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Full-Text Articles in Art and Design

Changing The Channel: A Study Of Agenda, Immersion And Social Commentary In Art, Nicholas Kalemba May 2019

Changing The Channel: A Study Of Agenda, Immersion And Social Commentary In Art, Nicholas Kalemba

Electronic Theses and Dissertations

This thesis examines the concepts and ideas that pervade my body of work in painting. These concepts include immersion and scale, interactions in space, harmony and disunity, flat and dimensional space and perhaps most importantly, ambiguity. I intentionally use these formal devices to create immersive environments that appear as a familiar but skewed version of reality. By forcing together disparate languages of visual representation into the theoretical space of a painting, I strive to expose some of the humor and decay of our social institutions. In using the format of collage, my paintings have the opportunity to incorporate a wide …


The Suburban Nightmare: A Study Of Atmosphere, Mood And Emotion, Ericka Sobrack May 2019

The Suburban Nightmare: A Study Of Atmosphere, Mood And Emotion, Ericka Sobrack

Electronic Theses and Dissertations

In this thesis body of work, I focus on the implied human presence through the lack of actual human figures. I believe there is more to say in a landscape with the absence of the figure, allowing the dialogue to be read and interpreted by a larger audience. I am particularly satisfied with White Knuckles, shown in figure 3, because I collide reason with imagination, thus contradicting the context and interpretation of the subject matter. In White Knuckles, I deal with formal elements such as composition, atmosphere, lightness and darkness as well as nuances of color. I have also considered …


Designosaurs: Technological Evolution And De-Extinction Through An Advancing Medium, Sean Vanzyl May 2019

Designosaurs: Technological Evolution And De-Extinction Through An Advancing Medium, Sean Vanzyl

Electronic Theses and Dissertations

This thesis is an examination of my imperative need to understand dinosaurs and their role in science and art, acting as prehistoric symbols for science and imagination. Like our understanding of dinosaurs, my body of work is evolving simultaneously with the technology of our time. Through the synthesis of artistic language with science and technology, I create dynamic experiences allowing a viewer to witness an extinct living being in its entirety, an otherwise lost experience. By utilizing digital modeling, animation techniques, and interactive video games, my work speaks to the power and diversity of digital media's role in visualizing artifacts …


Exploration Of Life And Decay In Technological Civilization, Mauro Wieser May 2019

Exploration Of Life And Decay In Technological Civilization, Mauro Wieser

Electronic Theses and Dissertations

Reflecting upon humanity's obligatory use of technology and its place in our collective evolution has become my endeavor. These reflections happen in a studio and through a process that influences the fine art objects produced. In turn the objects both celebrate and warn us of the dynamic and immanent enhanced human. I balance the use of modern machining processes with dark humor to comment and raise questions about the coexistence of man and machine in an increasingly absurd environment.


Expanding And Shedding The Self: Processing Selfdom Through Painting, Theresa Lucey May 2019

Expanding And Shedding The Self: Processing Selfdom Through Painting, Theresa Lucey

Electronic Theses and Dissertations

The absurd perpetual struggle, although entirely without hope of resolution, is the key to life's meaning, or perhaps, meaninglessness. The artist must work to live and live to work and find their place in an absurd world. Find joy in the questioning act of art making, make no attempt to escape the meaninglessness through pacifism, and face the chaos with awareness. I employ self-portraiture as a means to dig deeply into my experience and response to living. Self-portraiture morphs along with my experiences and keeps a record of my thought patterns. My body of work is the harvest of my …


Measuring Player Perceptions Of Freedom And Control In Modded And Unmodded Versions Of Bethesda's Skyrim: A Qualitative Play Study, Mark Kretzschmar May 2019

Measuring Player Perceptions Of Freedom And Control In Modded And Unmodded Versions Of Bethesda's Skyrim: A Qualitative Play Study, Mark Kretzschmar

