Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Comparative Literature (6)
- Film and Media Studies (5)
- Other Arts and Humanities (5)
- American Studies (3)
- Digital Humanities (3)
-
- Interdisciplinary Arts and Media (3)
- Rhetoric and Composition (3)
- Social and Behavioral Sciences (3)
- Engineering (2)
- European Languages and Societies (2)
- Interactive Arts (2)
- Other Film and Media Studies (2)
- Reading and Language (2)
- Theatre and Performance Studies (2)
- Visual Studies (2)
- American Popular Culture (1)
- Art Practice (1)
- Computational Engineering (1)
- Computer Engineering (1)
- Contemporary Art (1)
- Creative Writing (1)
- Data Storage Systems (1)
- Education (1)
- English Language and Literature (1)
- Feminist, Gender, and Sexuality Studies (1)
- Fiber, Textile, and Weaving Arts (1)
- Game Design (1)
- History of Art, Architecture, and Archaeology (1)
- Keyword
-
- Comparative literature (4)
- Media studies (4)
- New media and the study of literature and culture (4)
- comparative literature (4)
- media studies (4)
-
- new media and the study of literature and culture (4)
- Comparative cultural studies (3)
- Culture and technology (3)
- Literary theory (3)
- New media and (comparative) cultural studies (3)
- culture and technology (3)
- literary theory (3)
- new media and (comparative) cultural studies (3)
- Book history and culture (2)
- Comparative humanities (2)
- Comparative popular culture (2)
- Cultural studies (2)
- Interart studies (2)
- Intermediality (2)
- New works and authors in a comparative context (2)
- book history and culture (2)
- comparative cultural studies (2)
- comparative humanities (2)
- comparative popular culture (2)
- cultural studies (2)
- interart studies (2)
- new works and authors in a comparative context (2)
- A Million Penguins (1)
- Affect (1)
- Archive (1)
Articles 1 - 7 of 7
Full-Text Articles in Art and Design
Sewing Lives: Mary Shelley’S Frankenstein And The Global Garment Industry, Sarah Garland
Sewing Lives: Mary Shelley’S Frankenstein And The Global Garment Industry, Sarah Garland
CLCWeb: Comparative Literature and Culture
This paper takes Mary Shelley’s Frankenstein and uses it as an extended metaphor to investigate the points of destructive alienation and disassociation within the globalized consumption of clothing. The promise of new clothing is a set of garments that function like Victor’s dream of creation; materials are stitched together to give objects that match our closest-held ideals. And yet, because of our quick Victor-Frankenstein-like alienation from these ‘fast fashion’ objects when they no longer please us, clothing becomes, like the monster, an abjected figure for waste and shame, moving around the globe destructively, created from the bodies of the poor …
On Imaginary Content Analogies In Musico-Literary Imitation, Rodrigo Guijarro Lasheras
On Imaginary Content Analogies In Musico-Literary Imitation, Rodrigo Guijarro Lasheras
CLCWeb: Comparative Literature and Culture
In his article "On Imaginary Content Analogies in Musico-Literary Imitation,” Rodrigo Guijarro Lasheras analyzes "imaginary content analogy," a term often used in musico-literary studies to describe a type of imitation of music in literature. His paper aims to examine and characterize this important concept, establishing several of its features that musico-literary criticism has not normally paid attention to, such as its static or dynamic character, its implicit or explicit musical correlate, and its relation to vocal music. He argues that all imaginary content analogies must have a correlate, and that, despite the fact that we normally think of them as …
Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten
Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten
CLCWeb: Comparative Literature and Culture
In their article "Perspectives on Video Games as Art" Jeroen Bourgonjon, Geert Vndermeersche, Kris Rutten and Niels Quinten engage in discussing whether or not video games can be considered a form of art. Although this question has already been discussed elaborately, the debate is guided by many different and often conflicting positions. The aim of this article is to revisit this debate by mapping out a range of perspectives on video games as art. The authors explore the relation between games and different definitions and functions of art, different motives of artists, and the potential impact of the arts. The …
Networks Of Collaboration And Creation In Latin American Digital Literature, Carolina Gainza
Networks Of Collaboration And Creation In Latin American Digital Literature, Carolina Gainza
CLCWeb: Comparative Literature and Culture
In her article "Networks of Collaboration and Creation in Latin American Digital Literature" Carolina Gainza examines how production and reception of literature have been affected by digital technology, with special emphasis on issues related to Latin American digital literature. Gainza analyzes Jaime Alejandro Rodriguez's Narratopedia, Doménico Chiappe's La Huella de Cosmos, and Leonardo Valencia's and Eugenio Tiselli's El Libro Flotante in order to highlight collective practices of creation involved in digital productions. Through the discussion of these issues, Gainza offers an overview of ongoing changes wrought by digital technology in contemporary Latin American digital culture.
Photography, Writing, Literature: A Book Review Article Of New Work By Brunet And Beckman And Weissberg, Geert Vandermeersche
Photography, Writing, Literature: A Book Review Article Of New Work By Brunet And Beckman And Weissberg, Geert Vandermeersche
CLCWeb: Comparative Literature and Culture
No abstract provided.
Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco
Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco
CLCWeb: Comparative Literature and Culture
In their article "Towards Digital Art in Information Society" Montse Arbelo and Joseba Franco propose the development of the platform of a Network of Experimental Centers be formed by small groups of people who are qualified and who seek optimal operational effectiveness and who dedicate their resources to the production of digital content and we offer artechmedia <http://www.artechmedia.org> as a base point of departure. Such an international network in a collaborative structure based on national networks would make possible to coordinate existing resources to develop social networks, generate and promote content, engage in forums of discussion and creativity workshops, and …
New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann
New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann
CLCWeb: Comparative Literature and Culture
In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …