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Art and Design Commons

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Articles 1 - 16 of 16

Full-Text Articles in Art and Design

K-12 Students See Steam Everyday, Meghan Reilly Michaud Mar 2014

K-12 Students See Steam Everyday, Meghan Reilly Michaud

The STEAM Journal

Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.


Turbulence, Climate And Supercomputers, Georgios Matheou Mar 2014

Turbulence, Climate And Supercomputers, Georgios Matheou

The STEAM Journal

Turbulence is often referred to as the last mystery of classical physics. Although turbulence is ubiquitous and prominent in our daily lives – from the mixing of milk in a cup of coffee to the perpetual motion of the atmosphere and the resulting weather variation – our understanding of this complex phenomenon is comparatively very limited (e.g., Davidson et al., 2011).


From The Inside Out, And Through., Dominique Ovalle Feb 2014

From The Inside Out, And Through., Dominique Ovalle

The STEAM Journal

These photographs describe “Science” born of consumerism, hijacked by me, economically disenfranchised, or rather—temporarily embarrassed, artist. I was putzing around Malibu—my old college stomping ground, looking for free food; maybe a sample of some gourmet $5 chocolate, and all I got were these photographs.


Sound Exploration: Text To Music, Raisa Park, Annalisa Swank Feb 2014

Sound Exploration: Text To Music, Raisa Park, Annalisa Swank

The STEAM Journal

This sound exploration repurposes the familiar – written text – and literally translates it into music giving text a new form.


Two Bit Circus, Elise Lemle Feb 2014

Two Bit Circus, Elise Lemle

The STEAM Journal

Two Bit Circus collaborated with the Girl Scouts of the Greater Los Angeles Area to explore the exciting world of wearable electronics. Over the course of the program, the students explored concepts of introductory electronics while designing and creating their own illuminated fashion piece. The program was held in Montrose, CA in Fall 2013. The students were approximately 10 girls ages seven to 14. The program was held over seven sessions with each session lasting 80 minutes.


Stem Art Learning Outcomes, Emily Gottlieb Feb 2014

Stem Art Learning Outcomes, Emily Gottlieb

The STEAM Journal

No abstract provided.


Celestial Messenger, Bijian Fan Feb 2014

Celestial Messenger, Bijian Fan

The STEAM Journal

This dragon sculpture is embedded with binary code in the form of 1s and 0s, they are generated by light transmission through the holes.


The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson Feb 2014

The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson

The STEAM Journal

This paper reports on an ongoing web-based project devoted to the study of deviant art and creative crime called the Art / Crime Archive: www.artcrimearchive.org. The Art / Crime Archive (ACA) is a collaborative laboratory, teaching center, and web-based platform devoted to the study of this space. The ACA is organized by an artist, a criminologist, and a computer engineer. The working process of the ACA involves locating, archiving, and discussing visual, audio, and text artifacts that support this shadow space. The work product is a dynamic archive which can be configured for a multiplicity of contexts—art exhibitions, academic …


Geology – Future Continent, Joy Wulke Feb 2014

Geology – Future Continent, Joy Wulke

The STEAM Journal

Terra Mirabila, a multi-media presentation illustrating the geological story of Stony Creek Granite back through complex sequence of geological events that spanned some 600 million years of early history.


Spannungsfeld, Julian Voss-Andreae Feb 2014

Spannungsfeld, Julian Voss-Andreae

The STEAM Journal

My design for a sculptural installation for the University of Minnesota’s new Physics and Nanotechnology Building is inspired by a view of the human body through the lens of quantum physics.

The German title of the installation (literally "tension field") originated in physics but is used in contemporary German almost exclusively in a metaphorical sense, implying a dynamic tension, often between polar opposites, that permeates everything in its vicinity.


Influx, Julie Orr Feb 2014

Influx, Julie Orr

The STEAM Journal

My work is both a commentary on the pervasive societal ills of disposability and detachment in contemporary culture and an active participant in the same environment it criticizes.


Mana & Ea, Dan Taulapapa Mcmullin Feb 2014

Mana & Ea, Dan Taulapapa Mcmullin

The STEAM Journal

This work, Mana and Ea, expresses Polynesian indigenous sovereignty struggles with colonialism and globalism in the Pacific Islands.


Big Horned, Juniper Harrower Feb 2014

Big Horned, Juniper Harrower

The STEAM Journal

Tinta y tinto (Spanish for black ink and red wine)
Through a process of oxidation, reduction, and light manipulation, Juniper stains and colors paper with red wine and a rich black pigment made of the wild harvested mushroom Coprinopsis atramentaria.


Crochet As A Model For The Elasticity Of Skin Cells, Jaqueline (Jackie) Bell Johnson Feb 2014

Crochet As A Model For The Elasticity Of Skin Cells, Jaqueline (Jackie) Bell Johnson

The STEAM Journal

My artwork is a result of the exploration of materials through process. The sculptures I make are the solutions to problems of how to combine materials, and create structure and form that I am able to build and transport on my own.


Design In Nature, Farhana Azim Feb 2014

Design In Nature, Farhana Azim

The STEAM Journal

Floral Designs are a combination of, line, form and space. By creating balance while incorporating all these three elements in proportion to the space allowed, with an eye on the use of color and contrast, enabling the smooth visual flow of the design one produces the perfect arrangement.


The Quantified Self, Behind The Cover Art, Leslie Love Stone Feb 2014

The Quantified Self, Behind The Cover Art, Leslie Love Stone

The STEAM Journal

We lead quantified lives. The information we send and receive through our computers, CD players, and smart phones is coded in ones and zeroes. We exist as numerical accounts, license numbers, and login IDs. Anyone who has ever waited on hold for a live customer service representative understands the desire to be treated like a person, not a number. We each want acceptance for our inherent peculiarities and consideration for our circumstance—conditions we believe extrinsic to numbers.