Electronic Theses and Dissertations

This interdisciplinary dissertation explores perceptions of control in modded and unmodded versions of Bethesda's sandbox video game Skyrim. Sandbox games are known for greater choice options that suggest greater perceptions of control for gamers. Sandbox games also generally encourage the use of user-generated creations called modifications (mods) that users can download to personalize their games. While we need philosophy to understand and define control as a concept, we also need psychology to understand how users perceive control in media studies. At present, qualitative academic research that measures gamer perceptions of control is non-existent as is research on how users articulate …


Gamification: Badges And Feedback, Brian Macon May 2019

Gamification: Badges And Feedback, Brian Macon

Electronic Theses and Dissertations

Gamification, the implementation of game elements in a non-game context, is a rapidly growing field of research. One element of gamification that has experienced a rapid growth in popularity is the use of digital badges. Despite widespread adoption in educational settings, there are still gaps in the understanding of their effects on motivation, engagement, learning, and other factors. Furthermore, feedback delivered through badges can include a symbolic reward for successful completion of a task, providing a credential for gaining a skill, or acknowledging mastery of a particular piece of knowledge. This study implemented digital badges in online courses at a …


Hearing The Voices Of The Deserters: Activist Critical Making In Electronic Literature, Laura Okkema May 2019

Hearing The Voices Of The Deserters: Activist Critical Making In Electronic Literature, Laura Okkema

Electronic Theses and Dissertations

Critical making is an approach to scholarship which combines discursive methods with creative practices. The concept has recently gained traction in the digital humanities, where scholars are looking for ways of integrating making into their research in ways that are inclusive and empowering to marginalized populations. This dissertation explores how digital humanists can engage critical making as a form of activism in electronic literature, specifically in the interactive fiction platform Twine. The author analyzes the making process of her own activist Twine game The Deserters and embeds the project within digital humanities discourses on activism and social justice, hypertext, electronic …


Seeing Living Things: Observations Of Figures From The Outside In, Forrest Deblois Jan 2018

Seeing Living Things: Observations Of Figures From The Outside In, Forrest Deblois

Electronic Theses and Dissertations

This writing accompanies the outcomes of my studio practice over the last three years, focusing on two bodies of work of paintings and drawings. In it I describe and analyze multiple influences tied to the progression and change in my studio practice. I began the process of my work with images and subjects from my home state of Florida, frequently juxtaposing the wildlife and humans, now I see this pattern as a byproduct of a studio practice functioning as a introspective reflection of what I experience, the things that I understand and the things that I don't. I deconstruct elements …


Momentum, Moment, Epiphany: The Psychological Intersection Of Motion Picture, The Still Frame, And Three-Dimensional Form, Mark Gerstein Jan 2018

Momentum, Moment, Epiphany: The Psychological Intersection Of Motion Picture, The Still Frame, And Three-Dimensional Form, Mark Gerstein

Electronic Theses and Dissertations

My journey from Hollywood Film production to a Fine Arts practice has been shaped by theory from Philosophy of Mind, Cognitive Psychology, Film, and Art, leading me to a new visual vocabulary at the intersection of motion picture, the still image, and three-dimensional form. I create large mixed media collages by projecting video onto photographs and sculptural forms, breaking the boundaries of the conventional film frame and exceeding the dynamic range of typical visual experience. My work explores emotional connections and fissures within family, and hidden meanings of haunting memories and familiar places. I am searching for an elusive type …


House Vs. Home: Defining Place Through Identity, Ryan Gleason Jan 2018

House Vs. Home: Defining Place Through Identity, Ryan Gleason

Electronic Theses and Dissertations

A house is a place of safety. A home is a place of belonging. Though different a house always desires to become a home, but it can only be so through a connection to self. It is a home that is an extension of one's identity. Through the mirror, which is the home, and through an understanding of schema theory a person's being can be understood through one's ideas, place, self, family, rituals, memories, and feelings. Each of these factors act as a layer of brick building a strong foundation or a crackling fireplace adorned with family portraits making the …


Life, Death, And Awakening: As Seen In Reflections Of Nature, Diane Parks Jan 2018

Life, Death, And Awakening: As Seen In Reflections Of Nature, Diane Parks

Electronic Theses and Dissertations

My objective, in undertaking this three year MFA degree has been to create and produce metaphorical paintings which communicate my deepest feelings about my personal experiences of life, death, and nature using various types of landscapes as subject matter. My goal has been to explore many processes of painting, using a range of color palettes to suggest and inspire emotional responses from viewers that are similar to my own. Ultimately my intention has been to share feelings of empathy between myself and a viewer through the art I've produced. This thesis body of work chronicles my three year journey.


