 2013

Outreach Initiative For Education Of Future Industrial Designers, Claudia R. Rebola, Kevin Shankwiler

Learn X Design Conference Series

This paper discusses a program undertaken to educate high school students about the Industrial Design profession. An innovative OutReach program model is presented where design professionals, academic (college-level) and high school students are brought together to conduct a real life experience project. Urbanism is a designated topic for the program model. Findings are also presented, supporting success of the initiative.


Educating Multidisciplinary Postgraduate Product Design Students: Challenges For A New Programme, Stephen D. Reay, Andrew Withell Sep 2013

Educating Multidisciplinary Postgraduate Product Design Students: Challenges For A New Programme, Stephen D. Reay, Andrew Withell

Learn X Design Conference Series

Design professionals are increasingly expected to work in interdisciplinary teams, often working together to solve more and more complex problems. This may contradict aspects of traditional design education where effort (and assessment) was focused on the skills of the creative individual. While expertise or skill in a specific discipline is still critical to perform as a designer, a greater awareness and understanding of other disciplines is required. These educational challenges are further compounded in a new Product Design programme at AUT University due to its relatively small number of students. However, developing a new programme presents an opportunity to support …


Digital Design And Creativity: A Reflection On Curriculum Change In Landscape Architecture Education, Heike Rahmann, Jillian Waliss Sep 2013

Digital Design And Creativity: A Reflection On Curriculum Change In Landscape Architecture Education, Heike Rahmann, Jillian Waliss

Learn X Design Conference Series

In comparison to the allied design disciplines of architecture and urban design, the creative potentials of digital media have been slow to influence landscape architecture. Many landscape architects consider digital media to lack the intuitive capability of more traditional means of design such as hand drawing. This paper argues for the creative potential of digital technologies in design pedagogy of landscape architecture. Drawing on the experience of the first year of the professional Master of Landscape Architecture program at the University of Melbourne, we outline a shift in design curriculum from planimetric design techniques to a focus on three- dimensional …


The “Nature” Of Design Education: Teaching Design Fundamentals In An Outdoor Classroom, Andrea Quam Sep 2013

The “Nature” Of Design Education: Teaching Design Fundamentals In An Outdoor Classroom, Andrea Quam

Learn X Design Conference Series

This paper and presentation will detail the on-going research and development of an innovative, card based system named “Fundamentals in Nature.” This system is used to teach design fundamentals in an outdoor classroom. Through developing appreciation for the natural world, design students develop skills that are more conceptual, sustainable, well rounded and connected. The need for this approach is supported by research revealing the current generation of students are losing touch with their natural environment. While this curriculum was initially aimed at educating college level design students, it is scalable to teach younger students and the general public. By utilizing …


The Intervention Of Criticism Into Practice, Barbara Predan Sep 2013

The Intervention Of Criticism Into Practice, Barbara Predan

Learn X Design Conference Series

The goal of the present essay is to show that a number of critiques, following in succession from the first efforts to professionalize design, played a key role in the formation of the discipline as we know it today. Such critiques of design, by countering established practices, created gaps in knowledge – created a discontinuity, the consequence of which was the creation of the possibility for a new way of working. What the discipline lacks today, then, is precisely such a critique of this sort: one that would oppose a situation in which design submits itself uncritically to market demands …


‘What Do You Think The Campus Is Telling You?’ Teaching-Led Research Exploring Campus Design And Perception, Nicole Porter Sep 2013

‘What Do You Think The Campus Is Telling You?’ Teaching-Led Research Exploring Campus Design And Perception, Nicole Porter

Learn X Design Conference Series

Learning to ‘read’ places is a fundamental skill for built environment designers. Although we may intuitively respond to different designed environments - the silencing effect of a church interior or the imposing scale of a grand estate, for example – the ability to understand how places are spatially and semiotically constructed (encoded) and interpreted by others (decoded) is an ongoing aspect of design education. In this paper, a teaching-led research project addressing such design literacy is presented. This project simultaneously introduces the concept of design interpretation to students whilst addressing the research question ‘how do different students read their own …


Exploring Real-Life Settings: Integrating Research And Learning As Thinking-And-Doing In Design Studio Projects, Tiiu Poldma, Michael Joannidis Sep 2013

Exploring Real-Life Settings: Integrating Research And Learning As Thinking-And-Doing In Design Studio Projects, Tiiu Poldma, Michael Joannidis

Learn X Design Conference Series

This paper presents the activities of a multi-sectorial research project within a baccalaureate design studio, two seemingly diverse experiences that come together for a dynamic exploration of issues of accessibility for people with disabilities. Students collaborate with various stakeholders to develop design concepts for the scenario within a public space. They explore how multiple contexts including visual impairment, sensory, environmental, cultural and social issues of integration affect design responses within the environment. In this learning context, students are confronted with how the social construction of reality of the world we live in is not independent of real life settings, how …


Art As A Way Of Learning: An Aesthetic Environment Assessment Tool, Patricia Anna Pinciotti, Emily Verba Sep 2013

Art As A Way Of Learning: An Aesthetic Environment Assessment Tool, Patricia Anna Pinciotti, Emily Verba

Learn X Design Conference Series

This paper introduces a model and tool for creating and assessing aesthetic aspects of early learning environments based on five aesthetic operations: repetition, formalization, dynamic variation, exaggeration and surprise. It discusses the impact of aesthetic decision-making on learning, the brain, and child development. Traditionally, childhood environments have focused primarily on the organization of furnishings, displays, and space, or accessibility for children with disabilities. However, there is a renewed interest in the aesthetics of environments for young learners inspired by an arts integration model and Reggio Emilia. Early childhood education is steeped in child development, health and safety, curricular best practices, …


Teaching Constraints, Learning Creativity: Leveraging The Guided Distractions, Margherita Pillan, Marco Maiocchi, Marko Radeta Aug 2013

Teaching Constraints, Learning Creativity: Leveraging The Guided Distractions, Margherita Pillan, Marco Maiocchi, Marko Radeta

Learn X Design Conference Series

Different disciplines require different approaches to education. The teaching of formalized sciences (such are physics, chemistry, etc.) requires the study of consolidated and already verified results and is conveniently carried out through lecturing (e.g. lectures or books) while formalisms and techniques are learned together with disciplinary contents. Soft disciplines (such are fine arts, interior design, media production, journalism, etc.) require “learning by doing”: the study of facts and techniques that is weakly related to the ability to produce masterpieces or new ideas. Design is in an intermediate position: techniques can be learned (e.g. modelling, representation, materials, colours, etc.), but the …