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Full-Text Articles in Art and Design

Artificial Infinite, Brandon Daniels Aug 2015

Artificial Infinite, Brandon Daniels

Graduate School of Art Theses

This thesis examines the complex history of the sublime, specifically the sublime Void of the Romantics and the newer concept of the technological sublime. From there, I examine the genre of science fiction and it relationship to the sublime, the Void and the grotesque. I use specific examples such Stanley Kubrick’s 2001: A Space Odyssey, Andrei Tarkovsky’s Stalker, and a few others to better understand and apply these concepts. Beginning with these examples, I start to posit what role special effects play in how these films embody these philosophical concepts.

Building on this foundation of research, I go ...


Fame Gone Wild (2015: An Era Of Self-Invention), Stephanie E. Kang May 2015

Fame Gone Wild (2015: An Era Of Self-Invention), Stephanie E. Kang

Graduate School of Art Theses

Entertainment has become one of the fueling fires of society. In today’s world of nonstop broadcasting and streaming, many begrudgingly trudge through their 9 to 5’s only to live for their few post-work hours of leisure, which have been reserved for this week’s latest items on the viewing queue. Netflix and Hulu have become the opium of the masses. Consequently, this obsession with constant entertainment has now morphed into a shared yearning for the people that are watched and followed religiously through the screen – the celebrities. In this cultural moment, the concept of fame has become a ...


Clairvoyant Learning: The Strangeness Of Playing Games, Jeremy Shipley May 2015

Clairvoyant Learning: The Strangeness Of Playing Games, Jeremy Shipley

Graduate School of Art Theses

In retelling multiple stories of my research, this document serves as a quest to archive my interest in games as evolved systems of play that continue to manipulate the way we view literacy. In describing the subtly of these terms while examining the folkloric histories that contextualize the language of this media, I have doubly manipulated the form of my paper to be like a choose-your-own-adventure tale, reflecting the estrangement of time and authorship unique to the narrative space in games. Unlike the formal structures found in literature or cinema, games animate collaborative and nonlinear systems that return the craft ...


Presence-At-Hand, Eric Lyle Schultz May 2015

Presence-At-Hand, Eric Lyle Schultz

Graduate School of Art Theses

Abstract

The writing that follows is intended to provide a theoretical framework for the motives behind my practice. The primary concerns addressed are the reception, transmission, and physical shape of knowledge. I will discuss a human condition that exists as a byproduct of both the legacy of representation as well as the innate biology of the brain. I will argue that as a society we are governed by the residue of an extreme logic, and that this condition places severe margins on our potential for creative solutions. I will propose that our ability to create meaning is stifled by the ...