Emergent Narrative: Stories Of Play, Playing With Stories, Eric Murnane Jan 2018

Emergent Narrative: Stories Of Play, Playing With Stories, Eric Murnane

Electronic Theses and Dissertations

Emergent narrative, a phenomenon of unexpected contextual stories arising through play, has been researched in the field of game studies since 1999. However, that discussion largely lies in the realm of theoretical stories which are generated by either the system or the player. The purpose of this dissertation is to deepen our understanding of emergent narrative by examining real-world examples of the phenomenon. Four hundred player posts were gathered from forums relating to the video game Skyrim (a large, open world fantasy roleplaying game) and analyzed using a mixed-method framework which is informed by digital ethnography, fan studies, and game …


The American Black Body: Materials,Symbols, And Representations From A Perceived African American, Christopher Santos Jan 2018

The American Black Body: Materials,Symbols, And Representations From A Perceived African American, Christopher Santos

Electronic Theses and Dissertations

As a Cape Verdean American, I investigate the idea of what it means to be of the African Diaspora in America. I also consider the experiences of past generations of American black bodies and how their history has molded my world. This series of work began with Mask Drawing 1, an ink drawing inspired by my own interpretation of an African mask. Subjected to colorism, the discrimination of a person based on their skin color, my skin was not enough validation for other people to view me as black. On numerous occasions I have had to clarify my identity, nationality …


Touching The Unreal: The Definition, Narrative Strategies, And Aesthetics Of 3d Cartoon Narratives., Nathan Snow Jan 2018

Touching The Unreal: The Definition, Narrative Strategies, And Aesthetics Of 3d Cartoon Narratives., Nathan Snow

Electronic Theses and Dissertations

"Touching the Unreal" follows the structure set out by Scott McCloud in Understanding Comics to argue that understanding cartoons is serious business and requires that we define the art form, outline its basic tenets, and theorize how the mind understands it. The dissertation argues for a new definition of 3D computer generated cartoons, beginning with the most basic definition applicable to all forms of animation and taking into account new technological developments before arriving at the 3D cartoon narratives of today. The dissertation outlines the basic facets of 3D cartoon narratives in terms of narrative and aesthetics, arguing that, in …


Narrative Transportation And Virtual Reality: Exploring The Immersive Qualities Of Social Justice In The Digital World, Sara Raffel Jan 2018

Narrative Transportation And Virtual Reality: Exploring The Immersive Qualities Of Social Justice In The Digital World, Sara Raffel

Electronic Theses and Dissertations

This dissertation explores the potential applications for virtual reality (VR) stories in support of social justice causes, examining whether digital games historically been successfully leveraged for social justice purposes, and determining which components of VR technology can most encourage narrative transportation of participants in VR stories. The first chapter examines theories of simulation, virtual reality, narrative, and interactivity, as well as concepts of immersion from various disciplines and settles on narrative transportation, a theory from cognitive psychology, as the most useful in measuring the effect of VR stories on participants. The second chapter examines ethnographic practices, activist games, and modes …


Agents Of Change: Producing The Palpable From The Intangible Through The Human Experience, Chealsea Anagnoson Jan 2017

Agents Of Change: Producing The Palpable From The Intangible Through The Human Experience, Chealsea Anagnoson

Electronic Theses and Dissertations

The world around us is in a continual state of change; we, as humans, are agents of change simply through our existence. Moreover, our choices become catalysts of change and have profound effects on our environments. This paper will use the chemical formula of glycolysis as an extended metaphor to expound the notion of the human existence in a continual state of change. C6H12O6 + 6(O2) -- > 6(CO2) + 6(H2O) + ATP The above chemical formula represents glycolysis, a chemical reaction during which glucose (C6H12O6) and oxygen (6O2) combine to produce carbon dioxide (6CO2), water (6H2O), and energy (ATP). This …


