Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Art and Design

Dirt Circus: Queering Sports And Home Through Filth, Hannah Patteson May 2023

Dirt Circus: Queering Sports And Home Through Filth, Hannah Patteson

Masters Theses, 2020-current

This monograph accompanies the MFA Thesis Exhibition, “Dirt Circus”. I outline the history of circus and carnival culture and the ways in which queer identities are expressed through these artistic modes. I describe the nonconforming expressions of gender in these arenas through bearded ladies, aerialists, clowns, and the freak show. I then explore various groups from the 70’s to present day, including Bread and Puppet Theater, The Cockettes, and Split Britches, who utilize performance to further their ideologies of gender freedom, anti-capitalism, and sexual liberation. I compare our differing uses of cheap art and public engagement within the realm of …


Internet Art: An Interactive Timeline Resource, Laurel Vaccaro Jul 2022

Internet Art: An Interactive Timeline Resource, Laurel Vaccaro

Masters Theses, 2020-current

Link to Interactive Timeline Resource (ITR): https://sites.google.com/view/itr-internet-art/home

The purpose of this study was to first collect and summarize the history of internet art from its inception to current day and, second, to create an interactive timeline resource (ITR) designed for K-12 art application. Current approaches to internet art include recommendations that students engage with social media in the K-12 setting, yet gaps in the literature have neglected to address the actual history of internet art as a feature of a student’s K-12 art experiences. Initial research started from a preliminary hypothesis that highlighted the irony of students using the internet …


Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour May 2017

Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour

Masters Theses, 2010-2019

Video games create the feeling of great achievement and place the player into a role that turns them into a great hero. These experiences feel significant because they require great time and emotional investment. The monumentality of these experiences, however, are at odds with the transience of the electrical virtual worlds. The medium of oil painting helps overcome the sense of transience because of oil painting’s durable permanent way of image making and stillness. Painting’s inherent nod to history also creates a dissonance between the newness of the video game medium and the antiquity of painting, a contrast exacerbated by …


Home Starts From Within, Joliza G. Terry May 2016

Home Starts From Within, Joliza G. Terry

Masters Theses, 2010-2019

Moving to Harrisonburg proved to be a culture shock for me because in the past, I had lived in areas where the levels of diversity were different and allowed me to feel more at ease. I faced the issue of feeling uncomfortable in a new-found environment and felt compelled to start a dialogue about my experience through my artwork. It was imperative for me to find a way to create a community for myself, and by doing so in my artwork, I have thrived from my experience of feeling out of place. I began making work about self-image, family and …


The Leadership Hub, Michelle E. Healey May 2015

The Leadership Hub, Michelle E. Healey

Senior Honors Projects, 2010-2019

The Leadership Hub Senior Honors Creative Thesis comprises a website and creative design book. It organizes and designs leadership within the JMU community within four key areas.