School Has A Bad Storyline: Gamification In Educational Environments, Irene L. Pynn Jan 2017

School Has A Bad Storyline: Gamification In Educational Environments, Irene L. Pynn

Electronic Theses and Dissertations

School often has low engagement and frustrating or absent options for the kind of agency the Federal Government's 2016 National Education Technology Plan now recommends educators include in their curriculum. Video games offer opportunities for people to participate in critical problem solving through creative projects. From balancing character statistics, to collaborating with other players, to making ethical and tactical decisions that can change the outcome of the story, successful games draw on the player's interest in learning and analyzing numbers, locations, visual clues, narrative elements, people, and more. One useful example may be found in visual novels (VNs), a medium …


The Mothers: An Exploration Of Memory And Secondary Knowledge, Taylor Battle Jan 2016

The Mothers: An Exploration Of Memory And Secondary Knowledge, Taylor Battle

Electronic Theses and Dissertations

I consider the experiences of past generations of women in my family and my relationship to them. This body of work began with Bessie, a portrait of my father's mother. I painted it after attending her funeral. I did not have a meaningful relationship with either of my grandmothers. This led me to consider my right to portray them. My need to admit my incomplete memory and avoid the objectification of my subjects caused me to question my perspective. I wanted to memorialize these women to avoid their erasure. Through the progressive abstraction of these women's figures, I chase an …


Hidden Narrative: A Family Of Objects, Alesha Hassard Jan 2016

Hidden Narrative: A Family Of Objects, Alesha Hassard

Electronic Theses and Dissertations

My artwork aims to create an ephemeral world filled with metaphorical materials. I examine and use my own experiences and perspectives, presenting fluctuations between childhood and adulthood. The personal objects that represent these times frame an implied sentience. The objects, gathered and installed in specific groupings, connote familial relationships.


Way Of The Butterfly: A Journey Towards Transformation Through Self-Portraits In-Between, Masami Koshikawa Jan 2015

Way Of The Butterfly: A Journey Towards Transformation Through Self-Portraits In-Between, Masami Koshikawa

Electronic Theses and Dissertations

It has not been easy for me to talk about myself or describe my feelings or thoughts. Coming from Japan, a collective society, we typically are not raised to do so. Throughout the MFA program at UCF, I have shared my feelings and thoughts through my work. It is important to discuss and inform others of our cultural similarities and differences so that we may gain a better understanding of each other. This process has helped me grow not only on an artistic level, but also on a personal level. My journey towards integration has led me to a meaningful …


The Impact Of User-Generated Interfaces On The Participation Of Users With A Disability In Virtual Environments: Blizzard Entertainment's World Of Warcraft Model, Donald Merritt Jan 2015

The Impact Of User-Generated Interfaces On The Participation Of Users With A Disability In Virtual Environments: Blizzard Entertainment's World Of Warcraft Model, Donald Merritt

Electronic Theses and Dissertations

When discussing games and the experience of gamers those with disabilities are often overlooked. This has left a gap in our understanding of the experience of players with disabilities in virtual game worlds. However there are examples of players with disabilities being very successful in the virtual world video game World of Warcraft, suggesting that there is an opportunity to study the game for usability insight in creating other virtual world environments. This study surveyed World of Warcraft players with disabilities online for insight into how they used interface addons to manage their experience and identity performance in the game. …


Making Waves, Mixing Colors, And Using Mirrors: The Self-Regulated Learning Support Features And Procedural Rhetoric Of Three Whole-Body Educational Games, Emily Johnson Jan 2015

Making Waves, Mixing Colors, And Using Mirrors: The Self-Regulated Learning Support Features And Procedural Rhetoric Of Three Whole-Body Educational Games, Emily Johnson

Electronic Theses and Dissertations

This dissertation investigates the question, "How can the procedural rhetoric of three whole-body educational games improve the understanding of self-regulated learning with digital technology?" It explores three whole-body educational games (WBEGs) using a quantitative study, a case study, and analyses of their procedural rhetoric to better understand the roles these types of games can have in teaching digital literacy and self-regulated learning (SRL) skills. The three WBEGs, Waves, Color Mixer, and Light and Mirrors, are each intended to teach science concepts to players. These games are similarly structured in that they all invite players to immerse themselves in the game …


Real People Acting Out Interpersonal Issues With Paper Representations, Gary Dufner Jan 2015

Real People Acting Out Interpersonal Issues With Paper Representations, Gary Dufner

Electronic Theses and Dissertations

In this thesis body of work, I have interacted and collaborated with five friends to create images exploring human relationships. The subject matter illustrates my friends and myself acting out interpersonal issues with paper representations of one another. It has been my aim to represent my imagery in a campy thematic way. I include a discussion of the images in my body of work from both my perspective and the perspective of my models. The figurative paper images "stand in" as representatives of the genders of their subjects. I have explored multiple points of view, constructing, reconstructing and deconstructing complex …


Concrete Painting, Stephanie Cafcules Jan 2014

Concrete Painting, Stephanie Cafcules

Electronic Theses and Dissertations

This thesis explores the evolution of my artwork with synthetic materials through influences of the Minimalist and Process Artists of the 1960's and 1970's, inspiration from natural forms, and my exploration of concrete painting. Each work reveals discoveries of different processes and materials, accelerating the creation of new works. It is my hope this thesis will inform viewers about the process and concepts that my work embodies.


Doubting Thomas: The Testaments, Ivan Riascos Jan 2014

Doubting Thomas: The Testaments, Ivan Riascos

Electronic Theses and Dissertations

This paper will discuss the creation of my artwork, which has been inspired by my experiences and understandings of Catholicism and its icons. I will consider how iconography works in art, its influence, and how and why I have created this artwork dealing with my beliefs. I will also refer to the works of contemporary artists Duane Michals and Michael Wesely to help explain my exhibition, which I have titled "Doubting Thomas: The Testaments."


Financial Forest, Karen Carlson Jan 2014

Financial Forest, Karen Carlson

Electronic Theses and Dissertations

Regular savings behavior is critical for low-income Americans to achieve financial mobility. New technology tools are being used to improve personal awareness and attention to financial goals. This thesis reviews mobile learning (mLearning) research and leading commercial personal finance smartphone apps, both of which inform the design of Financial Forest, a savings app. Participants in the 4-week Financial Forest savings study are found to have a statistically significant improved perception of the difficulty of building an emergency fund.


Keren, Shelly Bradon Jan 2014

Keren, Shelly Bradon

Electronic Theses and Dissertations

The intent of this thesis is to recognize the everyday victories of a child living with physical disabilities. This complicated subject matter has forced the exploration of a variety of media to successfully communicate the story; drawing, painting, china painting, altered books and sculpture have all become part of the process. At the age of 8 months the subject, Keren Hernandez, was diagnosed with Bilateral Closed- lip Schizencephaly, a rare disorder that inhibits development. Since the diagnosis seven years ago her family has struggled to overcome these challenges, committing to avail themselves to every resource possible. I began painting and …


Recollections: An Internal Analysis Of Memory And Perception, Samuel Jimenez Jan 2014

Recollections: An Internal Analysis Of Memory And Perception, Samuel Jimenez

Electronic Theses and Dissertations

I investigate the depths of memory, the entanglement of personal recollections with communal knowledge (learned semantic information from media and society such as facts and social norms) and the changing perceptions of environments over time. Memories define us. Throughout life we are exposed to vast quantities of imagery through a variety of media and personal experiences. Over time our firsthand experiences and what we witness in film, print, photography, and the internet become indistinguishable in our memory. My work recreates consequential scenes from my past through technical drawings and blended imagery while exploring the possibilities provided by the interaction of …


Secondary World: The Limits Of Ludonarrative, David Dannelly Jan 2014

Secondary World: The Limits Of Ludonarrative, David Dannelly

Electronic Theses and Dissertations

Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.